📄 cell_inf_prism.h
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// $Id: cell_inf_prism.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_inf_prism_h__#define __cell_inf_prism_h__// C++ includes// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "cell_inf.h"/** * The \p InfPrism is an element in 3D with 4 sides. * The \f$ 5^{th} \f$ side is theoretically located at infinity, * and therefore not accounted for. * However, one could say that the \f$ 5^{th} \f$ side actually * @e does exist in the mesh, since the outer nodes are located * at a specific distance from the mesh origin (and therefore * define a side). Still, this face is not to be used! */// ------------------------------------------------------------// InfPrism class definitionclass InfPrism : public InfCell{public: /** * Default infinite prism element, takes number of nodes and * parent. Derived classes implement 'true' elements. */ InfPrism(const unsigned int nn, Elem* p);// /**// * @returns 4 for the base \p s=0 and 2 for side faces. // */// unsigned int n_children_per_side(const unsigned int s) const; /** * @returns 4. Infinite elements have one side less * than their conventional counterparts, since one * side is supposed to be located at infinity. */ unsigned int n_sides() const { return 4; } /** * @returns 6. All infinite prisms (in our * setting) have 6 vertices. */ unsigned int n_vertices() const { return 6; } /** * @returns 6. All infinite prismahedrals have 6 edges, * 3 lying in the base, and 3 perpendicular to the base. */ unsigned int n_edges() const { return 6; } /** * @returns 4. All prisms have 4 faces. */ unsigned int n_faces() const { return 4; } /** * @returns 4 */ unsigned int n_children() const { return 4; } /* * @returns true iff the specified child is on the * specified side */ virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const; /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. */ unsigned int key (const unsigned int s) const; /** * @returns a primitive (3-noded) tri or (4-noded) infquad for * face i. */ AutoPtr<DofObject> side (const unsigned int i) const;};// ------------------------------------------------------------// InfPrism class member functionsinlineInfPrism::InfPrism(const unsigned int nn, Elem* p) : InfCell(nn, InfPrism::n_sides(), p) {}// inline// unsigned int InfPrism::n_children_per_side(const unsigned int s) const// {// libmesh_assert (s < this->n_sides());// switch (s)// {// case 0:// // every infinite prism has 4 children in the base side// return 4;// default:// // on infinite faces (sides), only 2 children exist// //// // note that the face at infinity is already caught by the libmesh_assertion// return 2;// }// }#endif // ifdef ENABLE_INFINITE_ELEMENTS#endif
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