📄 quadrature_grid_3d.c
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// $Id: quadrature_grid_3D.C 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// Local includes#include "quadrature_grid.h"void QGrid::init_3D(const ElemType _type, unsigned int){#if DIM == 3 //----------------------------------------------------------------------- // 3D quadrature rules // We ignore p - the grid rule is just for experimentation switch (_type) { //--------------------------------------------- // Hex quadrature rules case HEX8: case HEX20: case HEX27: { // We compute the 3D quadrature rule as a tensor // product of the 1D quadrature rule. QGrid q1D(1,_order); q1D.init(EDGE2); tensor_product_hex( q1D ); return; } //--------------------------------------------- // Tetrahedral quadrature rules case TET4: case TET10: { _points.resize((_order+1)*(_order+2)*(_order+3)/6); _weights.resize((_order+1)*(_order+2)*(_order+3)/6); unsigned int pt = 0; for (int i = 0; i != _order + 1; ++i) { for (int j = 0; j != _order + 1 - i; ++j) { for (int k = 0; k != _order + 1 - i - j; ++k) { _points[pt](0) = (double)i / (double)_order; _points[pt](1) = (double)j / (double)_order; _points[pt](2) = (double)k / (double)_order; _weights[pt] = 1.0 / (double)(_order+1) / (double)(_order+2) / (double)(_order+3); pt++; } } } return; } // Prism quadrature rules case PRISM6: case PRISM15: case PRISM18: { // We compute the 3D quadrature rule as a tensor // product of the 1D quadrature rule and a 2D // triangle quadrature rule QGrid q1D(1,_order); QGrid q2D(2,_order); // Initialize q1D.init(EDGE2); q2D.init(TRI3); tensor_product_prism(q1D, q2D); return; } //--------------------------------------------- // Pyramid case PYRAMID5: { _points.resize((_order+1)*(_order+2)*(_order+3)/6); _weights.resize((_order+1)*(_order+2)*(_order+3)/6); unsigned int pt = 0; for (int k = 0; k != _order + 1; ++k) { for (int i = 0; i != _order + 1 - k; ++i) { for (int j = 0; j != _order + 1 - k; ++j) { _points[pt](0) = 2.0 * (double)i / (double)_order - 1.0 + (double)k / (double)_order; _points[pt](1) = 2.0 * (double)j / (double)_order - 1.0 + (double)k / (double)_order; _points[pt](2) = (double)k / (double)_order; _weights[pt] = 1.0 / (double)(_order+1) / (double)(_order+2) / (double)(_order+3); pt++; } } } return; } //--------------------------------------------- // Unsupported type default: { std::cerr << "ERROR: Unsupported type: " << _type << std::endl; libmesh_error(); } } libmesh_error(); return; #endif}
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