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📄 libc.texinfo

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                                 beginning of the file.File Names* Directories::                 Directories contain entries for files.* File Name Resolution::        A file name specifies how to look up a file.* File Name Errors::            Error conditions relating to file names.* File Name Portability::       File name portability and syntax issues.I/O on Streams* Streams::                     About the data type representing a stream.* Standard Streams::            Streams to the standard input and output                                  devices are created for you.* Opening Streams::             How to create a stream to talk to a file.* Closing Streams::             Close a stream when you are finished with it.* Simple Output::               Unformatted output by characters and lines.* Character Input::             Unformatted input by characters and words.* Line Input::                  Reading a line or a record from a stream.* Unreading::                   Peeking ahead/pushing back input just read.* Formatted Output::            @code{printf} and related functions.* Customizing Printf::          You can define new conversion specifiers for                                 @code{printf} and friends.* Formatted Input::             @code{scanf} and related functions.* Block Input/Output::          Input and output operations on blocks of data.* EOF and Errors::              How you can tell if an I/O error happens.* Binary Streams::              Some systems distinguish between text files                                 and binary files.* File Positioning::            About random-access streams.* Portable Positioning::        Random access on peculiar ANSI C systems.* Stream Buffering::            How to control buffering of streams.* Temporary Files::             How to open a temporary file.* Other Kinds of Streams::      Other Kinds of StreamsUnreading* Unreading Idea::              An explanation of unreading with pictures.* How Unread::                  How to call @code{ungetc} to do unreading.Formatted Output* Formatted Output Basics::     Some examples to get you started.* Output Conversion Syntax::    General syntax of conversion specifications.* Table of Output Conversions:: Summary of output conversions, what they do.* Integer Conversions::         Details of formatting integers.* Floating-Point Conversions::  Details of formatting floating-point numbers.* Other Output Conversions::    Details about formatting of strings,                                 characters, pointers, and the like.* Formatted Output Functions::  Descriptions of the actual functions.* Variable Arguments Output::   @code{vprintf} and friends.* Parsing a Template String::   What kinds of arguments does                                 a given template call for?Customizing Printf* Registering New Conversions::  * Conversion Specifier Options::  * Defining the Output Handler::  * Printf Extension Example::    Formatted Input* Formatted Input Basics::      Some basics to get you started.* Input Conversion Syntax::     Syntax of conversion specifications.* Table of Input Conversions::  Summary of input conversions and what they do.* Numeric Input Conversions::   Details of conversions for reading numbers.* String Input Conversions::    Details of conversions for reading strings.* Other Input Conversions::     Details of miscellaneous other conversions.* Formatted Input Functions::   Descriptions of the actual functions.* Variable Arguments Input::    @code{vscanf} and friends.Stream Buffering* Buffering Concepts::          Terminology is defined here.* Flushing Buffers::            How to ensure that output buffers are flushed.* Controlling Buffering::       How to specify what kind of buffering to use.Other Kinds of Streams* String Streams::              * Custom Streams::              Programming Your Own Custom Streams* Streams and Cookies::         * Hook Functions::              Low-Level I/O* Opening and Closing Files::   How to open and close file descriptors.* I/O Primitives::              Reading and writing data.* File Position Primitive::     Setting a descriptor's file position.* Descriptors and Streams::     Converting descriptor to stream or vice-versa.* Stream/Descriptor Precautions::  Precautions needed if you use both                                    descriptors and streams.* Waiting for I/O::             How to check for input or output                                 on multiple file descriptors.* Control Operations::          Various other operations on file descriptors.* Duplicating Descriptors::     Fcntl commands for duplicating descriptors.* Descriptor Flags::            Fcntl commands for manipulating flags                                 associated with file descriptors.* File Status Flags::           Fcntl commands for manipulating flags                                 associated with open files.* File Locks::                  Fcntl commands for implementing file locking.* Interrupt Input::             Getting a signal when input arrives.File System Interface* Working Directory::           This is used to resolve relative file names.* Accessing Directories::       Finding out what files a directory contains.* Hard Links::                  Adding alternate names to a file.* Symbolic Links::              A file that ``points to'' a file name.* Deleting Files::              How to delete a file, and what that means.* Renaming Files::              Changing a file's name.* Creating Directories::        A system call just for creating a directory.* File Attributes::             Attributes of individual files.* Making Special Files::        How to create special files.Accessing Directories* Directory Entries::           Format of one directory entry.* Opening a Directory::         How to open a directory stream.* Reading/Closing Directory::   How to read directory entries from the stream.* Simple Directory Lister::     A very simple directory listing program.* Random Access Directory::     Rereading part of the directory                                  already read with the same stream.File Attributes* Attribute Meanings::          The names of the file attributes,                                 and what their values mean.* Reading Attributes::          How to read the attributes of a file.* Testing File Type::           Distinguishing ordinary files,                                 directories, links...* File Owner::                  How ownership for new files is determined,                                 and how to change it.* Permission Bits::             How information about a file's access mode                                 is stored.* Access Permission::           How the system decides who can access a file.* Setting Permissions::         How permissions for new files are assigned,                                 and how to change them.* Testing File Access::         How to find out if your process can                                 access a file.* File Times::                  About the time attributes of a file.Pipes and FIFOs* Creating a Pipe::             Making a pipe with the @code{pipe} function.* Pipe to a Subprocess::        Using a pipe to communicate with a child.* FIFO Special Files::          Making a FIFO special file.Sockets* Socket Concepts::             Basic concepts you need to know about.* Communication Styles::        Stream communication, datagrams, and others.* Socket Addresses::            How socket names (``addresses'') work.* File Namespace::              Details about the file namespace.* Internet Namespace::          Details about the Internet namespace.* Open/Close Sockets::          Creating sockets and destroying them.* Connections::                 Operations on sockets with connection state.* Datagrams::                   Operations on datagram sockets.* Socket Options::              Miscellaneous low-level socket options.* Networks Database::           Accessing the database of network names.Socket Addresses* Address Formats::             About @code{struct sockaddr}.* Setting Address::             Binding an address to a socket.* Reading Address::             Reading the address of a socket.Internet Domain* Internet Address Format::     How socket addresses are specified in the                                 Internet namespace.* Host Addresses::              All about host addresses of Internet hosts.* Protocols Database::          Referring to protocols by name.* Services Database::           Ports may have symbolic names.* Byte Order::                  Different hosts may use different byte                                 ordering conventions; you need to                                 canonicalize host address and port number. * Inet Example::                Putting it all together.Host Addresses* Abstract Host Addresses::             What a host number consists of.* Data type: Host Address Data Type.    Data type for a host number.* Functions: Host Address Functions.    Functions to operate on them.* Names: Host Names.                    Translating host names to host numbers.Open/Close Sockets* Creating a Socket::           How to open a socket.* Closing a Socket::            How to close a socket.* Socket Pairs::                These are created like pipes.Connections* Connecting::                  What the client program must do.* Listening::                   How a server program waits for requests.* Accepting Connections::       What the server does when it gets a request.* Who is Connected::            Getting the address of the                                 other side of a connection.* Transferring Data::           How to send and receive data.* Byte Stream Example::         An example client for communicating over a                                 byte stream socket in the Internet namespace.* Server Example::              A corresponding server program.* Out-of-Band Data::            This is an advanced feature.Transferring Data* Sending Data::                Sending data with @code{write}.* Receiving Data::              Reading data with @code{read}.* Socket Data Options::         Using @code{send} and @code{recv}.Datagrams* Sending Datagrams::           Sending packets on a datagram socket.* Receiving Datagrams::         Receiving packets on a datagram socket.* Datagram Example::            An example program: packets sent over a                                 datagram stream in the file namespace.* Example Receiver::            Another program, that receives those packets.Socket Options* Socket Option Functions::     The basic functions for setting and getting                                 socket options.* Socket-Level Options::        Details of the options at the socket level.Low-Level Terminal Interface* Is It a Terminal::            How to determine if a file is a terminal                                 device, and what its name is.* I/O Queues::                  About flow control and typeahead.* Canonical or Not::            Two basic styles of input processing.* Terminal Modes::              How to examine and modify flags controlling                                 terminal I/O: echoing, signals, editing.* Line Control::                Sending break sequences, clearing  buffers...* Noncanon Example::            How to read single characters without echo.Terminal Modes* Mode Data Types::             The data type @code{struct termios} and related types.* Mode Functions::              Functions to read and set terminal attributes.* Setting Modes::               The right way to set attributes reliably.* Input Modes::                 Flags controlling low-level input handling.* Output Modes::                Flags controlling low-level output handling.* Control Modes::               Flags controlling serial port behavior.* Local Modes::                 Flags controlling high-level input handling.* Line Speed::                  How to read and set the terminal line speed.* Special Characters::          Characters that have special effects,                                 and how to change them.* Noncanonical Input::          Controlling how long to wait for input.Special Characters* Editing Characters::          * Signal Characters::           * Start/Stop Characters::       Mathematics* Domain and Range Errors::     How overflow conditions and the                                 like are reported.* Not a Number::                Making NANs and testing for NANs.* Trig Functions::              Sine, cosine, and tangent.* Inverse Trig Functions::      Arc sine, arc cosine, and arc tangent.* Exponents and Logarithms::    Also includes square root.* Hyperbolic Functions::        Hyperbolic sine and friends.* Pseudo-Random Numbers::       Functions for generating pseudo-random numbers.* Absolute Value::              Absolute value functions.Pseudo-Random Numbers* ANSI Random::                 @code{rand} and friends.* BSD Random::                  @code{random} and friends.Low-Level Arithmetic Functions* Normalization Functions::     Hacks for radix-2 representations.* Rounding and Remainders::     Determinining the integer and                                 fractional parts of a float.* Integer Division::            Functions for performing integer division.* Parsing of Numbers::          Functions for ``reading'' numbers from strings.* Predicates on Floats::        Some miscellaneous test functions.Parsing of Numbers* Parsing of Integers::         Functions for conversion of integer values.* Parsing of Floats::           Functions for conversion of floating-point.Date and Time* Processor Time::              Measures processor time used by a program.* Calendar Time::               Manipulation of ``real'' dates and times.* Setting an Alarm::            Sending a signal after a specified time.* Sleeping::                    Waiting for a period of time.Processor Time* Basic CPU Time::              The @code{clock} function.* Detailed CPU Time::           The @code{times} function.Calendar Time* Simple Calendar Time::        Facilities for manipulating calendar time.* High-Resolution Calendar::    A time representation with greater precision.* Broken-down Time::            Facilities for manipulating local time.* Formatting Date and Time::    Converting times to strings.* TZ Variable::                 How users specify the time zone.* Time Zone Functions::         Functions to examine or specify the time zone.* Time Functions Example::      An example program showing use of some of                                 the time functions.Signal Handling* Concepts of Signals::         Introduction to the signal facilities.* Standard Signals::            Particular kinds of signals with standard                                 names and meanings.* Signal Actions::              Specifying what happens when a particular                                 signal is delivered.* Defining Handlers::           How to write a signal handler function.* Generating Signals::          How to send a signal to a process.* Blocking Signals::            Making the system hold signals temporarily.* Waiting for a Signal::        Suspending your program until a signal arrives.* Signal Stack::                Using a Separate Signal Stack* BSD Signal Handling::         Additional functions for backward                                 compatibility with BSD.Basic Concepts of Signals* Kinds of Signals::            Some examples of what can cause a signal.* Signal Generation::           Concepts of why and how signals occur.* Delivery of Signal::          Concepts of what a signal does to the process.Standard Signals* Program Error Signals::       Used to report serious program errors.

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