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📄 edge.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: edge.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __edge_h__#define __edge_h__// C++ includes// Local includes#include "elem.h"// Forward declarationsclass Mesh;/** * The \p Edge is an element in 1D. It can be thought of as a * line segment. */// ------------------------------------------------------------// Edge class definitionclass Edge : public Elem{ public:  /**   * Default line element, takes number of nodes and    * parent. Derived classes implement 'true' elements.   */  Edge (const unsigned int nn,	Elem* p) :    Elem(nn, Edge::n_sides(), p) {}     /**   * Constructor.  Explicitly specifies the number of   * nodes and neighbors for which storage will be allocated.   */  Edge (const unsigned int nn,	const unsigned int ns,	Elem* p) :    Elem(nn, ns, p) {}  /**   * @returns 1, the dimensionality of the object.   */  unsigned int dim () const { return 1; }    /**   * @returns 2. Every edge is guaranteed to have at least 2 nodes.   */  unsigned int n_nodes() const { return 2; }  /**   * @returns 2   */  unsigned int n_sides() const { return 2; }  /**   * @returns 2.  Every edge has exactly two vertices.   */  unsigned int n_vertices() const { return 2; }    /**   * @returns 0.  All 1D elements have no edges.   */    unsigned int n_edges() const { return 0; }    /**   * @returns 0.  All 1D elements have no faces.   */    unsigned int n_faces() const { return 0; }    /**   * @returns 2   */  unsigned int n_children() const { return 2; }  /*   * @returns true iff the specified child is on the   * specified side   */  virtual bool is_child_on_side(const unsigned int c,			        const unsigned int s) const;  //   /**//    * @returns 1//    *///   unsigned int n_children_per_side(const unsigned int) const { return 1; }    /**   * @returns an id associated with the \p s side of this element.   * The id is not necessariy unique, but should be close.  This is   * particularly useful in the \p MeshBase::find_neighbors() routine.   */  unsigned int key (const unsigned int s) const  { return this->compute_key(this->node(s)); }    /**   * The \p Elem::side() member returns    * an auto pointer to a NodeElem for the specified node.   */  AutoPtr<DofObject> side (const unsigned int i) const;  /**   * The \p Elem::side() member returns    * an auto pointer to a NodeElem for the specified node.   */  AutoPtr<Elem> build_side (const unsigned int i,			    bool proxy) const;  /**   * The \p Elem::build_edge() member makes no sense for edges.   */  AutoPtr<Elem> build_edge (const unsigned int) const  //{ libmesh_assert(i < n_nodes()); AutoPtr<DofObject> ap(new Node(*get_node(i))); return ap; }  { libmesh_error(); AutoPtr<Elem> ap(NULL); return ap; }   protected:#ifdef ENABLE_AMR    /**   * Matrix that allows children to inherit boundary conditions.   */  unsigned int side_children_matrix (const unsigned int, 				     const unsigned int) const  { libmesh_error(); return 0; }#endif  };// ------------------------------------------------------------// Edge class member functions#endif

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