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📄 tree.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: tree.h 2788 2008-04-13 02:05:22Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __tree_h__#define __tree_h__// C++ includes// Local includes#include "tree_node.h"#include "tree_base.h"// Forward Declarationsclass MeshBase;/** * This class defines a tree that may be used for fast point * location in space. * * @author Benjamin S. Kirk, 2002 */// ------------------------------------------------------------// Tree class definitiontemplate <unsigned int N>class Tree : public TreeBase{public:    /**   * Constructor.   */  Tree (const MeshBase& m, const unsigned int level, Trees::BuildType bt=Trees::NODES);  /**   * Copy-constructor.   */  Tree (const Tree<N>& other_tree);  /**   * Destructor.   */  ~Tree() {}    /**   * Prints the nodes.   */  void print_nodes() const  { std::cout << "Printing nodes...\n"; root.print_nodes(); }  /**   * Prints the nodes.   */  void print_elements() const  { std::cout << "Printing elements...\n"; root.print_elements(); }    /**   * @returns the number of active bins.   */  unsigned int n_active_bins() const { return root.n_active_bins(); }  /**   * @returns a pointer to the element containing point p.   */  const Elem* find_element(const Point& p) const;  /**   * @returns a pointer to the element containing point p.   */  const Elem* operator() (const Point& p) const;    private:    /**   * The tree root.   */  TreeNode<N> root;  /**   * How the tree is built.   */  const Trees::BuildType build_type;  };/** * For convenience we define QuadTrees and OctTrees  * explicitly. */namespace Trees{  /**   * A QuadTree is a tree appropriate   * for 2D meshes.   */  typedef Tree<4> QuadTree;  /**   * An OctTree is a tree appropriate   * for 3D meshes.   */  typedef Tree<8> OctTree;}// ------------------------------------------------------------// Tree class inline methods// copy-constructortemplate <unsigned int N>inlineTree<N>::Tree (const Tree<N>& other_tree) :  TreeBase   (other_tree),  root       (other_tree.root),  build_type (other_tree.build_type){  libmesh_error();}template <unsigned int N>inlineconst Elem* Tree<N>::operator() (const Point& p) const{  return this->find_element(p);}#endif

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