📄 tank.java
字号:
import java.awt.*;
import java.awt.event.KeyEvent;
import java.util.*;
public class Tank {
public static final int XSPEED = 5, YSPEED = 5;
public static final int WIDTH = 30, HEIGHT = 30;
private int x,y;
private int oldX, oldY;
private boolean tU = false, tR = false, tD = false, tL = false;
enum Direction {U,UR,R,RD,D,DL,L,LU,STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
private static Random r = new Random();
private int step = r.nextInt(10) + 3;
TankFrame tf;
private boolean good = true;
private boolean live = true;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;
}
public Tank(int x, int y, boolean good, Direction dir, Direction ptDir, TankFrame tf) {
this(x,y,good);
this.tf = tf;
this.dir = dir;
this.ptDir = ptDir;
}
public void paint(Graphics g) {
if(live == false) {
if(!good) {
tf.tanks.remove(this);
}
return;
}
Color c = g.getColor();
if(good == true) {
g.setColor(Color.RED);
} else {
g.setColor(Color.BLUE);
}
g.fillOval(x, y, Tank.WIDTH, Tank.HEIGHT);
g.setColor(c);
move();
switch(ptDir) {
case U:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH / 2, y);
break;
case UR:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y + Tank.HEIGHT / 2);
break;
case RD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH / 2, y + Tank.HEIGHT);
break;
case DL:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y + Tank.HEIGHT);
break;
case L:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y + Tank.HEIGHT / 2);
break;
case LU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y);
break;
}
}
public void move() {
this.oldX = x;
this.oldY = y;
switch(dir) {
case U:
y -= YSPEED;
break;
case UR:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case DL:
x -= XSPEED;
y += YSPEED;
break;
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case STOP:
break;
}
if(dir != Direction.STOP) {
ptDir = dir;
}
if(x < 0) {
x = 0;
}
if(y < 30) {
y = 30;
}
if(x + Tank.WIDTH > tf.GAME_WIDTH) {
x = tf.GAME_WIDTH - Tank.WIDTH;
}
if(y + Tank.HEIGHT > tf.GAME_HEIGHT) {
y = tf.GAME_HEIGHT - Tank.HEIGHT;
}
if(!good) {
Direction[] dirs = Direction.values();
if(step == 0) {
step = r.nextInt(10) + 3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
step--;
if(r.nextInt(40) > 37) {
this.fire();
}
}
}
public void keyPressed(KeyEvent k) {
int i = k.getKeyCode();
switch(i) {
case KeyEvent.VK_UP :
tU = true;
break;
case KeyEvent.VK_RIGHT :
tR = true;
break;
case KeyEvent.VK_DOWN :
tD = true;
break;
case KeyEvent.VK_LEFT :
tL = true;
break;
}
cDirection();
}
public void keyReleased(KeyEvent k) {
int i = k.getKeyCode();
switch(i) {
case KeyEvent.VK_CONTROL :
fire();
break;
case KeyEvent.VK_UP :
tU = false;
break;
case KeyEvent.VK_RIGHT :
tR = false;
break;
case KeyEvent.VK_DOWN :
tD = false;
break;
case KeyEvent.VK_LEFT :
tL = false;
break;
}
cDirection();
}
public void cDirection() {
if(tU && !tR && !tD && !tL) {
dir = Direction.U;
} else if(tU && tR && !tD && !tL) {
dir = Direction.UR;
} else if(!tU && tR && !tD && !tL) {
dir = Direction.R;
} else if(!tU && tR && tD && !tL) {
dir = Direction.RD;
} else if(!tU &&! tR && tD && !tL) {
dir = Direction.D;
} else if(!tU && !tR && tD && tL) {
dir = Direction.DL;
} else if(!tU && !tR && !tD && tL) {
dir = Direction.L;
} else if(tU && !tR && !tD && tL) {
dir = Direction.LU;
} else if(!tU && !tR && !tD && !tL) {
dir = Direction.STOP;
}
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public Missile fire() {
if(!live) {
return null;
}
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.HEIGHT / 2;
Missile m = new Missile(x, y, ptDir, good, tf);
tf.missiles.add(m);
return m;
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public boolean isGood() {
return good;
}
public void stay() {
x = oldX;
y = oldY;
}
public boolean hitWall(Wall w) {
if(this.getRect().intersects(w.getRect()) && this.isLive()) {
stay();
return true;
}
return false;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -