📄 gamelogin.h
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#if !defined(AFX_GAMELOGIN_H__A3B17217_0700_4167_81A5_143A33207896__INCLUDED_)
#define AFX_GAMELOGIN_H__A3B17217_0700_4167_81A5_143A33207896__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GAMELOGIN.h : header file
//
#include "GameButton.h"
/////////////////////////////////////////////////////////////////////////////
// CGAMELOGIN dialog
class CGAMELOGIN : public CDialog
{
// Construction
public:
CGAMELOGIN(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGAMELOGIN)
enum { IDD = IDD_LOGIN };
CGameButton m_yxjs;
CGameButton m_tcyx;
CGameButton m_srdz;
CGameButton m_dryx;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGAMELOGIN)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
CBitmap m_bkBitmap;
// Generated message map functions
//{{AFX_MSG(CGAMELOGIN)
virtual BOOL OnInitDialog();
afx_msg void OnTcyx();
afx_msg void OnClose();
afx_msg void OnDryx();
afx_msg void OnSrdz();
//}}AFX_MSG
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMELOGIN_H__A3B17217_0700_4167_81A5_143A33207896__INCLUDED_)
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