📄 quadrature_trap_3d.c
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// $Id: quadrature_trap_3D.C 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// Local includes#include "quadrature_trap.h"void QTrap::init_3D(const ElemType _type, unsigned int){#if DIM == 3 //----------------------------------------------------------------------- // 3D quadrature rules switch (_type) { //--------------------------------------------- // Hex quadrature rules case HEX8: case HEX20: case HEX27: { // We compute the 3D quadrature rule as a tensor // product of the 1D quadrature rule. QTrap q1D(1); q1D.init(EDGE2); tensor_product_hex( q1D ); return; } //--------------------------------------------- // Tetrahedral quadrature rules case TET4: case TET10: { _points.resize(4); _weights.resize(4); _points[0](0) = 0.; _points[0](1) = 0.; _points[0](2) = 0.; _points[1](0) = 1.; _points[1](1) = 0.; _points[1](2) = 0.; _points[2](0) = 0.; _points[2](1) = 1.; _points[2](2) = 0.; _points[3](0) = 0.; _points[3](1) = 0.; _points[3](2) = 1.; _weights[0] = .0416666666666666666666666666666666666666666667; _weights[1] = _weights[0]; _weights[2] = _weights[0]; _weights[3] = _weights[0]; return; } //--------------------------------------------- // Prism quadrature rules case PRISM6: case PRISM15: case PRISM18: { // We compute the 3D quadrature rule as a tensor // product of the 1D quadrature rule and a 2D // triangle quadrature rule QTrap q1D(1); QTrap q2D(2); // Initialize q1D.init(EDGE2); q2D.init(TRI3); tensor_product_prism(q1D, q2D); return; } //--------------------------------------------- // Unsupported type default: { std::cerr << "ERROR: Unsupported type: " << _type << std::endl; libmesh_error(); } } libmesh_error(); return; #endif}
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