📄 edge_edge3.h
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// $Id: edge_edge3.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __edge3_h__#define __edge3_h__// Local includes#include "libmesh_common.h"#include "edge.h"/** * The \p Edge3 is an element in 1D composed of 3 nodes. It is numbered * like this: * * \verbatim * EGDE3: o----o----o * 0 2 1 * \endverbatim */// ------------------------------------------------------------// Edge3 class definitionclass Edge3 : public Edge{ public: /** * Constructor. By default this element has no parent. */ Edge3 (Elem* p=NULL) : Edge(Edge3::n_nodes(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ Edge3 (const unsigned int nn, const unsigned int ns, Elem* p) : Edge(nn, p) { libmesh_assert (ns == 0); } /** * @returns 3 */ unsigned int n_nodes() const { return 3; } /** * @returns 2 */ unsigned int n_sub_elem() const { return 2; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge (i.e. "returns true" in 1D) */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /* * @returns true iff the element map is definitely affine within * numerical tolerances */ virtual bool has_affine_map () const; /** * @returns \p EDGE3 */ ElemType type() const { return EDGE3; } /** * @returns SECOND */ Order default_order() const { return SECOND; } virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const; /** * @returns 2 for all \p n */ unsigned int n_second_order_adjacent_vertices (const unsigned int) const { return 2; } /** * @returns the element-local number of the \f$ v^{th} \f$ vertex * that defines the \f$ n^{th} \f$ second-order node. */ unsigned short int second_order_adjacent_vertex (const unsigned int, const unsigned int v) const { return static_cast<unsigned short int>(v); } /** * @returns the child number \p c and element-local index \p v of the * \f$ n^{th} \f$ second-order node on the parent element. Note that * the return values are always less \p this->n_children() and * \p this->child(c)->n_vertices(), while \p n has to be greater or equal * to \p * this->n_vertices(). For linear elements this returns 0,0. * On refined second order elements, the return value will satisfy * \p this->get_node(n)==this->child(c)->get_node(v) */ virtual std::pair<unsigned short int, unsigned short int> second_order_child_vertex (const unsigned int n) const; /** * An optimized method for computing the length of a 3-node edge. */ virtual Real volume () const;#ifdef ENABLE_INFINITE_ELEMENTS /** * @returns \p false. This is a finite element. */ bool infinite () const { return false; }#endif protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[2][3][3];#endif};#endif
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