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📄 quadrature_trap_3d.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: quadrature_trap_3D.C 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// Local includes#include "quadrature_trap.h"void QTrap::init_3D(const ElemType _type,                    unsigned int){#if DIM == 3    //-----------------------------------------------------------------------  // 3D quadrature rules  switch (_type)    {      //---------------------------------------------      // Hex quadrature rules    case HEX8:    case HEX20:    case HEX27:      {	// We compute the 3D quadrature rule as a tensor	// product of the 1D quadrature rule.	QTrap q1D(1);	q1D.init(EDGE2);	tensor_product_hex( q1D );		return;      }            //---------------------------------------------      // Tetrahedral quadrature rules    case TET4:    case TET10:      {	_points.resize(4);	_weights.resize(4);		_points[0](0) = 0.;	_points[0](1) = 0.;	_points[0](2) = 0.;		_points[1](0) = 1.;	_points[1](1) = 0.;	_points[1](2) = 0.;		_points[2](0) = 0.;	_points[2](1) = 1.;	_points[2](2) = 0.;		_points[3](0) = 0.;	_points[3](1) = 0.;	_points[3](2) = 1.;				_weights[0] = .0416666666666666666666666666666666666666666667;	_weights[1] = _weights[0];	_weights[2] = _weights[0];	_weights[3] = _weights[0];		return;      }                        //---------------------------------------------      // Prism quadrature rules    case PRISM6:    case PRISM15:    case PRISM18:      {	// We compute the 3D quadrature rule as a tensor	// product of the 1D quadrature rule and a 2D	// triangle quadrature rule	    	QTrap q1D(1);	QTrap q2D(2);	// Initialize 	q1D.init(EDGE2);	q2D.init(TRI3);	tensor_product_prism(q1D, q2D);		return;      }            //---------------------------------------------      // Unsupported type    default:      {	std::cerr << "ERROR: Unsupported type: " << _type << std::endl;	libmesh_error();      }    }  libmesh_error();  return;  #endif}

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