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📄 gobangaigraphic.java

📁 java写的五子棋
💻 JAVA
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import javax.imageio.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.swing.*;

/**
 * @author  yeeku.H.lee kongyeeku@163.com
 * @version  1.0
 * <br>Copyright (C), 2005-2008, yeeku.H.Lee
 * <br>This program is protected by copyright laws.
 * <br>Program Name:
 * <br>Date: 
 */
public class GobangAIGraphic extends GobangAI
{
	//下面三个位图分别代表棋盘、黑子、白子
	BufferedImage tablePaint;
	BufferedImage black;
	BufferedImage white;
	//当鼠标移动时候的选择框
	BufferedImage selected;
	//定义棋盘的大小
	private static int BOARD_SIZE = 15;
	//定义棋盘宽、高多个像素
	private final int TABLE_WIDTH = 535;
	private final int TABLE_HETGHT = 536;
	//定义棋盘座标的像素值和棋盘数组之间的比率。
	private final int RATE = TABLE_WIDTH / BOARD_SIZE;
	//定义棋盘座标的像素值和棋盘数组之间的偏移距。
	private final int X_OFFSET = 5;
	private final int Y_OFFSET = 6;
	//五子棋游戏的窗口
	JFrame f = new JFrame("五子棋游戏单机版");
	//五子棋游戏棋盘对应的Canvas组件
	ChessBoard chessBoard = new ChessBoard();
	//当前选中点的座标
	private int selectedX = -1;
	private int selectedY = -1;
	public void init()throws Exception
	{
		tablePaint = ImageIO.read(new File("image/board.jpg"));
		black = ImageIO.read(new File("image/black.gif"));
		white = ImageIO.read(new File("image/white.gif"));
		selected = ImageIO.read(new File("image/selected.gif"));
		chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH , TABLE_HETGHT));
		//注册用户下棋的事件
		chessBoard.addMouseListener(new MouseAdapter()
		{
			public void mouseClicked(MouseEvent e)
			{
				//将用户鼠标事件的座标转换成棋子数组的座标。
				int xPos = (int)((e.getX() - X_OFFSET) / RATE);
				int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);
				//判断数组的座标是否符合要求
				if (! ifIn(xPos,yPos))
				{
					System.out.println("坐标超出范围!需要从新输入!");
					return;
				}
				//判断坐标是否为空位
				if (table[xPos][yPos] != NOTHING)
				{
					System.out.println("该位置已经有棋!需要从新输入!");
					return;
				}
				//当输入正常时,记录输入的坐标
				table[xPos][yPos] = PLAYER;
				iLast[PLAYER] = xPos;
				jLast[PLAYER] = yPos;
				//重画棋盘
				chessBoard.repaint();
				if (ifFinish(PLAYER))         //玩家赢了,结束
				{
					JOptionPane.showMessageDialog(chessBoard, 
							"恭喜!你赢了!");
					System.exit(1);
				}
				
				//用AI计算电脑下棋的位置
				int[] solution = GobangAImain();
				xPos = solution[0];
				yPos = solution[1];
				iLast[COMPUTER] = xPos;
				jLast[COMPUTER] = yPos;
				table[xPos][yPos] = COMPUTER;
				System.out.println("电脑下棋在:" + xPos +"," + yPos);
				//重画棋盘
				chessBoard.repaint();
				if (ifFinish(COMPUTER))         //电脑赢了,结束
				{
					JOptionPane.showMessageDialog(chessBoard, 
							"很遗憾!电脑赢了!");
					System.exit(1);
				}
			}

			//当鼠标退出棋盘区后,复位选中点座标
			public void mouseExited(MouseEvent e)
			{
				selectedX = -1;
				selectedY = -1;
				chessBoard.repaint();
			}
		});
		
		//注册鼠标停留的效果
		chessBoard.addMouseMotionListener(new MouseMotionAdapter()
		{
			//当鼠标移动时,改变选中点的座标
			public void mouseMoved(MouseEvent e)
			{
				selectedX = (e.getX() - X_OFFSET) / RATE;
				selectedY = (e.getY() - Y_OFFSET) / RATE;
				chessBoard.repaint();
			}
		});
		f.add(chessBoard);
		f.pack();
		f.setVisible(true);
	}

    public static void main(String[] args)throws Exception
    {
        GobangAIGraphic gb = new GobangAIGraphic();
		gb.init();
    }

	class ChessBoard extends JPanel
	{
		//重写Canvas的paint方法,实现绘画
		public void paint(Graphics g)
		{
			//将绘制五子棋棋盘
			g.drawImage(tablePaint, 0 , 0 , null);
			//绘制选中点的红框
			if (selectedX >= 0 && selectedY >= 0)
				g.drawImage(selected , selectedX * RATE + X_OFFSET , selectedY * RATE + Y_OFFSET, null);
			//遍历数组,绘制棋子。
			for (int i = 0 ; i < BOARD_SIZE ; i++)
			{
				for ( int j = 0 ; j < BOARD_SIZE ; j++)
				{
					//绘制黑棋
					if (table[i][j] == PLAYER)
					{
						g.drawImage(black , i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);
					}
					//绘制白棋
					if (table[i][j] == COMPUTER)
					{
						g.drawImage(white , i * RATE  + X_OFFSET, j * RATE  + Y_OFFSET, null);
					}
				}
			}
		}
	}
}

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