point.h

来自「一个用来实现偏微分方程中网格的计算库」· C头文件 代码 · 共 114 行

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// $Id: point.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __point_h__#define __point_h__// C++ includes#include <cmath>// Local includes#include "type_vector.h"/** * A \p Point defines a location in DIM dimensional Real space.  Points * are always real-valued, even if the library is configured with * \p --enable-complex. * * \author Benjamin S. Kirk, 2003.  */class Point : public TypeVector<Real>{ public:  /**   * Constructor.  By default sets all entries to 0.  Gives the point 0 in   * \p DIM dimensions.   */  Point  (const Real x=0.,	  const Real y=0.,	  const Real z=0.);  /**   * Copy-constructor.   */  Point (const Point& p);  /**   * Copy-constructor.   */  Point (const TypeVector<Real>& p);  /**   * Empty.   */  virtual ~Point() {}  //   /**//    * @returns a key associated with this point.  Useful for sorting.//    *///   unsigned int key() const;   protected:    /**   * Make the derived class a friend   */  friend class Node;};//------------------------------------------------------// Inline functionsinlinePoint::Point (const Real x,	      const Real y,	      const Real z) :  TypeVector<Real> (x,y,z){}inlinePoint::Point (const Point& p) :  TypeVector<Real> (p){}inlinePoint::Point (const TypeVector<Real>& p) :  TypeVector<Real> (p){}#endif // #define __point_h__

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