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📄 face_tri3.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: face_tri3.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __tri3_h__#define __tri3_h__// C++ includes// Local includes#include "libmesh_common.h"#include "face_tri.h"// Forward declarations/** * The \p Tri3 is an element in 2D composed of 3 nodes. * It is numbered like this: * \verbatim *   TRI3:  2       *          o       *         / \      *        /   \     *       /     \    *      /       \   *     /         \  *    o-----------o *    0           1 * \endverbatim */// ------------------------------------------------------------// Tri3 class definitionclass Tri3 : public Tri{public:  /**   * Constructor.  By default this element has no parent.   */  Tri3 (Elem* p=NULL) :    Tri(Tri3::n_nodes(), p) {}  /**   * Constructor.  Explicitly specifies the number of   * nodes and neighbors for which storage will be allocated.   */  Tri3 (const unsigned int nn,	const unsigned int ns,	Elem* p) :    Tri(nn, ns, p) {}  /**   * @returns \p TRI3   */  ElemType type () const { return TRI3; }  /**   * @returns 1   */  unsigned int n_sub_elem() const { return 1; }    /**   * @returns true iff the specified (local) node number is a vertex.   */  virtual bool is_vertex(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is an edge.   */  virtual bool is_edge(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is a face.   */  virtual bool is_face(const unsigned int i) const;    /*   * @returns true iff the specified (local) node number is on the   * specified side   */  virtual bool is_node_on_side(const unsigned int n,			       const unsigned int s) const;    /*   * @returns true iff the specified (local) node number is on the   * specified edge (== is_node_on_side in 2D)   */  virtual bool is_node_on_edge(const unsigned int n,			       const unsigned int e) const  { return this->is_node_on_side(n,e); }    /*   * @returns true iff the element map is definitely affine within   * numerical tolerances   */  virtual bool has_affine_map () const { return true; }  /**   * @returns FIRST   */  Order default_order() const { return FIRST; }  AutoPtr<Elem> build_side (const unsigned int i,			    bool proxy) const;  virtual void connectivity(const unsigned int sf,			    const IOPackage iop,			    std::vector<unsigned int>& conn) const;  /**   * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to   * element node numbers.   */  static const unsigned int side_nodes_map[3][2];  /**   * An optimized method for computing the area of a 3-node triangle.   */  virtual Real volume () const;  /**   * Returns the minimum and maximum angles for the triangle   * (in radians) in a std::pair.  The first entry in the pair   * is the minimum angle, the second entry is the max angle.   */  std::pair<Real, Real> min_and_max_angle() const;  protected:  #ifdef ENABLE_AMR    /**   * Matrix used to create the elements children.   */  float embedding_matrix (const unsigned int i,			  const unsigned int j,			  const unsigned int k) const  { return _embedding_matrix[i][j][k]; }  /**   * Matrix that computes new nodal locations/solution values   * from current nodes/solution.   */  static const float _embedding_matrix[4][3][3];  #endif    };#endif

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