📄 cell_hex27.h
字号:
// $Id: cell_hex27.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_hex27_h__#define __cell_hex27_h__// C++ includes// Local includes#include "cell_hex.h"/** * The \p Hex27 is an element in 3D composed of 27 nodes. * It is numbered like this: \verbatim HEX27: 7 18 6 o--------------o--------------o /: / /| / : / / | / : / / | 19/ : 25/ 17/ | o--------------o--------------o | / : / /| | / 15o / 23o / | 14o / : / / | /| 4/ : 16/ 5/ | / | o--------------o--------------o | / | | : | 26 | |/ | | 24o : | o | 22o | | : | 10 | /| | | 3o....|.........o....|../.|....o | . | | / | / 2 | . 21| 13|/ | / 12 o--------------o--------------o | / | . | | |/ | 11o | 20o | o | . | | / 9 | . | | / | . | | / |. | |/ o--------------o--------------o 0 8 1 \endverbatim */// ------------------------------------------------------------// Hex27 class definitionclass Hex27 : public Hex{public: /** * Constructor. By default this element has no parent. */ Hex27 (Elem* p=NULL); /** * @returns \p HEX27 */ ElemType type () const { return HEX27; } /** * @returns 27 */ unsigned int n_nodes() const { return 27; } /** * @returns 8 */ unsigned int n_sub_elem() const { return 8; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /* * @returns true iff the element map is definitely affine within * numerical tolerances */ virtual bool has_affine_map () const; /** * @returns SECOND */ Order default_order() const { return SECOND; } /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. * * We reimplemenet this method here for the \p Hex27 since we can * use the center node of each face to provide a perfect (unique) * key. */ unsigned int key (const unsigned int s) const; /** * Builds a \p QUAD9 built coincident with face i. * The \p AutoPtr<Elem> handles the memory aspect. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const; /** * Builds a \p EDGE3 built coincident with edge i. * The \p AutoPtr<Elem> handles the memory aspect. */ AutoPtr<Elem> build_edge (const unsigned int i) const; virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const; /** * @returns 2 for all edge nodes, 4 for all face nodes, and * 8 for the bubble node */ unsigned int n_second_order_adjacent_vertices (const unsigned int) const; /** * @returns the element-local number of the \f$ v^{th} \f$ vertex * that defines the \f$ n^{th} \f$ second-order node. * Note that \p n is counted as depicted above, \f$ 8 \le n < 27 \f$. */ unsigned short int second_order_adjacent_vertex (const unsigned int n, const unsigned int v) const; /** * @returns the child number \p c and element-local index \p v of the * \f$ n^{th} \f$ second-order node on the parent element. Note that * the return values are always less \p this->n_children() and * \p this->child(c)->n_vertices(), while \p n has to be greater or equal * to \p * this->n_vertices(). For linear elements this returns 0,0. * On refined second order elements, the return value will satisfy * \p this->get_node(n)==this->child(c)->get_node(v) */ virtual std::pair<unsigned short int, unsigned short int> second_order_child_vertex (const unsigned int n) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[6][9]; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to * element node numbers. */ static const unsigned int edge_nodes_map[12][3]; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[8][27][27]; #endifprivate: /** * Matrix that tells which vertices define the location * of mid-side (or second-order) nodes. This matrix only * covers the nodes that are unique to \p Hex27, while the * second-order-nodes that are identical with \p Hex20 are covered * through the \p _second_order_adjacent_vertices matrix in * \p cell_hex.C. Note that this matrix also does @e not * cover the bubble node. The interpolation * is trivial and would only blow up the size of this * matrix. */ static const unsigned short int _remaining_second_order_adjacent_vertices[6][4];};// ------------------------------------------------------------// Hex27 class member functionsinlineHex27::Hex27(Elem* p) : Hex(Hex27::n_nodes(), p) {}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -