📄 petsc_vector.h
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// $Id: petsc_vector.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __petsc_vector_h__#define __petsc_vector_h__#include "libmesh_common.h"#ifdef HAVE_PETSC// C++ includes#include <vector>// Local includes#include "numeric_vector.h"#include "petsc_macro.h"/** * Petsc include files. */#ifndef USE_COMPLEX_NUMBERSextern "C" {# include <petscvec.h>}#else# include <petscvec.h>#endif// forward declarationstemplate <typename T> class SparseMatrix;/** * Petsc vector. Provides a nice interface to the * Petsc C-based data structures for parallel vectors. * * @author Benjamin S. Kirk, 2002 */template <typename T>class PetscVector : public NumericVector<T>{public: /** * Dummy-Constructor. Dimension=0 */ PetscVector (); /** * Constructor. Set dimension to \p n and initialize all elements with zero. */ PetscVector (const unsigned int n); /** * Constructor. Set local dimension to \p n_local, the global dimension * to \p n, and initialize all elements with zero. */ PetscVector (const unsigned int n, const unsigned int n_local); /** * Constructor. Creates a PetscVector assuming you already have a * valid PETSc Vec object. In this case, v is NOT destroyed by the * PetscVector constructor when this object goes out of scope. * This allows ownership of v to remain with the original creator, * and to simply provide additional functionality with the PetscVector. */ PetscVector(Vec v); /** * Destructor, deallocates memory. Made virtual to allow * for derived classes to behave properly. */ ~PetscVector (); /** * Call the assemble functions */ void close (); /** * @returns the \p PetscVector<T> to a pristine state. */ void clear (); /** * Set all entries to zero. Equivalent to \p v = 0, but more obvious and * faster. */ void zero (); /** * Creates a copy of this vector and returns it in an \p AutoPtr. */ AutoPtr<NumericVector<T> > clone () const; /** * Change the dimension of the vector to \p N. The reserved memory for * this vector remains unchanged if possible, to make things faster, but * this may waste some memory, so take this in the back of your head. * However, if \p N==0 all memory is freed, i.e. if you want to resize * the vector and release the memory not needed, you have to first call * \p init(0) and then \p init(N). This cited behaviour is analogous * to that of the STL containers. * * On \p fast==false, the vector is filled by * zeros. */ void init (const unsigned int N, const unsigned int n_local, const bool fast=false); /** * call init with n_local = N, */ void init (const unsigned int N, const bool fast=false); // /** // * Change the dimension to that of the // * vector \p V. The same applies as for // * the other \p init function. // * // * The elements of \p V are not copied, i.e. // * this function is the same as calling // * \p init(V.size(),fast). // */ // void init (const NumericVector<T>& V, // const bool fast=false); /** * \f$U(0-N) = s\f$: fill all components. */ NumericVector<T> & operator= (const T s); /** * \f$U = V\f$: copy all components. */ NumericVector<T> & operator= (const NumericVector<T> &V); /** * \f$U = V\f$: copy all components. */ PetscVector<T> & operator= (const PetscVector<T> &V); /** * \f$U = V\f$: copy all components. */ NumericVector<T> & operator= (const std::vector<T> &v); /** * @returns the minimum element in the vector. * In case of complex numbers, this returns the minimum * Real part. */ Real min () const; /** * @returns the maximum element in the vector. * In case of complex numbers, this returns the maximum * Real part. */ Real max () const; /** * @returns the sum of values in a vector */ T sum () const; /** * @returns the \f$l_1\f$-norm of the vector, i.e. * the sum of the absolute values. */ Real l1_norm () const; /** * @returns the \f$l_2\f$-norm of the vector, i.e. * the square root of the sum of the * squares of the elements. */ Real l2_norm () const; /** * @returns the maximum absolute value of the * elements of this vector, which is the * \f$l_\infty\f$-norm of a vector. */ Real linfty_norm () const; /** * @returns dimension of the vector. This * function was formerly called \p n(), but * was renamed to get the \p PetscVector<T> class * closer to the C++ standard library's * \p std::vector container. */ unsigned int size () const; /** * @returns the local size of the vector * (index_stop-index_start) */ unsigned int local_size() const; /** * @returns the index of the first vector element * actually stored on this processor */ unsigned int first_local_index() const; /** * @returns the index of the last vector element * actually stored on this processor */ unsigned int last_local_index() const; /** * Access components, returns \p U(i). */ T operator() (const unsigned int i) const; /** * Addition operator. * Fast equivalent to \p U.add(1, V). */ NumericVector<T> & operator += (const NumericVector<T> &V); /** * Subtraction operator. * Fast equivalent to \p U.add(-1, V). */ NumericVector<T> & operator -= (const NumericVector<T> &V); /** * v(i) = value */ void set (const unsigned int i, const T value); /** * v(i) += value */ void add (const unsigned int i, const T value); /** * \f$U(0-DIM)+=s\f$. * Addition of \p s to all components. Note * that \p s is a scalar and not a vector. */ void add (const T s); /** * \f$ U+=V \f$ . * Simple vector addition, equal to the * \p operator +=. */ void add (const NumericVector<T>& V); /** * \f$ U+=a*V \f$ . * Simple vector addition, equal to the * \p operator +=. */ void add (const T a, const NumericVector<T>& v); /** * \f$ U+=v \f$ where \p v is a std::vector<T> * and you * want to specify WHERE to add it */ void add_vector (const std::vector<T>& v, const std::vector<unsigned int>& dof_indices); /** * \f$ U+=V \f$ where U and V are type * \p NumericVector<T> and you * want to specify WHERE to add * the \p NumericVector<T> V */ void add_vector (const NumericVector<T>& V, const std::vector<unsigned int>& dof_indices); /** * \f$U+=A*V\f$, add the product of a \p SparseMatrix \p A * and a \p NumericVector \p V to \p this, where \p this=U. */ void add_vector (const NumericVector<T> &V, const SparseMatrix<T> &A); /** * \f$U+=V \f$ where U and V are type * DenseVector<T> and you * want to specify WHERE to add * the DenseVector<T> V */ void add_vector (const DenseVector<T>& V, const std::vector<unsigned int>& dof_indices); /** * \f$ U=v \f$ where v is a DenseVector<T> * and you want to specify WHERE to insert it */ virtual void insert (const std::vector<T>& v, const std::vector<unsigned int>& dof_indices); /** * \f$U=V\f$, where U and V are type * NumericVector<T> and you * want to specify WHERE to insert * the NumericVector<T> V */ virtual void insert (const NumericVector<T>& V, const std::vector<unsigned int>& dof_indices); /** * \f$ U+=V \f$ where U and V are type * DenseVector<T> and you * want to specify WHERE to insert * the DenseVector<T> V */ virtual void insert (const DenseVector<T>& V, const std::vector<unsigned int>& dof_indices); /** * Scale each element of the * vector by the given factor. */ void scale (const T factor); /** * Computes the dot product, p = U.V */ virtual T dot(const NumericVector<T>& V) const; /** * Creates a copy of the global vector in the * local vector \p v_local. */ void localize (std::vector<T>& v_local) const; /** * Same, but fills a \p NumericVector<T> instead of * a \p std::vector. */ void localize (NumericVector<T>& v_local) const; /** * Creates a local vector \p v_local containing * only information relevant to this processor, as * defined by the \p send_list. */ void localize (NumericVector<T>& v_local, const std::vector<unsigned int>& send_list) const; /** * Updates a local vector with selected values from neighboring * processors, as defined by \p send_list. */ void localize (const unsigned int first_local_idx, const unsigned int last_local_idx, const std::vector<unsigned int>& send_list); /**
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