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📄 face_quad9.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: face_quad9.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __quad9_h__#define __quad9_h__// C++ includes// Local includes#include "libmesh_common.h"#include "face_quad.h"// Forward declarations/** * The \p QUAD9 is an element in 2D composed of 9 nodes. * It is numbered like this: * \verbatim *        3     6     2 * QUAD9: o-----o-----o *        |           | *        |     8     | *      7 o     o     o 5 *        |           | *        |           | *        o-----o-----o *        0     4     1 * \endverbatim */// ------------------------------------------------------------// Quad9 class definitionclass Quad9 : public Quad{public:  /**   * Constructor.  By default this element has no parent.   */  Quad9 (Elem* p=NULL) :    Quad(Quad9::n_nodes(), p) {}  /**   * Constructor.  Explicitly specifies the number of   * nodes and neighbors for which storage will be allocated.   */  Quad9 (const unsigned int nn,	 const unsigned int ns,	 Elem* p) :    Quad(nn, ns, p) {}  /**   * @returns \p QUAD9   */  ElemType type () const { return QUAD9; }  /**   * @returns 9   */  unsigned int n_nodes() const { return 9; }    /**   * @returns 4   */  unsigned int n_sub_elem() const { return 4; }    /**   * @returns true iff the specified (local) node number is a vertex.   */  virtual bool is_vertex(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is an edge.   */  virtual bool is_edge(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is a face.   */  virtual bool is_face(const unsigned int i) const;    /*   * @returns true iff the specified (local) node number is on the   * specified side   */  virtual bool is_node_on_side(const unsigned int n,			       const unsigned int s) const;    /*   * @returns true iff the specified (local) node number is on the   * specified edge (== is_node_on_side in 2D)   */  virtual bool is_node_on_edge(const unsigned int n,			       const unsigned int e) const  { return this->is_node_on_side(n,e); }    /*   * @returns true iff the element map is definitely affine within   * numerical tolerances   */  virtual bool has_affine_map () const;  /**   * @returns SECOND   */  Order default_order() const { return SECOND; }  /**   * @returns an id associated with the \p s side of this element.   * The id is not necessariy unique, but should be close.  This is   * particularly useful in the \p MeshBase::find_neighbors() routine.   *   * We reimplemenet this method here for the \p Quad9 since we can   * use the center node of each edge to provide a perfect (unique)   * key.   */  unsigned int key (const unsigned int s) const;    AutoPtr<Elem> build_side (const unsigned int i,			    bool proxy) const;  virtual void connectivity(const unsigned int sf,			    const IOPackage iop,			    std::vector<unsigned int>& conn) const;    /**   * @returns 2 for edge nodes and 4 for the face node.   */  unsigned int n_second_order_adjacent_vertices (const unsigned int n) const;  /**   * @returns the element-local number of the  \f$ v^{th} \f$ vertex   * that defines the \f$ n^{th} \f$ second-order node.   * Note that \p n is counted as depicted above, \f$ 4 \le n < 8 \f$.   */  unsigned short int second_order_adjacent_vertex (const unsigned int n,						   const unsigned int v) const;    /**   * @returns the child number \p c and element-local index \p v of the   * \f$ n^{th} \f$ second-order node on the parent element.  Note that   * the return values are always less \p this->n_children() and    * \p this->child(c)->n_vertices(), while \p n has to be greater or equal   * to \p * this->n_vertices().  For linear elements this returns 0,0.   * On refined second order elements, the return value will satisfy   * \p this->get_node(n)==this->child(c)->get_node(v)   */  virtual std::pair<unsigned short int, unsigned short int> 	  second_order_child_vertex (const unsigned int n) const;  /**   * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to   * element node numbers.   */  static const unsigned int side_nodes_map[4][3];  protected:    #ifdef ENABLE_AMR    /**   * Matrix used to create the elements children.   */  float embedding_matrix (const unsigned int i,			  const unsigned int j,			  const unsigned int k) const  { return _embedding_matrix[i][j][k]; }  /**   * Matrix that computes new nodal locations/solution values   * from current nodes/solution.   */  static const float _embedding_matrix[4][9][9];  #endif    };#endif

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