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📄 destroy.html

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<HTML><!--  -- Copyright (c) 1996-1999  -- Silicon Graphics Computer Systems, Inc.  --  -- Permission to use, copy, modify, distribute and sell this software  -- and its documentation for any purpose is hereby granted without fee,  -- provided that the above copyright notice appears in all copies and  -- that both that copyright notice and this permission notice appear  -- in supporting documentation.  Silicon Graphics makes no  -- representations about the suitability of this software for any  -- purpose.  It is provided "as is" without express or implied warranty.  --  -- Copyright (c) 1994  -- Hewlett-Packard Company  --  -- Permission to use, copy, modify, distribute and sell this software  -- and its documentation for any purpose is hereby granted without fee,  -- provided that the above copyright notice appears in all copies and  -- that both that copyright notice and this permission notice appear  -- in supporting documentation.  Hewlett-Packard Company makes no  -- representations about the suitability of this software for any  -- purpose.  It is provided "as is" without express or implied warranty.  --  --><Head><Title>destroy</Title><!-- Generated by htmldoc --></HEAD><BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b" 	ALINK="#ff0000"> <IMG SRC="CorpID.gif"      ALT="SGI" HEIGHT="43" WIDTH="151"> <!--end header--><BR Clear><H1>destroy</H1><Table CellPadding=0 CellSpacing=0 width=100%><TR><TD Align=left><Img src = "allocators.gif" Alt=""   WIDTH = "194"  HEIGHT = "38" ></TD><TD Align=right><Img src = "function.gif" Alt=""   WIDTH = "194"  HEIGHT = "38" ></TD></TR><TR><TD Align=left VAlign=top><b>Category</b>: allocators</TD><TD Align=right VAlign=top><b>Component type</b>: function</TD></TR></Table><h3>Prototype</h3><tt>Destroy</tt> is an overloaded name; there are actually two <tt>destroy</tt>functions.<pre>template &lt;class T&gt; void destroy(T* pointer);template &lt;class <A href="ForwardIterator.html">ForwardIterator</A>&gt;void destroy(ForwardIterator first, ForwardIterator last);</pre>                   <h3>Description</h3>In C++, the operator <tt>delete</tt> destroys an object by calling itsdestructor, and then deallocates the memory where that object wasstored.  Occasionally, however, it is useful to separate those twooperations.  <A href="#1">[1]</A>  <tt>Destroy</tt> calls an object's destructor without deallocating the memory where the object was stored.<P>The first version of <tt>destroy</tt>destroys the object pointed to by <tt>pointer</tt> by calling the destructor <tt>T::~T()</tt>.  The memory pointed to by <tt>pointer</tt> is notdeallocated, and can be reused for some other object.<P>The second version of <tt>destroy</tt>destroys all of the objects in the range of elements <tt>[first, last)</tt>.It is equivalent to calling <tt>destroy(&amp;*i)</tt> for each iterator <tt>i</tt>in the range <tt>[first, last)</tt>.<h3>Definition</h3>Defined in the standard header <A href="memory">memory</A>, and in the nonstandardbackward-compatibility header <A href="algo.h">algo.h</A>.  The <tt>destroy</tt> algorithmsare no longer part of the C++ standard; they were present in early drafts,and they are retained in this implementation for backward compatibility.<h3>Requirements on types</h3>For the first version of <tt>destroy</tt>:<UL><LI><tt>T</tt>'s destructor, <tt>~T</tt>, is accessible.</UL>For the second version of <tt>destroy</tt>:<UL><LI><tt>ForwardIterator</tt> is a model of <A href="ForwardIterator.html">Forward Iterator</A>.<LI><tt>ForwardIterator</tt> is mutable.<LI><tt>ForwardIterator</tt>'s value type has an accessible destructor.</UL><h3>Preconditions</h3>For the first version of <tt>destroy</tt>:<UL><LI><tt>pointer</tt> points to a valid object of type <tt>T</tt>.</UL>For the second version of <tt>destroy</tt>:<UL><LI><tt>[first, last)</tt> is a valid range.<LI>Each iterator <tt>i</tt> in <tt>[first, last)</tt> points to a valid object.</UL><h3>Complexity</h3>The run-time complexity of the second version is linear: it calls the destructor exactly <tt>last - first</tt> times.<h3>Example</h3><pre>class Int {public:  Int(int x) : val(x) {}  int get() { return val; }private:  int val;};int main(){  Int A[] = { Int(1), Int(2), Int(3), Int(4) };  destroy(A, A + 4);  construct(A,     Int(10));  construct(A + 1, Int(11));  construct(A + 2, Int(12));  construct(A + 3,  Int(13));}</pre><h3>Notes</h3><P><A name="1">[1]</A>In particular, <tt>destroy</tt>, along with other low-level memory allocation primitives, is used to implement container classes.<h3>See also</h3><A href="Allocators.html">Allocators</A>, <tt><A href="construct.html">construct</A></tt>, <tt><A href="uninitialized_copy.html">uninitialized_copy</A></tt>, <tt><A href="uninitialized_fill.html">uninitialized_fill</A></tt>, <tt><A href="uninitialized_fill_n.html">uninitialized_fill_n</A></tt>,<tt><A href="raw_storage_iterator.html">raw_storage_iterator</A></tt><!--start footer--> <HR SIZE="6"><A href="http://www.sgi.com/"><IMG SRC="surf.gif" HEIGHT="54" WIDTH="54"         ALT="[Silicon Surf]"></A><A HREF="index.html"><IMG SRC="stl_home.gif"         HEIGHT="54" WIDTH="54" ALT="[STL Home]"></A><BR><FONT SIZE="-2"><A href="http://www.sgi.com/Misc/sgi_info.html" TARGET="_top">Copyright &copy; 1999 Silicon Graphics, Inc.</A> All Rights Reserved.</FONT><FONT SIZE="-3"><a href="http://www.sgi.com/Misc/external.list.html" TARGET="_top">TrademarkInformation</A></FONT><P></BODY></HTML> 

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