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📄 quadrature_grid_3d.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: quadrature_grid_3D.C 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// Local includes#include "quadrature_grid.h"void QGrid::init_3D(const ElemType _type,                    unsigned int){#if DIM == 3    //-----------------------------------------------------------------------  // 3D quadrature rules  // We ignore p - the grid rule is just for experimentation  switch (_type)    {      //---------------------------------------------      // Hex quadrature rules    case HEX8:    case HEX20:    case HEX27:      {	// We compute the 3D quadrature rule as a tensor	// product of the 1D quadrature rule.	QGrid q1D(1,_order);	q1D.init(EDGE2);	tensor_product_hex( q1D );		return;      }            //---------------------------------------------      // Tetrahedral quadrature rules    case TET4:    case TET10:      {        _points.resize((_order+1)*(_order+2)*(_order+3)/6);        _weights.resize((_order+1)*(_order+2)*(_order+3)/6);        unsigned int pt = 0;        for (int i = 0; i != _order + 1; ++i)          {            for (int j = 0; j != _order + 1 - i; ++j)              {                for (int k = 0; k != _order + 1 - i - j; ++k)                  {                    _points[pt](0) = (double)i / (double)_order;                    _points[pt](1) = (double)j / (double)_order;                    _points[pt](2) = (double)k / (double)_order;                    _weights[pt] = 1.0 / (double)(_order+1) /                      (double)(_order+2) / (double)(_order+3);                    pt++;                  }              }          }	return;      }      // Prism quadrature rules    case PRISM6:    case PRISM15:    case PRISM18:      {	// We compute the 3D quadrature rule as a tensor	// product of the 1D quadrature rule and a 2D	// triangle quadrature rule	    	QGrid q1D(1,_order);	QGrid q2D(2,_order);	// Initialize 	q1D.init(EDGE2);	q2D.init(TRI3);	tensor_product_prism(q1D, q2D);		return;      }                  //---------------------------------------------      // Pyramid    case PYRAMID5:      {        _points.resize((_order+1)*(_order+2)*(_order+3)/6);        _weights.resize((_order+1)*(_order+2)*(_order+3)/6);        unsigned int pt = 0;        for (int k = 0; k != _order + 1; ++k)          {            for (int i = 0; i != _order + 1 - k; ++i)              {                for (int j = 0; j != _order + 1 - k; ++j)                  {                    _points[pt](0) = 2.0 * (double)i / (double)_order                      - 1.0 + (double)k / (double)_order;                    _points[pt](1) = 2.0 * (double)j / (double)_order                      - 1.0 + (double)k / (double)_order;                    _points[pt](2) = (double)k / (double)_order;                    _weights[pt] = 1.0 / (double)(_order+1) /                      (double)(_order+2) / (double)(_order+3);                    pt++;                  }              }          }	return;      }            //---------------------------------------------      // Unsupported type    default:      {	std::cerr << "ERROR: Unsupported type: " << _type << std::endl;	libmesh_error();      }    }  libmesh_error();  return;  #endif}

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