📄 tankwarclient.java
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import java.awt.*;
import java.awt.event.*;
import java.util.Iterator;
import java.util.List;
import java.util.ArrayList;
public class TankWarClient {
public static void main(String[] args) {
new TankFrame().launchFrame();
}
}
class TankFrame extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank tank = new Tank(400, 600, true, Tank.Direction.STOP, Tank.Direction.U, this);
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
List<Tank> tanks = new ArrayList<Tank>();
Wall wall1 = new Wall(100, 400, 300, 50, this);
Wall wall2 = new Wall(500, 100, 100, 300, this);
Image backScreen = null;
public void launchFrame() {
for(int i=0; i<10; i++) {
tanks.add(new Tank(50+50*(i+1), 50, false, Tank.Direction.D, Tank.Direction.D, this));
}
setTitle("TankWar");
setBounds(255,100,GAME_WIDTH,GAME_HEIGHT);
setBackground(new Color(0,255,50));
setResizable(false);
MoveThread mt = new MoveThread();
Thread t = new Thread(mt);
t.start();
addKeyListener(new KeyMonital());
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
setVisible(false);
System.exit(0);
}
});
setVisible(true);
}
public void paint(Graphics g) {
g.drawString("Missiles count :" + missiles.size(), 10, 50);
g.drawString("Explodes count :" + explodes.size(), 10, 70);
g.drawString("Tanks count :" + tanks.size(), 10, 90);
tank.paint(g);
wall1.draw(g);
wall2.draw(g);
for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTank(tank);
m.hitTanks(tanks);
m.hitWall(wall1);
m.hitWall(wall2);
m.draw(g);
}
for(int i=0; i<explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0; i<tanks.size(); i++) {
Tank t = tanks.get(i);
t.hitWall(wall1);
t.hitWall(wall2);
t.paint(g);
}
/*
Iterator i = explodes.iterator();
while(i.hasNext()) {
Explode e = (Explode)i.next();
e.draw(g);
*/
}
public void update(Graphics g) {
if(backScreen == null) {
backScreen = createImage(GAME_WIDTH,GAME_HEIGHT);
}
Graphics gBackScreen = backScreen.getGraphics();
Color c = gBackScreen.getColor();
gBackScreen.setColor(new Color(0,255,50));
gBackScreen.fillRect(0, 0, GAME_WIDTH,GAME_HEIGHT);
gBackScreen.setColor(c);
paint(gBackScreen);
g.drawImage(backScreen, 0, 0, null);
}
class MoveThread implements Runnable {
public void run() {
try {
while(true) {
repaint();
Thread.sleep(50);
}
} catch(InterruptedException e) {
e.printStackTrace();
}
}
}
class KeyMonital extends KeyAdapter {
public void keyReleased(KeyEvent k) {
tank.keyReleased(k);
}
public void keyPressed(KeyEvent k) {
tank.keyPressed(k);
}
}
}
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