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<!DOCTYPE HTML PUBLIC "-//Netscape Comm. Corp.//DTD HTML//EN"><HTML><HEAD>    <!-- SGI_COMMENT COSMOCREATE -->    <!-- SGI_COMMENT VERSION NUMBER="1.0" -->    <TITLE>How to use the STL documentation</TITLE></HEAD><BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"         ALINK="#ff0000"> <IMG SRC="CorpID.gif"      ALT="SGI" HEIGHT="43" WIDTH="151"> <!--end header--><CENTER><H1 ALIGN="CENTER">How to use the STL documentation</H1></CENTER><P>This site documents all of the components (classes, functions, and concepts) in the SGI Standard Template Library. Each page describes a single component, and also includes links to related components. </P><P>This documentation assumes a general familiarity with C++, especially with C++ templates. Additionally, you should read <A HREF="stl_introduction.html">Introduction to the Standard Template Library</A> before proceeding to the pages that describe individual components: the introductory page defines several terms that are used throughout the documentation.</P><H2>Classification of STL components</H2><P>The STL components are divided into six broad categories on the basis of functionality: <I>Containers</I>, <I>Iterators</I>, <I>Algorithms</I>, <I>Function Objects</I>, <I>Utilities</I>, and <I>Allocators</I>; these categories are defined in the <A HREF="stl_introduction.html">Introduction</A>, and the <A HREF="table_of_contents.html">Table of Contents</A> is organized according to them. </P><P>The STL documentation contains two indices. One of them, the <A HREF="stl_index.html">Main Index</A>, lists all components in alphabetical order. The other, the <A HREF="stl_index_cat.html">Divided Index</A>, contains a separate alphabetical listing for each category. The Divided Index includes one category that is not present in the Table of Contents: <I>Adaptors</I>. An adaptor is a class or a function that transforms one interface into a different one. The reason that adaptors don't appear in the Table of Contents is that no component is merely an adaptor, but always an adaptor and something else; <TT><A href="stack.html">stack</A></TT>, for example, is a container and an adaptor. Accordingly, <TT><A href="stack.html">stack</A></TT> appears in two different places in the Divided Index. There are several other components that appear in the Divided Index in more than one place. </P><P>The STL documentation classifies components in two ways.<OL>    <LI><i>Categories</i> are a classification by functionality.        The categories are:        <UL>            <LI>Container            <LI>Iterator            <LI>Algorithm            <LI>Function Object            <LI>Utility            <LI>Adaptor            <LI>Allocator.        </UL>    <LI><i>Component types</i> are a structural classification: one        based on what kind of C++ entity (if any) a component is.  The        component types are:        <UL>            <LI>Type (<i>i.e.</i> a <TT>struct</TT> or <TT>class</TT>)            <LI>Function            <LI>Concept (as defined in the                 <A HREF="stl_introduction.html">Introduction</A>).        </UL></OL></P><P>These two classification schemes are independent, and each of them applies to every STL component; <TT><A href="Vector.html">vector</A></TT>, for example, is a <I>type</I> whose category is <I>Containers</I>, and <B><A href="ForwardIterator.html">Forward Iterator</A></B> is a <I>concept</I> whose category is <I>Iterators</I>. </P><P>Both of these classification schemes appear at the top of every page that documents an STL component. The upper left corner identifies the the component's category as <I>Containers</I>,<I> Iterators</I>, <I>Algorithms</I>, <I>Function Objects</I>, <I>Utilities</I>, <I>Adaptors</I>, or <I>Allocators</I>, and the upper right corner identifies the component as a <I>type</I>, a <I>function</I>, or a <I>concept</I>. </P><H2>Using the STL documentation</H2><P>The STL is a <I>generic</I> library: almost every class and function is a template. Accordingly, one of the most important purposes of the STL documentation is to provide a clear description of which types may be used to instantiate those templates. As described in the <A HREF="stl_introduction.html">Introduction</A>, a <I>concept </I>is a generic set of requirements that a type must satisfy: a type is said to be a <I>model of</I> a concept if it satisfies all of that concept's requirements. </P><P>Concepts are used very heavily in the STL documentation, both because they directly express type requirements, and because they are a tool for organizing types conceptually. (For example, the fact that <TT><A href="ostream_iterator.html">ostream_iterator</A></TT>and <TT><A href="insert_iterator.html">insert_iterator</A></TT> are both models of <B><A href="OutputIterator.html">Output Iterator</A></B> is an important statement about what those two classes have in common.) Concepts are used for the documentation of both <I>types</I> and <I>functions</I>.</P><H3>The format of a <I>concept </I>page</H3><P>A page that documents a <I>concept</I> has the following sections. </P><UL>    <LI>    <B>Summary:</B> A description of the concept's purpose.    <LI>    <B>Refinement of:</B> A list of other concepts that this concept <I>refines</I>,     with links to those concepts.     <LI>    <B>Associated types:</B> A concept is a set of requirements on some     type. Frequently, however, some of those requirements involve some     other type. For example, one of the<B> <A href="UnaryFunction.html">Unary Function</A></B>     requirements is that a <B><A href="UnaryFunction.html">Unary Function</A></B> must have an <I>argument     type</I>; if <TT>F</TT> is a type that models <B><A href="UnaryFunction.html">Unary Function</A></B>     and <TT>f</TT> is an object of type <TT>F</TT>, then, in the     expression <TT>f(x)</TT>, <TT>x</TT> must be of <TT>F</TT>'s     argument type. If a concept does have any such associated types, then     they are defined in this section.    <LI>    <B>Notation</B>: The next three sections, <B>definitions</B>, <B>valid     expressions</B>, and <B>expression semantics</B>, present     expressions involving types that model the concept being defined. This     section defines the meaning of the variables and identifiers used in     those expressions.    <LI>    <B>Definitions</B>: Some concepts, such as <B><A href="LessThanComparable.html">LessThan Comparable</A></B>,     use specialized terminology. If a concept requires     any such terminology, it is defined in this section.    <LI>    <B>Valid Expressions</B>: A type that models a concept is required     to support certain operations. In most cases, it doesn't make sense to     describe this in terms of specific functions or member functions: it     doesn't make any difference, for example, whether a type that models     <B><A href="InputIterator.html">Input Iterator</A></B> uses a global function or a member function to     provide <TT>operator++</TT>. This section lists the expressions     that a type modeling this concept must support. It includes any     special requirements (if any) on the types of the expression's     operands, and the expression's return type (if any).     <LI>    <B>Expression Semantics:</B> The previous section, <B>valid     expressions</B>, lists which expressions involving a type must be     supported; it doesn't, however, define the meaning of those     expressions. This section does: it lists the semantics, preconditions,     and postconditions for the expressions defined in the previous section.     <LI>    <B>Complexity Guarantees</B>: In some cases, the run-time     complexity of certain operations is an important part of a concept's     requirements. For example, one of the most significant distinctions     between a <B><A href="BidirectionalIterator.html">Bidirectional Iterator</A></B> and a     <B><A href="RandomAccessIterator.html">Random Access Iterator</A></B> is that, for random access iterators,     expressions like <TT>p + n</TT> take constant time. Any such     requirements on run-time complexity are listed in this section.    <LI>    <B>Invariants:</B> Many concepts require that some property is     always true for objects of a type that models the concept being     defined. For example, <B><A href="LessThanComparable.html">LessThan Comparable</A></B> imposes the     requirement of <I>transitivity</I>: if <TT>x &lt; y</TT> and <TT>y     &lt; z</TT>, then <TT>x &lt; z</TT>. Some such properties are     &quot;axioms&quot; (that is, they are independent of any other     requirements) and some are &quot;theorems&quot; (that is, they follow     either from requirements in the <B>expression semantics</B> section     or from other requirements in the <B>invariants</B> section).     <LI>    <B>Models</B>: A list of examples of types that are models of this     concept. Note that this list is not intended to be complete: in most     cases a complete list would be impossible, because there are an     infinite number of types that could model the concept.    <LI>    <B>Notes</B>: Footnotes (if any) that are referred to by other     parts of the page.     <LI>    <B>See Also</B>: Links to other related pages.</UL><H3>The format of a <I>type </I>page</H3><P>A page that documents a <I>type</I> has the following sections. </P><UL>    <LI>    <B>Description</B>. A summary of the type's properties.    <LI>    <B>Example of use</B>: A code fragment involving the type.    <LI>    <B>Definition</B>: A link to the source code where the type is     defined.     <LI>    <B>Template parameters</B>: Almost all STL structs and classes are     templates. This section lists the name of each template parameter, its     purpose, and its default value (if any).    <LI>    <B>Model of</B>: A list of the concepts that this type is a model     of, and links to those concepts. Note that a type may be a model of     more than one concept: <TT><A href="Vector.html">vector</A></TT>, for example, is a model     of both <B><A href="RandomAccessContainer.html">Random Access Container</A></B> and     <B><A href="BackInsertionSequence.html">Back Insertion Sequence</A></B>. If a type is a model of two different concepts, that     simply means that it satisfies the requirements of both.    <LI>    <B>Type requirements</B>: The template parameters of a class     template usually must satisfy a set of requirements. Many of these can     simply be expressed by listing which concept a template parameter must     conform to, but some type requirements are slightly more complicated,     and involve a relationship between two different template parameters.     <LI>    <B>Public base classes</B>: If this class inherits from any other     classes, they are listed in this section.    <LI>    <B>Members</B>: A list of this type's nested types, member     functions, member variables, and associated non-member functions. In     most cases these members are simply listed, rather than defined: since     the type is a model of some concept, detailed definitions aren't     usually necessary. For example, <TT><A href="Vector.html">vector</A></TT> is a model of <B><A href="Container.html">Container</A></B>,     so the description of the member function <TT>begin()</TT> in the <B><A href="Container.html">Container</A></B>     page applies to <TT><A href="Vector.html">vector</A></TT>, and there is no need to     repeat it in the <TT><A href="Vector.html">vector</A></TT> page. Instead, the <B>Members</B>     section provides a very brief description of each member and a link to     whatever page defines that member more fully.    <LI>    <B>New Members:</B> A type might have some members that are not     part of the requirements of any of the concepts that it models. For     example, <A href="Vector.html">vector</A> has a member function called <TT>capacity()</TT>,     which is not part of the <B><A href="RandomAccessContainer.html">Random Access Container</A></B> or     <B><A href="BackInsertionSequence.html">Back Insertion Sequence</A></B> requirements. These members are defined in     the <B>New members</B> section.    <LI>    <B>Notes</B>: Footnotes (if any) that are referred to by other     parts of the page.     <LI>    <B>See Also</B>: Links to other related pages.</UL><H3>The format of a <I>function </I>page</H3><P>A page that documents a <I>function</I> has the following sections. </P><UL>    <LI>    <B>Prototype:</B> the function's declaration.     <LI>    <B>Description:</B> A summary of what the function does.    <LI>    <B>Definition</B>: A link to the source code where the function is     defined.     <LI>    <B>Requirements on types:</B> Most functions in the STL are function     templates. This section lists the requirements that must be satisfied     by the function's template parameters. Sometimes the requirements can     simply be expressed by listing which concept a template parameter must     conform to, but sometimes they are more complicated and involve a     relationship between two different template parameters. In the case of <TT><A href="find.html">find</A></TT>,     for example, the requirements are that the  parameter <TT>InputIterator</TT>     is a model of <B><A href="InputIterator.html">Input Iterator</A></B>, that the parameter <TT>EqualityComparable</TT>     is a model of <B><A href="EqualityComparable.html">Equality Comparable</A></B>, and that comparison     for equality is possible between objects of type <TT>EqualityComparable</TT>     and objects of <TT>InputIterator</TT>'s value types.     <LI>    <B>Preconditions:</B> Functions usually aren't guaranteed to yield     a well-defined result for any possible input, but only for valid input;     it is an error to call a function with invalid input. This section     describes the conditions for validity.     <LI>    <B>Complexity:</B> Guarantees on the function's run-time     complexity. For example, <TT><A href="find.html">find</A></TT>'s run-time complexity is     linear in the length of the input range.     <LI>    <B>Example of use:</B> A code fragment that illustrates how to use     the function.    <LI>    <B>Notes</B>: Footnotes (if any) that are referred to by other     parts of the page.     <LI>    <B>See Also</B>: Links to other related pages.</UL><!--start footer--> <HR SIZE="6"><A href="http://www.sgi.com/"><IMG SRC="surf.gif" HEIGHT="54" WIDTH="54"         ALT="[Silicon Surf]"></A><A HREF="index.html"><IMG SRC="stl_home.gif"         HEIGHT="54" WIDTH="54" ALT="[STL Home]"></A><BR><FONT SIZE="-2"><A href="http://www.sgi.com/Misc/sgi_info.html" TARGET="_top">Copyright &copy; 1999 Silicon Graphics, Inc.</A> All Rights Reserved.</FONT><FONT SIZE="-3"><a href="http://www.sgi.com/Misc/external.list.html" TARGET="_top">TrademarkInformation</A></FONT><P></BODY></HTML> 

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