📄 cell_inf_hex18.h
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// $Id: cell_inf_hex18.h 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_inf_hex18_h__#define __cell_inf_hex18_h__// C++ includes// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "cell_inf_hex.h"/** * The \p InfHex18 is an infinite element in 3D composed of 18 nodes. * It is numbered like this: \verbatim INFHEX18: 7 14 6 o o o closer to infinity : : | : : | : : | 15 : 17 : 13 | o : o : o | : : : | | : : : | | : : : | | 4 : : 12 : 5 | | o : : o : o | | | : : | : | | | | : : | : | | | | : : | 10: | | | | : 3o....|.........o....|....|....o | : . | | | / 2 | : . | | | / | : . | | | / | :. | | |/ | 11o | 16o | o base face | . | | / 9 | . | | / | . | | / |. | |/ o--------------o--------------o 0 8 1 \endverbatim */// ------------------------------------------------------------// InfHex18 class definitionclass InfHex18 : public InfHex{public: /** * Constructor. By default this element has no parent. */ InfHex18 (Elem* p=NULL); /** * @returns 18. The \p InfHex18 has 18 nodes. */ unsigned int n_nodes() const { return 18; } /** * @returns \p INFHEX18 */ ElemType type () const { return INFHEX18; } /** * @returns 4 */ unsigned int n_sub_elem() const { return 4; } /** * @returns SECOND */ Order default_order() const { return SECOND; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /** * Returns a \p QUAD9 built coincident with face 0, an \p INFQUAD6 * built coincident with faces 1 to 4. Note that the \p AutoPtr<Elem> * takes care of freeing memory. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const; /** * Returns a \p EDGE3 built coincident with edges 0-3, an \p INFEDGE2 * built coincident with edges 4 to 11. Note that the \p AutoPtr<Elem> * takes care of freeing memory. */ AutoPtr<Elem> build_edge (const unsigned int i) const; /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. * * We reimplemenet this method here for the \p InfHex18 since we can * use the center node of the bottom face to provide a perfect (unique) * key. */ unsigned int key (const unsigned int s) const; virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const;// void tecplot_connectivity(const unsigned int sc,// std::vector<unsigned int>& conn) const;// void vtk_connectivity(const unsigned int,// std::vector<unsigned int>*) const// { libmesh_error(); } unsigned int vtk_element_type (const unsigned int) const { return 12; } /** * @returns 2 for all edge nodes, 4 for face nodes */ unsigned int n_second_order_adjacent_vertices (const unsigned int) const; /** * @returns the element-local number of the \f$ v^{th} \f$ vertex * that defines the \f$ n^{th} \f$ second-order node. * Note that \p n is counted as depicted above, \f$ 8 \le n < 18 \f$. */ unsigned short int second_order_adjacent_vertex (const unsigned int n, const unsigned int v) const; /** * @returns the child number \p c and element-local index \p v of the * \f$ n^{th} \f$ second-order node on the parent element. Note that * the return values are always less \p this->n_children() and * \p this->child(c)->n_vertices(), while \p n has to be greater or equal * to \p * this->n_vertices(). For linear elements this returns 0,0. * On refined second order elements, the return value will satisfy * \p this->get_node(n)==this->child(c)->get_node(v) */ virtual std::pair<unsigned short int, unsigned short int> second_order_child_vertex (const unsigned int n) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[5][9]; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to * element node numbers. */ static const unsigned int edge_nodes_map[8][3]; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[4][18][18]; #endif};// ------------------------------------------------------------// InfHex18 class member functionsinlineInfHex18::InfHex18(Elem* p) : InfHex(InfHex18::n_nodes(), p) {}#endif // ifdef ENABLE_INFINITE_ELEMENTS#endif
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