📄 gobangaigraphic.java
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import javax.imageio.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.swing.*;
/**
* @author yeeku.H.lee kongyeeku@163.com
* @version 1.0
* <br>Copyright (C), 2005-2008, yeeku.H.Lee
* <br>This program is protected by copyright laws.
* <br>Program Name:
* <br>Date:
*/
public class GobangAIGraphic extends GobangAI
{
//下面三个位图分别代表棋盘、黑子、白子
BufferedImage tablePaint;
BufferedImage black;
BufferedImage white;
//当鼠标移动时候的选择框
BufferedImage selected;
//定义棋盘的大小
private static int BOARD_SIZE = 15;
//定义棋盘宽、高多个像素
private final int TABLE_WIDTH = 535;
private final int TABLE_HETGHT = 536;
//定义棋盘座标的像素值和棋盘数组之间的比率。
private final int RATE = TABLE_WIDTH / BOARD_SIZE;
//定义棋盘座标的像素值和棋盘数组之间的偏移距。
private final int X_OFFSET = 5;
private final int Y_OFFSET = 6;
//五子棋游戏的窗口
JFrame f = new JFrame("五子棋游戏单机版");
//五子棋游戏棋盘对应的Canvas组件
ChessBoard chessBoard = new ChessBoard();
//当前选中点的座标
private int selectedX = -1;
private int selectedY = -1;
public void init()throws Exception
{
tablePaint = ImageIO.read(new File("image/board.jpg"));
black = ImageIO.read(new File("image/black.gif"));
white = ImageIO.read(new File("image/white.gif"));
selected = ImageIO.read(new File("image/selected.gif"));
chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH , TABLE_HETGHT));
//注册用户下棋的事件
chessBoard.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent e)
{
//将用户鼠标事件的座标转换成棋子数组的座标。
int xPos = (int)((e.getX() - X_OFFSET) / RATE);
int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);
//判断数组的座标是否符合要求
if (! ifIn(xPos,yPos))
{
System.out.println("坐标超出范围!需要从新输入!");
return;
}
//判断坐标是否为空位
if (table[xPos][yPos] != NOTHING)
{
System.out.println("该位置已经有棋!需要从新输入!");
return;
}
//当输入正常时,记录输入的坐标
table[xPos][yPos] = PLAYER;
iLast[PLAYER] = xPos;
jLast[PLAYER] = yPos;
//重画棋盘
chessBoard.repaint();
if (ifFinish(PLAYER)) //玩家赢了,结束
{
JOptionPane.showMessageDialog(chessBoard,
"恭喜!你赢了!");
System.exit(1);
}
//用AI计算电脑下棋的位置
int[] solution = GobangAImain();
xPos = solution[0];
yPos = solution[1];
iLast[COMPUTER] = xPos;
jLast[COMPUTER] = yPos;
table[xPos][yPos] = COMPUTER;
System.out.println("电脑下棋在:" + xPos +"," + yPos);
//重画棋盘
chessBoard.repaint();
if (ifFinish(COMPUTER)) //电脑赢了,结束
{
JOptionPane.showMessageDialog(chessBoard,
"很遗憾!电脑赢了!");
System.exit(1);
}
}
//当鼠标退出棋盘区后,复位选中点座标
public void mouseExited(MouseEvent e)
{
selectedX = -1;
selectedY = -1;
chessBoard.repaint();
}
});
//注册鼠标停留的效果
chessBoard.addMouseMotionListener(new MouseMotionAdapter()
{
//当鼠标移动时,改变选中点的座标
public void mouseMoved(MouseEvent e)
{
selectedX = (e.getX() - X_OFFSET) / RATE;
selectedY = (e.getY() - Y_OFFSET) / RATE;
chessBoard.repaint();
}
});
f.add(chessBoard);
f.pack();
f.setVisible(true);
}
public static void main(String[] args)throws Exception
{
GobangAIGraphic gb = new GobangAIGraphic();
gb.init();
}
class ChessBoard extends JPanel
{
//重写Canvas的paint方法,实现绘画
public void paint(Graphics g)
{
//将绘制五子棋棋盘
g.drawImage(tablePaint, 0 , 0 , null);
//绘制选中点的红框
if (selectedX >= 0 && selectedY >= 0)
g.drawImage(selected , selectedX * RATE + X_OFFSET , selectedY * RATE + Y_OFFSET, null);
//遍历数组,绘制棋子。
for (int i = 0 ; i < BOARD_SIZE ; i++)
{
for ( int j = 0 ; j < BOARD_SIZE ; j++)
{
//绘制黑棋
if (table[i][j] == PLAYER)
{
g.drawImage(black , i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);
}
//绘制白棋
if (table[i][j] == COMPUTER)
{
g.drawImage(white , i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);
}
}
}
}
}
}
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