📄 edge_inf_edge2.h
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// $Id: edge_inf_edge2.h 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __edge_inf_edge2_h__#define __edge_inf_edge2_h__// Local includes#include "libmesh_common.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "edge.h"/** * The \p InfEdge2 is an infinte element in 1D composed of 2 nodes. * It is numbered like this: * \verbatim INFEDGE2: o closer to infinity | 1 | | | o base node 0 \endverbatim */// ------------------------------------------------------------// InfEdge2 class definitionclass InfEdge2 : public Edge{ public: /** * Constructor. By default this element has no parent. */ InfEdge2 (Elem* p=NULL) : Edge(InfEdge2::n_nodes(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ InfEdge2(const unsigned int nn, const unsigned int ns, Elem* p) : Edge(nn, ns, p) {} /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int i) const; /** * @returns true iff the specified (local) node number is an edge. */ virtual bool is_edge(const unsigned int i) const; /** * @returns true iff the specified (local) node number is a face. */ virtual bool is_face(const unsigned int i) const; /* * @returns true iff the specified (local) node number is on the * specified side */ virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const; /* * @returns true iff the specified (local) node number is on the * specified edge (i.e. "returns true" in 1D) */ virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const; /** * @returns \p INFEDGE2 */ ElemType type() const { return INFEDGE2; } /** * @returns FIRST */ Order default_order() const { return FIRST; } virtual void connectivity(const unsigned int se, const IOPackage iop, std::vector<unsigned int>& conn) const;// const std::vector<unsigned int> tecplot_connectivity(const unsigned int se=0) const; // void vtk_connectivity(const unsigned int se,// std::vector<unsigned int>*conn = NULL) const; // unsigned int vtk_element_type (const unsigned int) const// { return 3; }#ifdef ENABLE_INFINITE_ELEMENTS /** * @returns \p true. This is an infinite element. */ bool infinite () const { return true; } /** * @returns the origin of this infinite element. */ Point origin () const;#endif protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int, const unsigned int, const unsigned int) const { libmesh_error(); return 0.; }#endif};// ------------------------------------------------------------// InfEdge2 class member functionsinlinePoint InfEdge2::origin () const{ return ( this->point(0)*2. - this->point(1) );}#endif#endif
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