📄 face_quad4.h
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// $Id: face_quad4.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __quad4_h__#define __quad4_h__// C++ includes// Local includes#include "libmesh_common.h"#include "face_quad.h"// Forward declarations/** * The \p QUAD4 is an element in 2D composed of 4 nodes. * It is numbered like this: * \verbatim * 3 2 * QUAD4: o-----------o * | | * | | * | | * | | * | | * o-----------o * 0 1 * \endverbatim */// ------------------------------------------------------------// Quad4 class definitionclass Quad4 : public Quad{public: /** * Constructor. By default this element has no parent. */ Quad4 (Elem* p=NULL) : Quad(Quad::n_nodes(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ Quad4 (const unsigned int nn, const unsigned int ns, Elem* p) : Quad(nn, ns, p) {} /** * @returns \p QUAD4 */ ElemType type () const { return QUAD4; } /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge (== is_node_on_side in 2D) */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const { return this->is_node_on_side(n,e); } /* * @returns true iff the element map is definitely affine within * numerical tolerances */ virtual bool has_affine_map () const; /** * @returns FIRST */ Order default_order() const { return FIRST; } AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const; virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector<unsigned int>& conn) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[4][2]; /** * An optimized method for computing the area of a * 4-node quad with straight sides, but not necessarily a * parallelogram. */ virtual Real volume () const; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[4][4][4]; #endif };#endif
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