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📄 about.cpp

📁 自已写的单机修改程序(天河传说RPG)
💻 CPP
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// About.cpp : implementation file
//

#include "stdafx.h"
#include "SkyRiver.h"
#include "About.h"
#include "Help.h"
#include "AboutGame.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAbout dialog


CAbout::CAbout(CWnd* pParent /*=NULL*/)
	: CDialog(CAbout::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAbout)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CAbout::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAbout)
	DDX_Control(pDX, IDC_EDIT1, m_Edit);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CAbout, CDialog)
	//{{AFX_MSG_MAP(CAbout)
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAbout message handlers

BOOL CAbout::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	SetButton(this,IDC_BUTTON1,3,IDI_ICON8 ,NULL,NULL,NULL,_T("www.77146.com"),TRUE);
	SetButton(this,IDC_BUTTON2,3,IDI_ICON10,NULL,NULL,NULL,NULL,TRUE);
	SetButton(this,IDC_BUTTON3,3,IDI_ICON1 ,NULL,NULL,NULL,NULL,TRUE);
	SetButton(this,IDC_BUTTON4,3,IDI_ICON9 ,NULL,NULL,NULL,NULL,TRUE);

	m_Edit.SetLimitText(1000);
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CAbout::OnButton2() 
{
	// TODO: Add your control notification handler code here
	EndDialog(IDCANCEL);

	CAboutGame* gameDlg=new CAboutGame;
	gameDlg->Create(CAboutGame::IDD,NULL);
	gameDlg->ShowWindow(SW_SHOW);
}

void CAbout::OnButton3() 
{
	// TODO: Add your control notification handler code here
	CString s;
	s.Format(IDS_VERSION);
	m_Edit.SetWindowText(s);
	
}

void CAbout::OnButton4() 
{
	// TODO: Add your control notification handler code here
	CString s;
	s.Format(IDS_OTHER);
	m_Edit.SetWindowText(s);	
}

void CAbout::AboutMe()
{
	OnButton3();
}

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