📄 edge.h
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// $Id: edge.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __edge_h__#define __edge_h__// C++ includes// Local includes#include "elem.h"// Forward declarationsclass Mesh;/** * The \p Edge is an element in 1D. It can be thought of as a * line segment. */// ------------------------------------------------------------// Edge class definitionclass Edge : public Elem{ public: /** * Default line element, takes number of nodes and * parent. Derived classes implement 'true' elements. */ Edge (const unsigned int nn, Elem* p) : Elem(nn, Edge::n_sides(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ Edge (const unsigned int nn, const unsigned int ns, Elem* p) : Elem(nn, ns, p) {} /** * @returns 1, the dimensionality of the object. */ unsigned int dim () const { return 1; } /** * @returns 2. Every edge is guaranteed to have at least 2 nodes. */ unsigned int n_nodes() const { return 2; } /** * @returns 2 */ unsigned int n_sides() const { return 2; } /** * @returns 2. Every edge has exactly two vertices. */ unsigned int n_vertices() const { return 2; } /** * @returns 0. All 1D elements have no edges. */ unsigned int n_edges() const { return 0; } /** * @returns 0. All 1D elements have no faces. */ unsigned int n_faces() const { return 0; } /** * @returns 2 */ unsigned int n_children() const { return 2; } /* * @returns true iff the specified child is on the * specified side */ virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const; // /**// * @returns 1// */// unsigned int n_children_per_side(const unsigned int) const { return 1; } /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. */ unsigned int key (const unsigned int s) const { return this->compute_key(this->node(s)); } /** * The \p Elem::side() member returns * an auto pointer to a NodeElem for the specified node. */ AutoPtr<DofObject> side (const unsigned int i) const; /** * The \p Elem::side() member returns * an auto pointer to a NodeElem for the specified node. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const; /** * The \p Elem::build_edge() member makes no sense for edges. */ AutoPtr<Elem> build_edge (const unsigned int) const //{ libmesh_assert(i < n_nodes()); AutoPtr<DofObject> ap(new Node(*get_node(i))); return ap; } { libmesh_error(); AutoPtr<Elem> ap(NULL); return ap; } protected:#ifdef ENABLE_AMR /** * Matrix that allows children to inherit boundary conditions. */ unsigned int side_children_matrix (const unsigned int, const unsigned int) const { libmesh_error(); return 0; }#endif };// ------------------------------------------------------------// Edge class member functions#endif
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