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📄 edge_inf_edge2.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: edge_inf_edge2.h 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __edge_inf_edge2_h__#define __edge_inf_edge2_h__// Local includes#include "libmesh_common.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "edge.h"/** * The \p InfEdge2 is an infinte element in 1D composed of 2 nodes.  * It is numbered like this: *   \verbatim    INFEDGE2:        o         closer to infinity        | 1        |        |        |        o         base node          0          \endverbatim */// ------------------------------------------------------------// InfEdge2 class definitionclass InfEdge2 : public Edge{ public:  /**   * Constructor.  By default this element has no parent.   */  InfEdge2 (Elem* p=NULL) :    Edge(InfEdge2::n_nodes(), p) {}  /**   * Constructor.  Explicitly specifies the number of   * nodes and neighbors for which storage will be allocated.   */  InfEdge2(const unsigned int nn,	   const unsigned int ns,	   Elem* p) :    Edge(nn, ns, p) {}  /**   * @returns 1   */  unsigned int n_sub_elem() const { return 1; }    /**   * @returns true iff the specified (local) node number is a vertex.   */  virtual bool is_vertex(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is an edge.   */  virtual bool is_edge(const unsigned int i) const;  /**   * @returns true iff the specified (local) node number is a face.   */  virtual bool is_face(const unsigned int i) const;    /*   * @returns true iff the specified (local) node number is on the   * specified side   */  virtual bool is_node_on_side(const unsigned int n,			       const unsigned int s) const;    /*   * @returns true iff the specified (local) node number is on the   * specified edge (i.e. "returns true" in 1D)   */  virtual bool is_node_on_edge(const unsigned int n,			       const unsigned int e) const;    /**   * @returns \p INFEDGE2   */  ElemType type()  const { return INFEDGE2; }    /**   * @returns FIRST   */  Order default_order() const { return FIRST; }  virtual void connectivity(const unsigned int se,			    const IOPackage iop,			    std::vector<unsigned int>& conn) const;//   const std::vector<unsigned int> tecplot_connectivity(const unsigned int se=0) const;  //   void vtk_connectivity(const unsigned int se,// 			std::vector<unsigned int>*conn = NULL) const;  //   unsigned int vtk_element_type (const unsigned int) const//   { return 3; }#ifdef ENABLE_INFINITE_ELEMENTS  /**   * @returns \p true.  This is an infinite element.    */  bool infinite () const { return true; }  /**   * @returns the origin of this infinite element.   */  Point origin () const;#endif  protected:  #ifdef ENABLE_AMR  /**   * Matrix used to create the elements children.   */  float embedding_matrix (const unsigned int,			 const unsigned int,			 const unsigned int) const  { libmesh_error(); return 0.; }#endif};// ------------------------------------------------------------// InfEdge2 class member functionsinlinePoint InfEdge2::origin () const{  return ( this->point(0)*2. - this->point(1) );}#endif#endif

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