stdafx.cpp
来自「自已写的单机修改程序(天河传说RPG)」· C++ 代码 · 共 73 行
CPP
73 行
// stdafx.cpp : source file that includes just the standard includes
// SkyRiver.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
CButtonST * SetButton(CWnd* pParent,UINT nID,DWORD Dsty,int nIconIn,int nIconOut,int nCurSor,LPCTSTR lpszText,LPCTSTR lpszURL,BOOL bRepaint)
{
CButtonST * m_pBtn = new CButtonST;
m_pBtn->SubclassDlgItem(nID,pParent);
if(Dsty == SB_STY0)
{
return m_pBtn;
}
if(Dsty == SB_STY1)
{
m_pBtn->SetFlat(FALSE);
m_pBtn->DrawBorder(TRUE);
}
if(Dsty == SB_STY2)
{
m_pBtn->SetFlat(TRUE);
m_pBtn->DrawBorder(TRUE);
}
if(Dsty == SB_STY3)
{
m_pBtn->SetFlat(TRUE);
m_pBtn->DrawBorder(FALSE);
}
if(nIconIn != NULL && nIconOut != NULL)
{
m_pBtn->SetIcon(nIconIn,nIconOut);
}
else if(nIconIn != NULL)
{
m_pBtn->SetIcon(nIconIn);
}
if(nCurSor != NULL)
{
m_pBtn->SetBtnCursor(nCurSor);
}
if(lpszText != NULL)
{
m_pBtn->SetTooltipText(_T(lpszText));
}
if(lpszURL != NULL)
{
m_pBtn->SetURL(lpszURL);
}
if(bRepaint)
{
pParent->Invalidate();
}
return m_pBtn;
}
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