📄 game.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\Game.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#include ""l.chs\\afxprint.rc"" // printing/print preview resources\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\Game.ico"
IDR_GAMETYPE ICON DISCARDABLE "res\\GameDoc.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDR_MAINFRAME BITMAP MOVEABLE PURE "res\\Toolbar.bmp"
IDB_DRYX BITMAP DISCARDABLE "res\\单人游戏.bmp"
IDB_SRDZ2 BITMAP DISCARDABLE "res\\双人对战2.bmp"
IDB_SRDZ BITMAP DISCARDABLE "res\\双人对战.bmp"
IDB_TCYX2 BITMAP DISCARDABLE "res\\退出游戏2.bmp"
IDB_TCYX BITMAP DISCARDABLE "res\\退出游戏.bmp"
IDB_YXJS2 BITMAP DISCARDABLE "res\\游戏介绍2.bmp"
IDB_YXJS BITMAP DISCARDABLE "res\\游戏介绍.bmp"
IDB_DRYX2 BITMAP DISCARDABLE "res\\单人游戏2.bmp"
IDB_DLJM BITMAP DISCARDABLE "res\\登陆界面.bmp"
IDB_JRYX BITMAP DISCARDABLE "res\\加入游戏.bmp"
IDB_CJYX2 BITMAP DISCARDABLE "res\\创建游戏2.bmp"
IDB_CJYX BITMAP DISCARDABLE "res\\创建游戏.bmp"
IDB_JRYX2 BITMAP DISCARDABLE "res\\加入游戏2.bmp"
IDB_SRDZJM BITMAP DISCARDABLE "res\\双人对战界面.bmp"
IDB_HEAD1 BITMAP DISCARDABLE "res\\人物头像1.bmp"
IDB_CLEAN BITMAP DISCARDABLE "res\\清除图.bmp"
IDB_HEAD2 BITMAP DISCARDABLE "res\\人物头像2.bmp"
IDB_WALL BITMAP DISCARDABLE "res\\墙壁.bmp"
IDB_END BITMAP DISCARDABLE "res\\终点宝石.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//
IDR_MAINFRAME TOOLBAR DISCARDABLE 16, 15
BEGIN
BUTTON ID_FILE_NEW
BUTTON ID_FILE_OPEN
BUTTON ID_FILE_SAVE
SEPARATOR
BUTTON ID_EDIT_CUT
BUTTON ID_EDIT_COPY
BUTTON ID_EDIT_PASTE
SEPARATOR
BUTTON ID_FILE_PRINT
SEPARATOR
BUTTON ID_APP_ABOUT
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
BEGIN
"N", ID_FILE_NEW, VIRTKEY, CONTROL
"O", ID_FILE_OPEN, VIRTKEY, CONTROL
"S", ID_FILE_SAVE, VIRTKEY, CONTROL
"P", ID_FILE_PRINT, VIRTKEY, CONTROL
"Z", ID_EDIT_UNDO, VIRTKEY, CONTROL
"X", ID_EDIT_CUT, VIRTKEY, CONTROL
"C", ID_EDIT_COPY, VIRTKEY, CONTROL
"V", ID_EDIT_PASTE, VIRTKEY, CONTROL
VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT
VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT
VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL
VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT
VK_F6, ID_NEXT_PANE, VIRTKEY
VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于 Game"
FONT 9, "宋体"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "Game 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX
LTEXT "版权所有 (C) 2008",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "确定",IDOK,178,7,50,14,WS_GROUP
END
IDD_LOGIN DIALOG DISCARDABLE 0, 0, 219, 129
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "竞速迷宫"
FONT 9, "宋体"
BEGIN
PUSHBUTTON "单人游戏",IDC_DRYX,19,74,71,18
PUSHBUTTON "游戏介绍",IDC_YXJS,19,100,71,18
PUSHBUTTON "退出游戏",IDC_TCYX,110,100,71,18
PUSHBUTTON "双人对战",IDC_SRDZ,110,74,71,18
END
IDD_SRDZJM DIALOG DISCARDABLE 0, 0, 146, 103
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "竞速迷宫---双人对战"
FONT 9, "宋体"
BEGIN
PUSHBUTTON "创建",IDC_CJ,18,77,38,17
PUSHBUTTON "加入",IDC_JR,75,77,38,17
EDITTEXT IDC_NAME,51,36,69,12,ES_AUTOHSCROLL
CONTROL "IPAddress3",IDC_JOINIP,"SysIPAddress32",WS_TABSTOP,51,
57,69,12
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "竞速迷宫\0"
VALUE "FileVersion", "1, 0, 0, 0\0"
VALUE "InternalName", "竞速迷宫\0"
VALUE "LegalCopyright", "版权所有 (C) 2008\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "竞速迷宫.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "竞速迷宫\0"
VALUE "ProductVersion", "1, 0, 0, 0\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU DISCARDABLE
BEGIN
MENUITEM "", IDR_NULL
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "Game\n\nGame\n\n\nGame.Document\nGame Document"
END
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
AFX_IDS_APP_TITLE "Game"
AFX_IDS_IDLEMESSAGE "就绪"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_INDICATOR_EXT "扩展名"
ID_INDICATOR_CAPS "大写"
ID_INDICATOR_NUM "数字"
ID_INDICATOR_SCRL "滚动"
ID_INDICATOR_OVR "改写"
ID_INDICATOR_REC "记录"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_NEW "建立新文档\n新建"
ID_FILE_OPEN "打开一个现有文档\n打开"
ID_FILE_CLOSE "关闭活动文档\n关闭"
ID_FILE_SAVE "保存活动文档\n保存"
ID_FILE_SAVE_AS "将活动文档以一个新文件名保存\n另存为"
ID_FILE_PAGE_SETUP "改变打印选项\n页面设置"
ID_FILE_PRINT_SETUP "改变打印机及打印选项\n打印设置"
ID_FILE_PRINT "打印活动文档\n打印"
ID_FILE_PRINT_PREVIEW "显示整页\n打印预览"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_ABOUT "显示程序信息,版本号和版权\n关于"
ID_APP_EXIT "退出应用程序;提示保存文档\n退出"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_MRU_FILE1 "打开该文档"
ID_FILE_MRU_FILE2 "打开该文档"
ID_FILE_MRU_FILE3 "打开该文档"
ID_FILE_MRU_FILE4 "打开该文档"
ID_FILE_MRU_FILE5 "打开该文档"
ID_FILE_MRU_FILE6 "打开该文档"
ID_FILE_MRU_FILE7 "打开该文档"
ID_FILE_MRU_FILE8 "打开该文档"
ID_FILE_MRU_FILE9 "打开该文档"
ID_FILE_MRU_FILE10 "打开该文档"
ID_FILE_MRU_FILE11 "打开该文档"
ID_FILE_MRU_FILE12 "打开该文档"
ID_FILE_MRU_FILE13 "打开该文档"
ID_FILE_MRU_FILE14 "打开该文档"
ID_FILE_MRU_FILE15 "打开该文档"
ID_FILE_MRU_FILE16 "打开该文档"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_NEXT_PANE "切换到下一个窗格\n下一窗格"
ID_PREV_PANE "切换回前一个窗格\n前一窗格"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_WINDOW_SPLIT "将活动的窗口分隔成窗格\n分隔"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_EDIT_CLEAR "删除被选对象\n删除"
ID_EDIT_CLEAR_ALL "全部删除\n全部删除"
ID_EDIT_COPY "复制被选对象并将其置于剪贴板上\n复制"
ID_EDIT_CUT "剪切被选对象并将其置于剪贴板上\n剪切"
ID_EDIT_FIND "查找指定的正文\n查找"
ID_EDIT_PASTE "插入剪贴板内容\n粘贴"
ID_EDIT_REPEAT "重复上一步操作\n重复"
ID_EDIT_REPLACE "用不同的正文替换指定的正文\n替换"
ID_EDIT_SELECT_ALL "选择整个文档\n选择全部"
ID_EDIT_UNDO "撤消最后一步操作\n撤消"
ID_EDIT_REDO "重新执行先前已撤消的操作\n重新执行"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_VIEW_TOOLBAR "显示或隐藏工具栏\n显隐工具栏"
ID_VIEW_STATUS_BAR "显示或隐藏状态栏\n显隐状态栏"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCSIZE "改变窗口大小"
AFX_IDS_SCMOVE "改变窗口位置"
AFX_IDS_SCMINIMIZE "将窗口缩小成图标"
AFX_IDS_SCMAXIMIZE "把窗口放大到最大尺寸"
AFX_IDS_SCNEXTWINDOW "切换到下一个文档窗口"
AFX_IDS_SCPREVWINDOW "切换到先前的文档窗口"
AFX_IDS_SCCLOSE "关闭活动的窗口并提示保存所有文档"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCRESTORE "把窗口恢复到正常大小"
AFX_IDS_SCTASKLIST "激活任务表"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_PREVIEW_CLOSE "关闭打印预览模式\n取消预阅"
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\Game.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#include "l.chs\afxprint.rc" // printing/print preview resources
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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