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📄 point_locator_tree.h

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: point_locator_tree.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef __point_locator_tree_h__#define __point_locator_tree_h__// C++ includes// Local Includes#include "point_locator_base.h"#include "tree_base.h"// Forward Declarationsclass MeshBase;class Point;class Elem;/** * This is a point locator.  It locates points in space * using a tree: given a mesh they return the element * and local coordinates for a given point in global coordinates. * Use \p PointLocatorBase::build() to create objects of this  * type at run time. * * @author Daniel Dreyer, 2003 */// ------------------------------------------------------------// PointLocatorTree class definitionclass PointLocatorTree : public PointLocatorBase{public:  /**   * Constructor.  Needs the \p mesh in which the points   * should be located.  Optionally takes a master    * interpolator.  This master helps in saving memory    * by reducing the number of trees in use.  Only the    * master locator holds a  tree, the others simply    * use the master's tree.   */  PointLocatorTree (const MeshBase& mesh,		    const PointLocatorBase* master = NULL);    /**   * Constructor.  Needs the \p mesh in which the points   * should be located.  Allows the user to specify the   * method to use when building the tree.   * Optionally takes a master interpolator.   * This master helps in saving memory    * by reducing the number of trees in use.  Only the    * master locator holds a  tree, the others simply    * use the master's tree. Allows the user to specify   * the build type.   */  PointLocatorTree (const MeshBase& mesh,		    const Trees::BuildType build_type,		    const PointLocatorBase* master = NULL);    public:  /**   * Destructor.   */  ~PointLocatorTree ();  /**   * Clears the locator.  This function frees dynamic memory with "delete".   */  virtual void clear();  /**   * Initializes the locator, so that the \p operator() methods can   * be used.  This function allocates dynamic memory with "new".   */  void init(const Trees::BuildType build_type);  /**   * Initializes the locator, so that the \p operator() methods can   * be used.  This function allocates dynamic memory with "new".   */  virtual void init() { this->init(Trees::NODES); };  /**   * Locates the element in which the point with global coordinates   * \p p is located.  The mutable _element member is used to cache   * the result and allow it to be used during the next call to   * operator().   */  virtual const Elem* operator() (const Point& p) const;  /**   * Enables out-of-mesh mode.  In this mode, if asked to find a point   * that is contained in no mesh at all, the point locator will   * return a NULL pointer instead of crashing.  Per default, this   * mode is off.   */  virtual void enable_out_of_mesh_mode (void);  /**   * Disables out-of-mesh mode (default).  If asked to find a point   * that is contained in no mesh at all, the point locator will now   * crash.   */  virtual void disable_out_of_mesh_mode (void);protected:  /**   * Pointer to our tree.  The tree is built at run-time   * through \p init().  For servant PointLocators (not master),   * this simply points to the tree of the master.   */  TreeBase* _tree;  /**   * Pointer to the last element that was found by the tree.   * Chances are that this may be close to the next call to   * \p operator()...   */  mutable const Elem* _element;  /**   * \p true if out-of-mesh mode is enabled.  See \p   * enable_out_of_mesh_mode() for details.   */  bool _out_of_mesh_mode;};// ------------------------------------------------------------// PointLocatorTree inline methods#endif

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