📄 cell_prism.h
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// $Id: cell_prism.h 2780 2008-04-11 23:31:32Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_prism_h__#define __cell_prism_h__// C++ includes// Local includes#include "cell.h"/** * The \p Prism is an element in 3D with 5 sides. */// ------------------------------------------------------------// Prism class definitionclass Prism : public Cell{public: /** * Default prismatic element, takes number of nodes and * parent. Derived classes implement 'true' elements. */ Prism(const unsigned int nn, Elem* p); /** * @returns 6. All prism-derivatives are guaranteed to have at * least 6 nodes. */ unsigned int n_nodes() const { return 6; } /** * @returns 5 */ unsigned int n_sides() const { return 5; } /** * @returns 6. All prisms have 6 vertices. */ unsigned int n_vertices() const { return 6; } /** * @returns 9. All prisms have 9 edges. */ unsigned int n_edges() const { return 9; } /** * @returns 5. All prisms have 5 faces. */ unsigned int n_faces() const { return 5; } /** * @returns 8 */ unsigned int n_children() const { return 8; } /* * @returns true iff the specified child is on the * specified side */ virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const; /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. */ unsigned int key (const unsigned int s) const; /** * @returns a primitive triangle or quad for * face i. */ AutoPtr<DofObject> side (const unsigned int i) const;protected: /** * Matrix that tells which vertices define the location * of mid-side (or second-order) nodes. for the first * 9 second-order nodes, this matrix is identical for * \p Prism15 and \p Prism18, therefore store it here. */ static const unsigned short int _second_order_adjacent_vertices[9][2]; /** * Vector that names a child sharing each second order node. */ static const unsigned short int _second_order_vertex_child_number[18]; /** * Vector that names the child vertex index for each second order node. */ static const unsigned short int _second_order_vertex_child_index[18];};// ------------------------------------------------------------// Prism class member functionsinlinePrism::Prism(const unsigned int nn, Elem* p) : Cell(nn, Prism::n_sides(), p) {}#endif
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