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📄 gamebutton.h

📁 利用UDP写的一个双人网上对战的迷宫游戏!VC
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#if !defined(AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_)
#define AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGameButton window

class CGameButton : public CButton
{
// Construction
public:
	CGameButton();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	BOOL m_Lbdown;
	virtual ~CGameButton();
	int m_Model;			//当前按钮类型
	int m_OnMouseUp;		//鼠标是否在上面

	// Generated message map functions
protected:
	//{{AFX_MSG(CGameButton)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);	
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMEBUTTON_H__6F710C41_5052_4695_822A_9667B0618320__INCLUDED_)

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