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📄 mystack.h

📁 data+structures+using+c的源码
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// myStack.h; Header file

#ifndef H_StackType
#define H_StackType

#include <iostream>
#include <cassert>

using namespace std;

template<class Type>
class stackType
{
public:
    const stackType<Type>& operator=(const stackType<Type>&); 
		//Overload the assignment operator.
    void initializeStack();
		//Function to initialize the stack to an empty state.
		//Postcondition: stackTop = 0
    bool isEmptyStack();
		//Function to determine whether the stack is empty.
		//Postcondition: Returns true if the stack is empty;
		//               otherwise, returns false.
    bool isFullStack();
		//Function to determine whether the stack is full.
		//Postcondition: Returns true if the stack is full;
		//               otherwise, returns false.
    void destroyStack();
		//Function to remove all the elements from the stack.
		//Postcondition: stackTop = 0

    void push(const Type& newItem);
		//Function to add newItem to the stack.
		//Precondition: The stack exists and is not full.
		//Postcondition: The stack is changed and newItem 
		//               is added to the top of stack.
    Type top();
		//Function to return the top element of the stack.
		//Precondition: The stack exists and is not empty.
 		//Postcondition: If the stack is empty, the program 	
		//               terminates; otherwise, the top element 
		//               of the stack is returned.
    void pop();
		//Function to remove the top element of the stack.
		//Precondition: The stack exists and is not empty.
		//Postcondition: The stack is changed and the top 
		//               element is removed from the stack.

    stackType(int stackSize = 100); 
		//constructor
		//Creates an array of the size stackSize to hold the 
		//stack elements. The default stack size is 100.
		//Postcondition: The variable list contains the base
		//               address of the array, stackTop = 0, and  
		//               maxStackSize = stackSize.
    stackType(const stackType<Type>& otherStack); 
		//copy constructor
    ~stackType(); 
		//destructor
		//Removes all the elements from the stack.
		//Postcondition: The array (list) holding the stack 
		//               elements is deleted.

private:
    int maxStackSize; //variable to store the maximum stack size
    int stackTop;	    //variable to point to the top of the stack
    Type *list; 	    //pointer to the array that holds the
 		          //stack elements

    void copyStack(const stackType<Type>& otherStack); 
 		//Function to make a copy of otherStack.
 		//Postcondition: A copy of otherStack is created and
 		//               assigned to this stack.
};


template<class Type>
void stackType<Type>::initializeStack()
{
	stackTop = 0;
}//end initializeStack

template<class Type>
void stackType<Type>::destroyStack()
{
	stackTop = 0;
}//end destroyStack

template<class Type>
bool stackType<Type>::isEmptyStack()
{
	return(stackTop == 0);
}//end isEmptyStack

template<class Type>
bool stackType<Type>::isFullStack()
{
	return(stackTop == maxStackSize);
} //end isFullStack

template<class Type>
void stackType<Type>::push(const Type& newItem)
{
    if(!isFullStack())
    {
		list[stackTop] = newItem;    //add newItem at the 
 					//top of the stack
		stackTop++;   //increment stackTop
    }
    else
		cerr<<"Cannot add to a full stack."<<endl;
}//end push

template<class Type>
Type stackType<Type>::top()
{
	assert(stackTop != 0);              //if stack is empty, 
 										//terminate the program
	return list[stackTop - 1];			//return the element of the 
										//stack indicated by 
 					  					//stackTop - 1
}//end top

template<class Type>
void stackType<Type>::pop()
{
	if(!isEmptyStack())
	   stackTop--;             //decrement stackTop 
 	else
	   cerr<<"Cannot remove from an empty stack."<<endl;
}//end pop

template<class Type>
stackType<Type>::stackType(int stackSize) 
{
	if(stackSize <= 0)
	{
		cerr<<"Size of the array to hold the stack must "
			<<"be positive."<<endl;
		cerr<<"Creating an array of size 100."<<endl;

		maxStackSize = 100;
	}
	else
		maxStackSize = stackSize;  //set the stack size to 
   				     	   //the value specified by 
 				     	   //the parameter stackSize

	stackTop = 0;				   //set stackTop to 0
	list = new Type[maxStackSize]; //create the array to
  									//hold the stack elements
	assert(list != NULL);
}//end constructor

template<class Type>
stackType<Type>::~stackType() //destructor
{
   delete [] list; //deallocate memory occupied by the array
}//end destructor

template<class Type>
void stackType<Type>::copyStack(const stackType<Type>& otherStack)
{ 

 	delete [] list;				   
	maxStackSize = otherStack.maxStackSize;		   
  	stackTop = otherStack.stackTop;			   
	  
    list = new Type[maxStackSize];		   
	assert(list != NULL);			   

             //copy otherStack into this stack
      for(int j = 0; j < stackTop; j++)  
          list[j] = otherStack.list[j];
} //end copyStack


template<class Type>
stackType<Type>::stackType(const stackType<Type>& otherStack)
{
	list = NULL;

	copyStack(otherStack);
}//end copy constructor

template<class Type>
const stackType<Type>& stackType<Type>::operator=
   					(const stackType<Type>& otherStack)
{ 

   if(this != &otherStack) //avoid self-copy
 	  copyStack(otherStack);

   return *this; 
} //end operator=         

#endif

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