📄 cell_inf_prism6.c
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// $Id: cell_inf_prism6.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS// C++ includes// Local includes cont'd#include "cell_inf_prism6.h"#include "edge_edge2.h"#include "edge_inf_edge2.h"#include "fe_interface.h"#include "fe_type.h"#include "side.h"#include "face_inf_quad4.h"#include "face_tri3.h"// ------------------------------------------------------------// InfPrism6 class static member initializationsconst unsigned int InfPrism6::side_nodes_map[4][4] ={ { 0, 1, 2, 99}, // Side 0 { 0, 1, 3, 4}, // Side 1 { 1, 2, 4, 5}, // Side 2 { 2, 0, 5, 3} // Side 3};const unsigned int InfPrism6::edge_nodes_map[6][2] ={ { 0, 1}, // Side 0 { 1, 2}, // Side 1 { 0, 2}, // Side 2 { 0, 3}, // Side 3 { 1, 4}, // Side 4 { 2, 5} // Side 5};// ------------------------------------------------------------// InfPrism6 class member functionsbool InfPrism6::is_vertex(const unsigned int i) const{ if (i < 3) return true; return false;}bool InfPrism6::is_edge(const unsigned int i) const{ if (i < 3) return false; return true;}bool InfPrism6::is_face(const unsigned int) const{ return false;}bool InfPrism6::is_node_on_side(const unsigned int n, const unsigned int s) const{ libmesh_assert(s < n_sides()); for (unsigned int i = 0; i != 4; ++i) if (side_nodes_map[s][i] == n) return true; return false;}bool InfPrism6::is_node_on_edge(const unsigned int n, const unsigned int e) const{ libmesh_assert(e < n_edges()); for (unsigned int i = 0; i != 2; ++i) if (edge_nodes_map[e][i] == n) return true; return false;}AutoPtr<Elem> InfPrism6::build_side (const unsigned int i, bool proxy) const{ libmesh_assert (i < this->n_sides()); if (proxy) { switch (i) { // base case 0: { AutoPtr<Elem> ap(new Side<Tri3,InfPrism6>(this,i)); return ap; } // ifem sides case 1: case 2: case 3: { AutoPtr<Elem> ap(new Side<InfQuad4,InfPrism6>(this,i)); return ap; } default: libmesh_error(); } } else { // FIXME: Find out how to return non-proxy side libmesh_error(); } // We will never get here... Look at the code above. libmesh_error(); AutoPtr<Elem> ap(NULL); return ap;}AutoPtr<Elem> InfPrism6::build_edge (const unsigned int i) const{ libmesh_assert(i < n_edges()); if (i < 3) return AutoPtr<Elem>(new SideEdge<Edge2,InfPrism6>(this,i)); return AutoPtr<Elem>(new SideEdge<InfEdge2,InfPrism6>(this,i));}bool InfPrism6::contains_point (const Point& p) const{ /* * For infinite elements with linear base interpolation: * * make use of the fact that infinite elements do not * live inside the envelope. Use a fast scheme to * check whether point \p p is inside or outside * our relevant part of the envelope. Note that * this is not exclusive: only when the distance is less, * we are safe. Otherwise, we cannot say anything. The * envelope may be non-spherical, the physical point may lie * inside the envelope, outside the envelope, or even inside * this infinite element. Therefore if this fails, * fall back to the FEInterface::inverse_map() */ const Point origin (this->origin()); /* * determine the minimal distance of the base from the origin * use size_sq(), it is faster than size() and produces * the same behavior */ const Real min_distance_sq = std::min((Point(this->point(0)-origin)).size_sq(), std::min((Point(this->point(1)-origin)).size_sq(), (Point(this->point(2)-origin)).size_sq())); /* * work with 1% allowable deviation. We can still fall * back to the InfFE::inverse_map() */ const Real conservative_p_dist_sq = 1.01 * (Point(p-origin).size_sq()); if (conservative_p_dist_sq < min_distance_sq) { /* * the physical point is definitely not contained in the element */ return false; } else { /* * Declare a basic FEType. Will use default in the base, * and something else (not important) in radial direction. */ FEType fe_type(default_order()); const Point mapped_point = FEInterface::inverse_map(dim(), fe_type, this, p, 1.e-4, false); return FEInterface::on_reference_element(mapped_point, this->type()); }}void InfPrism6::connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const{ libmesh_assert (_nodes != NULL); libmesh_assert (sc < this->n_sub_elem()); libmesh_assert (iop != INVALID_IO_PACKAGE); switch (iop) { case TECPLOT: { conn.resize(8); conn[0] = this->node(0)+1; conn[1] = this->node(1)+1; conn[2] = this->node(2)+1; conn[3] = this->node(2)+1; conn[4] = this->node(3)+1; conn[5] = this->node(4)+1; conn[6] = this->node(5)+1; conn[7] = this->node(5)+1; return; } default: libmesh_error(); } libmesh_error();}#ifdef ENABLE_AMRconst float InfPrism6::_embedding_matrix[4][6][6] ={ // embedding matrix for child 0 { // 0 1 2 3 4 5 th parent Node { 1.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 0th child N. { 0.5, 0.5, 0.0, 0.0, 0.0, 0.0}, // 1 { 0.5, 0.0, 0.5, 0.0, 0.0, 0.0}, // 2 { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 3 { 0.0, 0.0, 0.0, 0.5, 0.5, 0.0}, // 4 { 0.0, 0.0, 0.0, 0.5, 0.0, 0.5} // 5 }, // embedding matrix for child 1 { // 0 1 2 3 4 5 th parent Node { 0.5, 0.5, 0.0, 0.0, 0.0, 0.0}, // 0th child N. { 0.0, 1.0, 0.0, 0.0, 0.0, 0.0}, // 1 { 0.0, 0.5, 0.5, 0.0, 0.0, 0.0}, // 2 { 0.0, 0.0, 0.0, 0.5, 0.5, 0.0}, // 3 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, // 4 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.5} // 5 }, // embedding matrix for child 2 { // 0 1 2 3 4 5 th parent Node { 0.5, 0.0, 0.5, 0.0, 0.0, 0.0}, // 0th child N. { 0.0, 0.5, 0.5, 0.0, 0.0, 0.0}, // 1 { 0.0, 0.0, 1.0, 0.0, 0.0, 0.0}, // 2 { 0.0, 0.0, 0.0, 0.5, 0.0, 0.5}, // 3 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.5}, // 4 { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0} // 5 }, // embedding matrix for child 3 { // 0 1 2 3 4 5 th parent Node { 0.5, 0.5, 0.0, 0.0, 0.0, 0.0}, // 0th child N. { 0.0, 0.5, 0.5, 0.0, 0.0, 0.0}, // 1 { 0.5, 0.0, 0.5, 0.0, 0.0, 0.0}, // 2 { 0.0, 0.0, 0.0, 0.5, 0.5, 0.0}, // 3 { 0.0, 0.0, 0.0, 0.0, 0.5, 0.5}, // 4 { 0.0, 0.0, 0.0, 0.5, 0.0, 0.5} // 5 }};#endif#endif // ifdef ENABLE_INFINITE_ELEMENTS
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