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📄 function_base.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: function_base.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __function_base_h__#define __function_base_h__// C++ includes// Local Includes#include "libmesh_common.h"// Forward Declarationstemplate <typename T> class DenseVector;class FunctionBase;class Point;/** * This is the base class for functor-like classes.  These  * entities are functions (in the mathematical sense) of time  * and space, \f$ f(\mathbf{x},t) =  \mbox{\texttt{v}} \f$,  * where \p v may be either a \p Number or a \p DenseVector<Number>. * Children of this base class implement different styles of  * data retrieval for these functions.  Use the constructors * of the derived classes for creating new objects. The  * required input of each derived class thwarts the effective * use of the commonly used \p build() member.  But afterwards * the virtual members allow the convenient and libMesh-common  * usage through a \p FunctionBase*. * * @author Daniel Dreyer, 2003 */// ------------------------------------------------------------// FunctionBase class definitionclass FunctionBase {protected:  /**   * Constructor.  Optionally takes a master.   */  FunctionBase (const FunctionBase* master = NULL);public:  /**   * Destructor.   */  virtual ~FunctionBase ();  /**   * The actual initialization process.   */  virtual void init () = 0;  /**   * Clears the function.   */  virtual void clear () = 0;  // ------------------------------------------------------  // misc  /**   * @returns the scalar value at coordinate   * \p p and time \p time, which defaults to zero.   * Purely virtual, so you have to overload it.   * Note that this cannot be a const method, check \p MeshFunction.   */  virtual Number operator() (const Point& p, 			     const Real time = 0.) = 0;  /**   * Return function for vectors.   * Returns in \p output the values of the data at the   * coordinate \p p.   */  void operator() (const Point& p,		   DenseVector<Number>& output);  /**   * Return function for vectors.   * Returns in \p output the values of the data at the   * coordinate \p p and for time \p time.   * Purely virtual, so you have to overload it.   * Note that this cannot be a const method, check \p MeshFunction.   */  virtual void operator() (const Point& p,			   const Real time,			   DenseVector<Number>& output) = 0;  /**   * @returns \p true when this object is properly initialized   * and ready for use, \p false otherwise.   */  bool initialized () const;protected:  /**   * Const pointer to our master, initialized to \p NULL.   * There may be cases where multiple functions are required,   * but to save memory, one master handles some centralized   * data.   */  const FunctionBase* _master;  /**   * When \p init() was called so that everything is ready   * for calls to \p operator() (...), then this \p bool is true.   */  bool _initialized;};// ------------------------------------------------------------// FunctionBase inline methodsinlinebool FunctionBase::initialized() const{  return (this->_initialized);}inlinevoid FunctionBase::operator() (const Point& p,			       DenseVector<Number>& output){  // Call the time-dependent function with t=0.  this->operator()(p, 0., output);}#endif

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