📄 patch.h
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// $Id: patch.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __patch_h__#define __patch_h__// C++ includes#include <vector>#include <string>#include <set>// Forward Declarationsclass Elem;/** * This class implements useful utility functions for a patch of * elements * * @author Roy H. Stogner, 2007. * based on code by Varis Carey, Benjamin S. Kirk, 2004. */class Patch : public std::set<const Elem *>{public: /** * Constructor. */ Patch() {} /** * Destructor. */ ~Patch() {} /** * This function finds all elements which touch the current patch at * a face, and adds them to the patch. */ void add_face_neighbors(); /** * This function finds all elements on the current processor which * touch the current patch at a face, and adds them to the patch. */ void add_local_face_neighbors(); /** * This function finds all elements which touch the current patch at * any point, and adds them to the patch. */ void add_point_neighbors(); /** * This function finds all elements on the current processor which * touch the current patch at any point, and adds them to the patch. */ void add_local_point_neighbors(); /** * Pointer to Member Function typedef */ typedef void (Patch::*PMF)(); /** * Erases any elements in the current patch, then builds a new patch * containing element \p elem by repeated addition of neighbors on * the current processor. This procedure is repeated until the * number of elements meets or exceeds \p target_patch_size, or * until the patch has no more local neighbors. */ void build_around_element(const Elem* elem, const unsigned int target_patch_size = 10, PMF patchtype = &Patch::add_local_face_neighbors);protected: /** * This function finds all elements which * touch the current patch at a face */ void find_face_neighbors(std::set<const Elem *> &neighbor_set); /** * This function finds all elements which * touch the current patch at any point */ void find_point_neighbors(std::set<const Elem *> &neighbor_set);};#endif // #define __patch_h__
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