📄 sportdlg.cpp
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// SportDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Timer.h"
#include "SportDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSportDlg dialog
CSportDlg::CSportDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSportDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSportDlg)
m_h = 0;
m_w = 0;
m_distance = 0;
m_speed = 0;
m_s = 0;
//}}AFX_DATA_INIT
}
void CSportDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSportDlg)
DDX_Control(pDX, IDC_SLIDER1, m_slider);
DDX_Text(pDX, IDC_EDIT1, m_h);
DDX_Text(pDX, IDC_EDIT2, m_w);
DDX_Text(pDX, IDC_EDIT3, m_distance);
DDV_MinMaxInt(pDX, m_distance, 1, 200);
DDX_Slider(pDX, IDC_SLIDER1, m_speed);
DDX_Text(pDX, IDC_EDIT4, m_s);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSportDlg, CDialog)
//{{AFX_MSG_MAP(CSportDlg)
ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER1, OnCustomdrawSlider1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSportDlg message handlers
void CSportDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void CSportDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
BOOL CSportDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_slider.SetRange(10,200);
m_slider.SetTicFreq(100);
m_slider.SetPos(100);
UpdateData(false);
return true; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSportDlg::OnCustomdrawSlider1(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
UpdateData(true);
m_s=m_slider.GetPos();
UpdateData(false);
*pResult = 0;
}
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