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📄 pointset.h

📁 快速fft变换的c实现
💻 H
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// PointSet.h: interface for the PointSet class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_POINTSET_H__7B4F29EE_5DA7_45FC_8AB3_6644BD846EDD__INCLUDED_)
#define AFX_POINTSET_H__7B4F29EE_5DA7_45FC_8AB3_6644BD846EDD__INCLUDED_

#include "Mesh.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class PointSet  
{
private:
	//Attributes
	int m_iPointNum;
	bool *m_pBounds;
//	float (*m_pPoints)[3];
//	float (*m_pNormals)[3];
	vec3f m_pPoints;
	vec3f m_pNormals;

public:
	void DrawSolution(double *sol);
	void ConvertToColor(int n, double *v, float (*color)[3]);
	vec3f GetNormal();
	vec3f GetPoint();
	void SmoothShading();
	void DrawBox();
	void GetBoundingBox(float *minCoord, float *maxCoord);
	BOOL WriteFile(CString fileName, CString fileExt);
	BOOL OpenFile(CString fileName, CString fileExt);
	void DrawShadedPoints();
	void DrawPoints();
	void SwapIndex(int i, int j);
	void Rotate(float rx, float ry, float rz);
	void Scale(float s);
	void Shift(float sx, float sy, float sz);
	PointSet* CopyPointSet();
	void GetCentroid(float *centriod, int startIndex, int endIndex);
	void GetBound(float *minCoord, float *maxCoord);
	float* GetNormal(int i);
	void SetNormal(int i, float x, float y, float z);
	float* GetPoint(int i);
	void SetPoint(int i, float x, float y, float z);
	int  GetPointNum();
	void SetPointNum(int N);
	PointSet();
	virtual ~PointSet();

};

#endif // !defined(AFX_POINTSET_H__7B4F29EE_5DA7_45FC_8AB3_6644BD846EDD__INCLUDED_)

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