📄 serializepath.h
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#if !defined(AFX_SERIALIZEPATH_H__C7AE56E3_1B85_4EDB_911B_EF729D25DE52__INCLUDED_)
#define AFX_SERIALIZEPATH_H__C7AE56E3_1B85_4EDB_911B_EF729D25DE52__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SerializePath.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSerializePath frame
class CSerializePath : public CObject
{
// Construction
public:
DECLARE_SERIAL(CSerializePath);
CSerializePath();
// Attributes
public:
long PointCount;
long nLatitude;
long nLongitude;
int nSpeed;
short nCourse;
CString m_strStatus;
// Operations
public:
virtual void Serialize(CArchive& ar);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSerializePath)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSerializePath();
// Generated message map functions
//{{AFX_MSG(CSerializePath)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERIALIZEPATH_H__C7AE56E3_1B85_4EDB_911B_EF729D25DE52__INCLUDED_)
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