📄 refinement_selector.h
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// $Id: refinement_selector.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __refinement_selector_h__#define __refinement_selector_h__// C++ includes#include <vector>// Local Includes#include "libmesh_common.h"// Forward Declarationsclass EquationSystems;class System;/** * This abstract class provides an interface to methods for * selecting the type of refinement to be used on each element * in a given mesh. Currently we assume that a set of elements * has already been flagged for h refinement, and the only concrete * subclass will change some of those elements to be flagged for p * refinement. Future subclasses may handle anisotropic refinement * instead. * * @author Roy H. Stogner, 2006. */class RefinementSelector{public: /** * Constructor. Empty. */ RefinementSelector() {} /** * Destructor. */ virtual ~RefinementSelector() {} /** * This pure virtual function must be redefined * in derived classes to take a mesh flagged for h * refinement and potentially change the desired * refinement type. */ virtual void select_refinement (const System& system); /** * This vector can be used to "scale" certain * variables in a system. * If the mask is not empty, the consideration given to each * component will be scaled by component_scale[c]. */ std::vector<float> component_scale;};#endif
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