⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tree_node.h

📁 一个用来实现偏微分方程中网格的计算库
💻 H
字号:
// $Id: tree_node.h 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __tree_node_h__#define __tree_node_h__// C++ includes#include <vector>// Local includes#include "libmesh_common.h"#include "point.h"// Forward Declarationsclass MeshBase;class Node;class Elem;/** * This class defines a node on a tree.  A tree node * contains a pointer to its parent (NULL if the node is * the root) and pointers to its children (NULL if the  * node is active. */template <unsigned int N>class TreeNode{  public:  /**   * Constructor.  Takes a pointer to this node's    * parent.  The pointer should only be NULL    * for the top-level (root) node.   */  TreeNode (const MeshBase& m, 	    const unsigned int tbs,	    	    const TreeNode<N> *p = NULL);  /**   * Destructor.  Deletes all children, if any.  Thus   * to delete a tree it is sufficient to explicitly    * delete the root node.    */  ~TreeNode ();  /**   * @returns true if this node is the root node, false   * otherwise.   */  bool is_root() const { return (parent == NULL); }  /**   * @returns true if this node is active (i.e. has no    * children), false otherwise.   */  bool active() const { return children.empty(); }  /**   * Inserts \p Node \p nd into the TreeNode.   */  void insert (const Node* nd);  /**   * Inserts \p Elem \p el into the TreeNode.   */  void insert (const Elem* nd);  /**   * Refine the tree node into N children if it contains   * more than tol nodes.   */  void refine ();   /**   * Sets the bounding box;   */  void set_bounding_box (const std::pair<Point, Point>& bbox);  /**   * @returns true if this TreeNode (or its children) contain node n,   * false otherwise.   */  bool bounds_node (const Node* nd) const  { libmesh_assert (nd != NULL); return bounds_point(*nd); }  /**   * @returns true if this TreeNode (or its children) contain point p,   * false otherwise.   */  bool bounds_point (const Point &p) const;  /**   * @returns the level of the node.   */  unsigned int level () const;       /**   * Prints the contents of the node_numbers vector if we   * are active.   */  void print_nodes() const;      /**   * Prints the contents of the elements set if we   * are active.   */  void print_elements() const;  /**   * Transforms node numbers to element pointers.   */  void transform_nodes_to_elements (std::vector<std::vector<const Elem*> >& 				    nodes_to_elem);  /**   * @returns the number of active bins below   * (including) this element.   */  unsigned int n_active_bins() const;  /**   * @returns an element containing point p.   */  const Elem* find_element (const Point& p) const;  private:    /**   * Look for point \p p in our children.   */  const Elem* find_element_in_children (const Point& p) const;  /**   * Constructs the bounding box for child \p c.   */  std::pair<Point, Point> create_bounding_box (const unsigned int c) const;  /**   * Reference to the mesh.   */  const MeshBase& mesh;  /**   * The maximum number of things we should store before    * refining ourself.   */  const unsigned int tgt_bin_size;  /**   * Pointer to this node's parent.   */  const TreeNode<N> *parent;  /**   * Pointers to our children.  This vector   * is empty if the node is active.   */  std::vector<TreeNode<N>* > children;  /**   * The Cartesian bounding box for the node.    * The minimum point is stored as bounding_box.first,   * the maximum point is stored as bounding_box.second.   */  std::pair<Point, Point> bounding_box;  /**   * Pointers to the elements in this tree node.   */  std::vector<const Elem*> elements;  /**   * The node numbers contained in this portion of the tree.   */  std::vector<const Node*> nodes;  /**   * Does this node contain any infinite elements.   */  bool contains_ifems;};// ------------------------------------------------------------// TreeNode class inline methodstemplate <unsigned int N>inlineTreeNode<N>::TreeNode (const MeshBase& m, 		       const unsigned int tbs,		       const TreeNode<N>* p) :  mesh           (m),  tgt_bin_size   (tbs),  parent         (p),  contains_ifems (false){  // libmesh_assert our children are empty, thus we are active.  libmesh_assert (children.empty());  libmesh_assert (this->active());    // Reserve space for the nodes & elements  nodes.reserve    (tgt_bin_size);  elements.reserve (tgt_bin_size);}template <unsigned int N>inlineTreeNode<N>::~TreeNode (){  // When we are destructed we must delete all of our  // children.  They will this delete their children,  // All the way down the line...  for (unsigned int c=0; c<children.size(); c++)    delete children[c];}template <unsigned int N>inlineunsigned int TreeNode<N>::level () const {   if (parent != NULL)    return parent->level()+1;  // if we have no parent, we are a level-0 box  return 0;}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -