📄 cell_hex20.h
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// $Id: cell_hex20.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_hex20_h__#define __cell_hex20_h__// C++ includes// Local includes#include "cell_hex.h"/** * The \p Hex20 is an element in 3D composed of 20 nodes. * It is numbered like this: \verbatim HEX20: 7 18 6 o--------------o--------------o /: /| / : / | / : / | 19/ : 17/ | o : o | / : / | / 15o / 14o / : / | 4/ : 16 5/ | o--------------o--------------o | | : | | | : | | | : 10 | | | 3o..............o....|.........o | . | / 2 | . 13| / 12 o . o / | . | / | 11o | o | . | / 9 | . | / | . | / |. |/ o--------------o--------------o 0 8 1 \endverbatim */// ------------------------------------------------------------// Hex20 class definitionclass Hex20 : public Hex{public: /** * Constructor. By default this element has no parent. */ Hex20 (Elem* p=NULL); /** * @returns \p HEX20 */ ElemType type () const { return HEX20; } /** * @returns 20 */ unsigned int n_nodes() const { return 20; } /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /* * @returns true iff the element map is definitely affine within * numerical tolerances */ virtual bool has_affine_map () const; /** * @returns SECOND */ Order default_order() const { return SECOND; } /** * Builds a \p QUAD8 built coincident with face i. * The \p AutoPtr<Elem> handles the memory aspect. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const; /** * Builds a \p EDGE3 built coincident with edge i. * The \p AutoPtr<Elem> handles the memory aspect. */ AutoPtr<Elem> build_edge (const unsigned int i) const; virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const; /** * @returns 2 for all \p n */ unsigned int n_second_order_adjacent_vertices (const unsigned int) const { return 2; } /** * @returns the element-local number of the \f$ v^{th} \f$ vertex * that defines the \f$ n^{th} \f$ second-order node. * Note that \p n is counted as depicted above, \f$ 8 \le n < 20 \f$. */ unsigned short int second_order_adjacent_vertex (const unsigned int n, const unsigned int v) const; /** * @returns the child number \p c and element-local index \p v of the * \f$ n^{th} \f$ second-order node on the parent element. Note that * the return values are always less \p this->n_children() and * \p this->child(c)->n_vertices(), while \p n has to be greater or equal * to \p * this->n_vertices(). For linear elements this returns 0,0. * On refined second order elements, the return value will satisfy * \p this->get_node(n)==this->child(c)->get_node(v) */ virtual std::pair<unsigned short int, unsigned short int> second_order_child_vertex (const unsigned int n) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[6][8]; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to * element node numbers. */ static const unsigned int edge_nodes_map[12][3]; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[8][20][20]; #endif}; // ------------------------------------------------------------// Hex20 class member functionsinlineHex20::Hex20(Elem* p) : Hex(Hex20::n_nodes(), p) {}#endif
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