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📄 surface.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: surface.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __surface_h__#define __surface_h__// C++ includes// Local includes#include "point.h"/** * This class defines a surface.  A surface is a two-dimensional * object living in three-dimensional space.  Examples of surfaces * are planes, hollow spheres, hollow cylinders, etc...  This is  * a generic base class that describes the useful functionality * a surface will provide.  Specific derived classes actually implement * the functionality, so this class has pure virtual members. * * @author Benjamin S. Kirk, 2002 */// ------------------------------------------------------------// Surface class definitionclass Surface{public:    /**   * Constructor.  Does nothing at the moment.   */  Surface () {}  /**   * Copy-constructor.   */  Surface (const Surface&) {}  /**   * Destructor.   */  virtual ~Surface () {}  /**   * @returns true if the point p is above the surface,   * false otherwise.   */  virtual bool above_surface (const Point& p) const = 0;  /**   * @returns true if the point p is below the surface,   * false otherwise.   */  virtual bool below_surface (const Point& p) const = 0;  /**   * @returns true if the point p is on the surface,   * false otherwise.  Note that the definition of on    * the surface really means "very close" to account    * for roundoff error.   */  virtual bool on_surface (const Point& p) const = 0;  /**   * @returns the closest point on the surface to point p.   */  virtual Point closest_point (const Point& p) const = 0;  /**   * @returns a unit vector normal to the surface at   * point p.     */  virtual Point unit_normal (const Point& p) const = 0;  /**   * @returns the \p Point \p world_coords in the    * surface's coordinate system.  \p world_coords    * is in the world coordinate system.  This method   * is not purely virtual, because there may be surfaces   * that do not have an own coordinate system.  These   * simply do not have to overload this method.   */   virtual Point surface_coords (const Point& world_coords) const;  /**   * @returns the world (cartesian) coordinates for the   * surface coordinates \p surf_coords.  This method   * is not purely virtual, because there may be surfaces   * that do not have an own coordinate system.  These   * simply do not have to overload this method.   */   virtual Point world_coords (const Point& surf_coords) const;protected:};// ------------------------------------------------------------// Surface class member functionsinlinePoint Surface::surface_coords (const Point& world_coords) const{  Point p (world_coords);  return p;}inlinePoint Surface::world_coords (const Point& surf_coords) const{  Point p (surf_coords);  return p;}#endif

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