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📄 edge_edge2.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: edge_edge2.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __edge2_h__#define __edge2_h__// C++ includes// Local includes#include "libmesh_common.h"#include "edge.h"/** * The \p Edge2 is an element in 1D composed of 2 nodes. It is numbered * like this: *   \verbatim    EDGE2: o--------o           0        1   \endverbatim */// ------------------------------------------------------------// Edge class definitionclass Edge2 : public Edge{ public:  /**   * Constructor.  By default this element has no parent.   */  Edge2 (Elem* p=NULL) :    Edge(Edge2::n_nodes(), p) {}   /**   * Constructor.  Explicitly specifies the number of   * nodes and neighbors for which storage will be allocated.   */  Edge2 (const unsigned int nn,	 const unsigned int ns,	 Elem* p) :    Edge(nn, p) { libmesh_assert (ns == 0); }  /**   * @returns 1   */  unsigned int n_sub_elem() const { return 1; }    /**   * @returns true iff the specified (local) node number is a vertex.   */  virtual bool is_vertex(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is an edge.   */  virtual bool is_edge(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is a face.   */  virtual bool is_face(const unsigned int i) const;    /*   * @returns true iff the specified (local) node number is on the   * specified side   */  virtual bool is_node_on_side(const unsigned int n,			       const unsigned int s) const;    /*   * @returns true iff the specified (local) node number is on the   * specified edge (i.e. "returns true" in 1D)   */  virtual bool is_node_on_edge(const unsigned int n,			       const unsigned int e) const;    /*   * @returns true iff the element map is definitely affine within   * numerical tolerances   */  virtual bool has_affine_map () const { return true; }  /**   * @returns \p EDGE2   */  ElemType type()  const { return EDGE2; }    /**   * @returns FIRST   */  Order default_order() const { return FIRST; }  virtual void connectivity(const unsigned int sc,			    const IOPackage iop,			    std::vector<unsigned int>& conn) const;  /**   * An optimized method for computing the length of a 2-node edge.   */  virtual Real volume () const;#ifdef ENABLE_INFINITE_ELEMENTS  /**   * @returns \p false.  This is a finite element.    */  bool infinite () const { return false; }#endif  protected:  #ifdef ENABLE_AMR  /**   * Matrix used to create the elements children.   */  float embedding_matrix (const unsigned int i,			 const unsigned int j,			 const unsigned int k) const  { return _embedding_matrix[i][j][k]; }    /**   * Matrix that computes new nodal locations/solution values   * from current nodes/solution.   */  static const float _embedding_matrix[2][2][2];  #endif};#endif

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