📄 node_elem.h
字号:
// $Id: node_elem.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __node_elem_h__#define __node_elem_h__// C++ includes// Local includes#include "elem.h"// Forward declarations/** * The \p NodeElem is a point element, generally used as * a side of a 1D element. */// ------------------------------------------------------------// NodeElem class definitionclass NodeElem : public Elem{ public: /** * Constructor. By default this element has no parent. */ NodeElem (Elem* p=NULL) : Elem(NodeElem::n_nodes(), NodeElem::n_sides(), p) {} /** * Constructor. Explicitly specifies the number of * nodes and neighbors for which storage will be allocated. */ NodeElem (const unsigned int nn, const unsigned int ns, Elem* p) : Elem(nn, ns, p) { libmesh_assert(nn == 1); libmesh_assert (ns == 0); } /** * Default node element, takes number of nodes and * parent. Derived classes implement 'true' elements. */ NodeElem (const unsigned int nn, Elem* p) : Elem(nn, NodeElem::n_sides(), p) {} /** * @returns 0, the dimensionality of the object. */ unsigned int dim () const { return 0; } /** * @returns 1. */ unsigned int n_nodes() const { return 1; } /** * @returns 0 */ unsigned int n_sides() const { return 0; } /** * @returns 1. Every NodeElem is a vertex */ unsigned int n_vertices() const { return 1; } /** * @returns 0. */ unsigned int n_edges() const { return 0; } /** * @returns 0. */ unsigned int n_faces() const { return 0; } /** * @returns 1 */ unsigned int n_children() const { return 1; } /** * @returns an id associated with the \p s side of this element. * This should never be important for NodeElems */ unsigned int key (const unsigned int) const { return 0; } /** * The \p Elem::side() member makes no sense for nodes. */ AutoPtr<DofObject> side (const unsigned int) const { libmesh_error(); AutoPtr<DofObject> ap(NULL); return ap; } /** * The \p Elem::build_side() member makes no sense for nodes. */ AutoPtr<Elem> build_side (const unsigned int, bool) const { libmesh_error(); AutoPtr<Elem> ap(NULL); return ap; } /** * The \p Elem::build_edge() member makes no sense for nodes. */ AutoPtr<Elem> build_edge (const unsigned int) const { libmesh_error(); AutoPtr<Elem> ap(NULL); return ap; } /** * @returns 1 */ unsigned int n_sub_elem() const { return 1; } /** * @returns true iff the specified (local) node number is a vertex. */ virtual bool is_vertex(const unsigned int) const { return true; } /** * NodeElem objects don't have faces or sides */ virtual bool is_edge(const unsigned int) const { return false; } virtual bool is_face(const unsigned int) const { return false; } virtual bool is_child_on_side(const unsigned int, const unsigned int) const { libmesh_error(); return false; } virtual bool is_node_on_side(const unsigned int, const unsigned int) const { libmesh_error(); return false; } virtual bool is_node_on_edge(const unsigned int, const unsigned int) const { libmesh_error(); return false; } /* * @returns true iff the element map is definitely affine within * numerical tolerances */ virtual bool has_affine_map () const { return true; } /** * @returns \p NODEELEM */ ElemType type() const { return NODEELEM; } /** * @returns FIRST */ Order default_order() const { return FIRST; } virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector<unsigned int>& conn) const;#ifdef ENABLE_INFINITE_ELEMENTS /** * @returns \p false. */ bool infinite () const { return false; }#endif protected: #ifdef ENABLE_AMR /** * Matrix used to create the elements children. */ float embedding_matrix (const unsigned int i, const unsigned int j, const unsigned int k) const { return _embedding_matrix[i][j][k]; } /** * Matrix that computes new nodal locations/solution values * from current nodes/solution. */ static const float _embedding_matrix[1][1][1]; /** * Matrix that allows children to inherit boundary conditions. */ unsigned int side_children_matrix (const unsigned int, const unsigned int) const { libmesh_error(); return 0; }#endif };// ------------------------------------------------------------// NodeElem class member functions#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -