📄 face_inf_quad.h
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// $Id: face_inf_quad.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __face_inf_quad_h__#define __face_inf_quad_h__// C++ includes// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS#include "elem.h"// Forward declarations/** * The \p InfQuad is an abstract element type that lives in * two dimensions. Here, an infinite face is @e always a quadrilateral, * so this class is directly derived from \p Elem, without an intermediate * \p InfFace class or so. * It looks like this: \verbatim closer to infinity | | | | side 2 | | side 1 | | | | ----------- base side side 0 \endverbatim */// ------------------------------------------------------------// InfQuad class definitionclass InfQuad : public Elem{public: /** * Constructor. Derived classes implement 'true' elements. */ InfQuad (const unsigned int nn, Elem* p) : Elem(nn, InfQuad::n_sides(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ InfQuad (const unsigned int nn, const unsigned int ns, Elem* p) : Elem(nn, ns, p) {} /** * @returns 2, the dimensionality of the object. */ unsigned int dim() const { return 2; }// /**// * @returns 2 for the base, 1 otherwise// */// unsigned int n_children_per_side(const unsigned int s) const; /** * @returns 3. Infinite faces have one side less * than their conventional counterparts, since one * side is supposed to be located at infinity. */ unsigned int n_sides() const { return 3; } /** * @returns 4. All infinite quads (in our setting) have 4 vertices. */ unsigned int n_vertices() const { return 4; } /** * @returns 3. All infinite quads have 1 edge in the * base, and 2 perpendicular to the base. */ unsigned int n_edges() const { return 3; } /** * @returns 0. All 2D elements have no faces, just * edges. */ unsigned int n_faces() const { return 0; } /** * @returns 2 */ unsigned int n_children() const { return 2; } /* * @returns true iff the specified child is on the * specified side */ virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const; /** * @returns an id associated with the \p s side of this element. * The id is not necessariy unique, but should be close. This is * particularly useful in the \p MeshBase::find_neighbors() routine. */ unsigned int key (const unsigned int s) const; /** * @returns a primitive (2-noded) edge or infedge for * edge \p i. */ AutoPtr<DofObject> side (const unsigned int i) const; /** * build_edge and build_side are identical in 2D */ AutoPtr<Elem> build_edge (const unsigned int i) const { return build_side(i); } /** * Based on the quality metric \p q specified by the user, * returns a quantitative assessment of element quality. */ Real quality (const ElemQuality q) const; /** * Returns the suggested quality bounds for * the hex based on quality measure q. These are * the values suggested by the CUBIT User's Manual. */ std::pair<Real, Real> qual_bounds (const ElemQuality q) const; /** * @returns \p true. All classes derived from \p InfQuad * are infinite elements. */ bool infinite () const { return true; } /** * @returns the origin of this infinite element. */ Point origin () const;};// ------------------------------------------------------------// InfQuad class member functions// inline// unsigned int InfQuad::n_children_per_side(const unsigned int s) const// {// libmesh_assert (s < this->n_sides());// switch (s)// {// case 0:// // every infinite face has 2 children in the base edge// return 2;// default:// // on infinite edges only 1 child// return 1;// }// }inlinePoint InfQuad::origin () const{ return ( this->point(0)*2. - this->point(this->n_vertices()/2) );}#endif // ifdef ENABLE_INFINITE_ELEMENTS#endif
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