📄 missile.java
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import java.awt.*;
import java.util.List;
public class Missile {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 10, HEIGHT = 10;
private int x,y;
private Tank.Direction dir;
private TankFrame tf;
private boolean live = true;
private boolean good;
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, Tank.Direction dir, boolean good, TankFrame tf) {
this(x,y,dir);
this.tf = tf;
this.good = good;
}
public void draw(Graphics g) {
if(live == false) {
tf.missiles.remove(this);
return;
}
Color c = g.getColor();
if(!good) {
g.setColor(Color.BLACK);
} else {
g.setColor(Color.WHITE);
}
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
public void move() {
switch(dir) {
case U:
y -= YSPEED;
break;
case UR:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case DL:
x -= XSPEED;
y += YSPEED;
break;
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
}
if(x < 0 || y < 0 || x > TankFrame.GAME_WIDTH || y > TankFrame.GAME_HEIGHT) {
live = false;
}
}
public boolean isLive() {
return live;
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean hitTank(Tank t) {
if(getRect().intersects(t.getRect()) && t.isLive() && good != t.isGood()) {
live = false;
t.setLive(false);
tf.explodes.add(new Explode(x, y, tf));
return true;
}
return false;
}
public boolean hitTanks(List<Tank> tanks) {
for(int i=0; i<tanks.size(); i++) {
if(hitTank(tanks.get(i))) {
return true;
}
}
return false;
}
public boolean hitWall(Wall w) {
if(this.getRect().intersects(w.getRect()) && this.isLive()) {
live = false;
return true;
}
return false;
}
}
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