📄 face_inf_quad4.h
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// $Id: face_inf_quad4.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __inf_quad4_h__#define __inf_quad4_h__#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS// C++ includes// Local includes#include "face_inf_quad.h"/** * The \p INFQUAD4 is an infinite element in 2D composed of 4 nodes. * It is numbered like this: \verbatim 2 3 INFQUAD4: o o closer to infinity | | | | | | | | | | o-----------o base side 0 1 \endverbatim */// ------------------------------------------------------------// InfQuad4 class definitionclass InfQuad4 : public InfQuad{public: /** * Constructor. By default this element has no parent. */ InfQuad4 (Elem* p=NULL) : InfQuad(InfQuad4::n_nodes(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ InfQuad4 (const unsigned int nn, const unsigned int ns, Elem* p) : InfQuad(nn, ns, p) {} /** * @returns 4 */ unsigned int n_nodes() const { return 4; } /** * @returns \p INFQUAD4 */ ElemType type () const { return INFQUAD4; } /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge (== is_node_on_side in 2D) */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const { return this->is_node_on_side(n,e); } /** * @returns \p FIRST */ Order default_order() const { return FIRST; } /** * Creates and returns an \p Edge2 for the base side, and an \p InfEdge2 for * the sides 1, 2. */ AutoPtr<Elem> build_side (const unsigned int i, bool proxy) const;/* { *//* // side() returns an AutoPtr to a DofObject, hence need to cast to Elem* *//* AutoPtr<DofObject> ap_dof_object(this->side(i)); *//* Elem* side = dynamic_cast<Elem*>(ap_dof_object.release()); *//* libmesh_assert(side); // libmesh_assert that the cast was successful */ /* AutoPtr<Elem> ap(side); *//* return ap; *//* } */ virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector<unsigned int>& conn) const;// void tecplot_connectivity(const unsigned int sf,// std::vector<unsigned int>& conn) const; // void vtk_connectivity(const unsigned int sc,// std::vector<unsigned int>*conn = NULL) const; // unsigned int vtk_element_type (const unsigned int) const// { return 9; } /** * @returns \p true when this element contains the point * \p p. Customized for this \p InfQuad4, since knowledge * about the envelope can help avoiding slightly more * expensive computations. */ bool contains_point (const Point& p) const; /** * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to * element node numbers. */ static const unsigned int side_nodes_map[3][2]; protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[2][4][4]; #endif }; #endif // ifdef ENABLE_INFINITE_ELEMENTS#endif
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