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📄 refinement_selector.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: refinement_selector.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __refinement_selector_h__#define __refinement_selector_h__// C++ includes#include <vector>// Local Includes#include "libmesh_common.h"// Forward Declarationsclass EquationSystems;class System;/** * This abstract class provides an interface to methods for  * selecting the type of refinement to be used on each element * in a given mesh.  Currently we assume that a set of elements * has already been flagged for h refinement, and the only concrete * subclass will change some of those elements to be flagged for p * refinement.  Future subclasses may handle anisotropic refinement * instead. * * @author Roy H. Stogner, 2006. */class RefinementSelector{public:  /**   * Constructor. Empty.   */  RefinementSelector() {}    /**   * Destructor.     */  virtual ~RefinementSelector() {}  /**   * This pure virtual function must be redefined   * in derived classes to take a mesh flagged for h   * refinement and potentially change the desired   * refinement type.   */  virtual void select_refinement (const System& system);  /**   * This vector can be used to "scale" certain   * variables in a system.   * If the mask is not empty, the consideration given to each   * component will be scaled by component_scale[c].   */  std::vector<float> component_scale;};#endif

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