📄 gamebutton.h
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#if !defined(AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_)
#define AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGameButton window
class CGameButton : public CButton
{
// Construction
public:
CGameButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
BOOL m_Lbdown;
virtual ~CGameButton();
int m_Model; //当前按钮类型
int m_OnMouseUp; //鼠标是否在上面
// Generated message map functions
protected:
//{{AFX_MSG(CGameButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_)
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