📄 cell_inf_prism6.h
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// $Id: cell_inf_prism6.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __cell_inf_prism6_h__#define __cell_inf_prism6_h__// C++ includes// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "cell_inf_prism.h"/** * The \p InfPrism6 is an infinite element in 3D composed of 6 nodes. * It is numbered like this: \verbatim INFPRISM6: 5 o : : closer to infinity : 3 o : o 4 | : | | 2 o | | . . | | . . | |. .| o-------o base face 0 1 \endverbatim */// ------------------------------------------------------------// InfPrism6 class definitionclass InfPrism6 : public InfPrism{public: /** * Constructor. By default this element has no parent. */ InfPrism6 (Elem* p=NULL); /** * @returns 6. The \p InfPrism6 has 6 nodes. */ unsigned int n_nodes() const { return 6; } /** * @returns \p INFPRISM6 */ ElemType type() const { return INFPRISM6; } /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /** * @returns FIRST */ Order default_order() const { return FIRST; } /** * Returns a \p TRI3 built coincident with face 0, an \p INFQUAD4 * built coincident with faces 1 to 3. Note that the \p AutoPtr<Elem> * takes care of freeing memory. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const;/* { *//* // side() returns an AutoPtr to a DofObject, hence need to cast to Elem* *//* AutoPtr<DofObject> ap_dof_object(this->side(i)); *//* Elem* side = dynamic_cast<Elem*>(ap_dof_object.release()); *//* libmesh_assert(side); // libmesh_assert that the cast was successful */ /* AutoPtr<Elem> ap(side); *//* return ap; *//* } */ /** * Returns a \p EDGE2 built coincident with edges 0 to 2, an \p INFEDGE2 * built coincident with edges 3 to 5. Note that the \p AutoPtr<Elem> * takes care of freeing memory. */ AutoPtr<Elem> build_edge (const unsigned int i) const; virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const;// void tecplot_connectivity(const unsigned int sc,// std::vector<unsigned int>& conn) const; // void vtk_connectivity(const unsigned int,// std::vector<unsigned int>*) const// { libmesh_error(); } // unsigned int vtk_element_type (const unsigned int) const// { return 13; } /** * @returns \p true when this element contains the point * \p p. Customized for infinite elements, since knowledge * about the envelope can be helpful. */ bool contains_point (const Point& p) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[4][4]; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to * element node numbers. */ static const unsigned int edge_nodes_map[6][2]; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[4][6][6]; #endif };// ------------------------------------------------------------// InfPrism6 class member functionsinlineInfPrism6::InfPrism6(Elem* p) : InfPrism(InfPrism6::n_nodes(), p) {}#endif // ifdef ENABLE_INFINITE_ELEMENTS#endif
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