📄 linkedstack.h
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//Header File linkedStack.h
#ifndef H_StackType
#define H_StackType
#include <iostream>
#include <cassert>
using namespace std;
//Definition of the node
template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
template<class Type>
class linkedStackType
{
public:
const linkedStackType<Type>& operator=
(const linkedStackType<Type>&);
//Overload the assignment operator.
void initializeStack();
//Function to initialize the stack to an empty state.
//Postcondition: The stack elements are removed;
// stackTop = NULL.
bool isEmptyStack();
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty;
// otherwise, returns false.
bool isFullStack();
//Function to determine whether the stack is full;
//Postcondition: Returns false.
void push(const Type& newItem);
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of stack.
Type top();
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top element
// of the stack is returned.
void pop();
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top element
// is removed from the stack.
void destroyStack();
//Function to remove all the elements of the stack,
//leaving the stack in an empty state.
//Postcondition: stackTop = NULL
linkedStackType();
//default constructor
//Postcondition: stackTop = NULL
linkedStackType(const linkedStackType<Type>& otherStack);
//copy constructor
~linkedStackType();
//destructor
//All the elements of the stack are removed from the stack.
private:
nodeType<Type> *stackTop; //pointer to the stack
void copyStack(const linkedStackType<Type>& otherStack);
//Function to make a copy of otherStack.
//Postcondition: A copy of otherStack is created and
// assigned to this stack.
};
template<class Type> //default constructor
linkedStackType<Type>::linkedStackType()
{
stackTop = NULL;
}
template<class Type>
void linkedStackType<Type>::destroyStack()
{
nodeType<Type> *temp; //pointer to delete the node
while(stackTop != NULL) //while there are elements in the stack
{
temp = stackTop; //set temp to point to the current node
stackTop = stackTop->link; //advance stackTop to the next node
delete temp; //deallocate memory occupied by temp
}
}// end destroyStack
template<class Type>
void linkedStackType<Type>:: initializeStack()
{
destroyStack();
}
template<class Type>
bool linkedStackType<Type>::isEmptyStack()
{
return(stackTop == NULL);
}
template<class Type>
bool linkedStackType<Type>:: isFullStack()
{
return false;
}
template<class Type>
void linkedStackType<Type>::push(const Type& newElement)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the node
assert(newNode != NULL);
newNode->info = newElement; //store newElement in the node
newNode->link = stackTop; //insert newNode before stackTop
stackTop = newNode; //set stackTop to point to the top node
} //end push
template<class Type>
Type linkedStackType<Type>::top()
{
assert(stackTop != NULL); //if stack is empty,
//terminate the program
return stackTop->info; //return the top element
}//end top
template<class Type>
void linkedStackType<Type>::pop()
{
nodeType<Type> *temp; //pointer to deallocate memory
if(stackTop != NULL)
{
temp = stackTop; //set temp to point to the top node
stackTop = stackTop->link; //advance stackTop to the next node
delete temp; //delete the top node
}
else
cerr<<"Cannot remove from an empty stack."<<endl;
}//end pop
template<class Type>
void linkedStackType<Type>::copyStack(const linkedStackType<Type>& otherStack)
{
cout<<"See Programming Exercise 1"<<endl;
}
template<class Type> //copy constructor
linkedStackType<Type>::linkedStackType(
const linkedStackType<Type>& otherStack)
{
cout<<"See Programming Exercise 1"<<endl;
}//end copy constructor
template<class Type> //destructor
linkedStackType<Type>::~linkedStackType()
{
cout<<"See Programming Exercise 1"<<endl;
}//end destructor
template<class Type> //overloading the assignment operator
const linkedStackType<Type>& linkedStackType<Type>::operator=
(const linkedStackType<Type>& otherStack)
{
cout<<"See Programming Exercise 1"<<endl;
return *this;
}//end operator=
#endif
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