📄 mesh.h
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// Mesh.h: interface for the Mesh class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MESH_H__A4C83FBA_763C_435C_8FE8_513AC8799C0E__INCLUDED_)
#define AFX_MESH_H__A4C83FBA_763C_435C_8FE8_513AC8799C0E__INCLUDED_
#include "PointSet.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Mesh
{
private:
int m_iVertexNum;
int m_iFaceNum;
// float (*m_pVertex)[3];
// int (*m_pFaceIndex)[3];
// float (*m_pVNormal)[3];
// float (*m_pFNormal)[3];
vec3f m_pVertex;
vec3i m_pFaceIndex;
vec3f m_pVNormal;
vec3f m_pFNormal;
float *m_pValue;
public:
void SetFace(int index, int i, int j, int k);
void SetVertex(int index, float x, float y, float z);
void DrawSmooth();
void DrawSolid();
void DrawShadedWires();
void DrawWireframes();
vec3i GetFaceIndex();
int* GetFaceIndex(int index);
vec3f GetVertex();
float* GetVertex(int index);
void SmoothShading();
void DrawBox();
void GetBoundingBox(float *minCoord, float *maxCoord);
BOOL OpenFile(CString fileName, CString fileExt);
BOOL WriteFile(CString fileName, CString fileExt);
double LENGTH(double v[3]);
void ComputeVertexNormal();
void ComputeFaceNormal();
int GetFaceCount();
int GetVertexCount();
void SetFaceCount(int N);
void SetVertexCount(int N);
Mesh();
virtual ~Mesh();
};
#endif // !defined(AFX_MESH_H__A4C83FBA_763C_435C_8FE8_513AC8799C0E__INCLUDED_)
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