📄 main.c
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#include <io.h>
#include <interrupt.h>
#include <delay.h>
#include <pgmspace.h>
#include <stdlib.h>
#define LCD_DC_SET PORTB |= (1 << PB3)
#define LCD_DC_CLR PORTB &= ~(1 << PB3)
#define LCD_CE_SET PORTB |= (1 << PB4)
#define LCD_CE_CLR PORTB &= ~(1 << PB4)
#define LCD_RST_SET PORTB |= (1 << PB6)
#define LCD_RST_CLR PORTB &= ~(1 << PB6)
#define HANZIKU_MAX 4
#define GAME_FIELD_HEIGHT 12
#define GAME_FIELD_WIDTH 21
#define SNAKE_GROUND 0
#define SNAKE_UP 1
#define SNAKE_RIGHT 2
#define SNAKE_DOWN 3
#define SNAKE_LEFT 4
#define SNAKE_FOOD 255
#define KEY_UP (PIND & (1 << PD3))
#define KEY_DOWN (PIND & (1 << PD4))
#define KEY_LEFT (PIND & (1 << PD5))
#define KEY_RIGHT (PIND & (1 << PD6))
typedef struct HanziStruct //汉字结构体
{
uint8_t data[24];
uint8_t hanzi[2];
}HANZI_STRUCT;
typedef struct SnakeBody //蛇身结构体
{
uint8_t x;
uint8_t y;
}SNAKE_BODY;
uint8_t cDisplayRam[6][84] = {0}; //显示缓存
uint8_t cGameField[GAME_FIELD_HEIGHT][GAME_FIELD_WIDTH] = {0}; //游戏地图
SNAKE_BODY SnakeHead = {0}; //蛇头
SNAKE_BODY SnakeTail = {0}; //蛇尾
uint8_t cKeyCode = 0;
uint8_t cSnakeHeadDir;
uint16_t cFoodCnt = 0; //食物计数器
volatile uint16_t cTimerCnt = 0;
volatile uint8_t cSnakeMoveFlag = 0;
uint8_t cSnakeEatFoodFlag = 0;
const uint8_t cBmpCode[504] PROGMEM =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xC0,0xE0,0xF0,0xF8,0xB8,0xB8,0xF8,
0xF0,0xE0,0x80,0x80,0x80,0x80,0x00,0xE0,0xF0,0x98,0x08,0x08,0xB8,0xB0,0x80,0x80,
0x80,0x00,0xF8,0xF8,0xF8,0xC0,0x00,0xF8,0xF8,0x00,0x80,0x80,0x00,0x00,0xE0,0xF8,
0xF8,0xF8,0x00,0x80,0x80,0x80,0x00,0xF8,0xF8,0x80,0xC0,0xF0,0x38,0x88,0x80,0x80,
0x00,0xF8,0xF8,0x08,0x08,0x08,0x08,0x00,0x80,0x00,0x00,0x00,0x80,0xC0,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x07,0x0F,0x1F,0x3F,
0x7F,0x77,0x77,0x7F,0x3F,0x1F,0x07,0x07,0x07,0x07,0x17,0x76,0x65,0x45,0x43,0x7E,
0x3E,0x01,0x0F,0x0F,0x07,0x78,0x7F,0x07,0x03,0x1F,0x7C,0x7F,0x07,0x08,0x0F,0x67,
0x78,0x1F,0x07,0x04,0x07,0x7F,0x7C,0x03,0x0F,0x07,0x78,0x7F,0x07,0x03,0x0F,0x7F,
0x70,0x0F,0x0F,0x07,0x78,0x7F,0x47,0x41,0x41,0x41,0x01,0x00,0x0F,0x07,0x03,0x03,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
const uint8_t Ascii[][5] PROGMEM =
{
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // sp
{ 0x00, 0x00, 0x2f, 0x00, 0x00 }, // !
{ 0x00, 0x07, 0x00, 0x07, 0x00 }, // "
{ 0x14, 0x7f, 0x14, 0x7f, 0x14 }, // #
{ 0x24, 0x2a, 0x7f, 0x2a, 0x12 }, // $
{ 0xc4, 0xc8, 0x10, 0x26, 0x46 }, // %
{ 0x36, 0x49, 0x55, 0x22, 0x50 }, // &
{ 0x00, 0x05, 0x03, 0x00, 0x00 }, // '
{ 0x00, 0x1c, 0x22, 0x41, 0x00 }, // (
{ 0x00, 0x41, 0x22, 0x1c, 0x00 }, // )
{ 0x14, 0x08, 0x3E, 0x08, 0x14 }, // *
{ 0x08, 0x08, 0x3E, 0x08, 0x08 }, // +
{ 0x00, 0x00, 0x50, 0x30, 0x00 }, // ,
{ 0x10, 0x10, 0x10, 0x10, 0x10 }, // -
{ 0x00, 0x60, 0x60, 0x00, 0x00 }, // .
{ 0x20, 0x10, 0x08, 0x04, 0x02 }, // /
{ 0x3E, 0x51, 0x49, 0x45, 0x3E }, // 0
{ 0x00, 0x42, 0x7F, 0x40, 0x00 }, // 1
{ 0x42, 0x61, 0x51, 0x49, 0x46 }, // 2
{ 0x21, 0x41, 0x45, 0x4B, 0x31 }, // 3
{ 0x18, 0x14, 0x12, 0x7F, 0x10 }, // 4
{ 0x27, 0x45, 0x45, 0x45, 0x39 }, // 5
{ 0x3C, 0x4A, 0x49, 0x49, 0x30 }, // 6
{ 0x01, 0x71, 0x09, 0x05, 0x03 }, // 7
{ 0x36, 0x49, 0x49, 0x49, 0x36 }, // 8
{ 0x06, 0x49, 0x49, 0x29, 0x1E }, // 9
{ 0x00, 0x36, 0x36, 0x00, 0x00 }, // :
{ 0x00, 0x56, 0x36, 0x00, 0x00 }, // ;
{ 0x08, 0x14, 0x22, 0x41, 0x00 }, // <
{ 0x14, 0x14, 0x14, 0x14, 0x14 }, // =
{ 0x00, 0x41, 0x22, 0x14, 0x08 }, // >
{ 0x02, 0x01, 0x51, 0x09, 0x06 }, // ?
{ 0x32, 0x49, 0x59, 0x51, 0x3E }, // @
{ 0x7E, 0x11, 0x11, 0x11, 0x7E }, // A
{ 0x7F, 0x49, 0x49, 0x49, 0x36 }, // B
{ 0x3E, 0x41, 0x41, 0x41, 0x22 }, // C
{ 0x7F, 0x41, 0x41, 0x22, 0x1C }, // D
{ 0x7F, 0x49, 0x49, 0x49, 0x41 }, // E
{ 0x7F, 0x09, 0x09, 0x09, 0x01 }, // F
{ 0x3E, 0x41, 0x49, 0x49, 0x7A }, // G
{ 0x7F, 0x08, 0x08, 0x08, 0x7F }, // H
{ 0x00, 0x41, 0x7F, 0x41, 0x00 }, // I
{ 0x20, 0x40, 0x41, 0x3F, 0x01 }, // J
{ 0x7F, 0x08, 0x14, 0x22, 0x41 }, // K
{ 0x7F, 0x40, 0x40, 0x40, 0x40 }, // L
{ 0x7F, 0x02, 0x0C, 0x02, 0x7F }, // M
{ 0x7F, 0x04, 0x08, 0x10, 0x7F }, // N
{ 0x3E, 0x41, 0x41, 0x41, 0x3E }, // O
{ 0x7F, 0x09, 0x09, 0x09, 0x06 }, // P
{ 0x3E, 0x41, 0x51, 0x21, 0x5E }, // Q
{ 0x7F, 0x09, 0x19, 0x29, 0x46 }, // R
{ 0x46, 0x49, 0x49, 0x49, 0x31 }, // S
{ 0x01, 0x01, 0x7F, 0x01, 0x01 }, // T
{ 0x3F, 0x40, 0x40, 0x40, 0x3F }, // U
{ 0x1F, 0x20, 0x40, 0x20, 0x1F }, // V
{ 0x3F, 0x40, 0x38, 0x40, 0x3F }, // W
{ 0x63, 0x14, 0x08, 0x14, 0x63 }, // X
{ 0x07, 0x08, 0x70, 0x08, 0x07 }, // Y
{ 0x61, 0x51, 0x49, 0x45, 0x43 }, // Z
{ 0x00, 0x7F, 0x41, 0x41, 0x00 }, // [
{ 0x55, 0x2A, 0x55, 0x2A, 0x55 }, // 55
{ 0x00, 0x41, 0x41, 0x7F, 0x00 }, // ]
{ 0x04, 0x02, 0x01, 0x02, 0x04 }, // ^
{ 0x40, 0x40, 0x40, 0x40, 0x40 }, // _
{ 0x00, 0x01, 0x02, 0x04, 0x00 }, // '
{ 0x20, 0x54, 0x54, 0x54, 0x78 }, // a
{ 0x7F, 0x48, 0x44, 0x44, 0x38 }, // b
{ 0x38, 0x44, 0x44, 0x44, 0x20 }, // c
{ 0x38, 0x44, 0x44, 0x48, 0x7F }, // d
{ 0x38, 0x54, 0x54, 0x54, 0x18 }, // e
{ 0x08, 0x7E, 0x09, 0x01, 0x02 }, // f
{ 0x0C, 0x52, 0x52, 0x52, 0x3E }, // g
{ 0x7F, 0x08, 0x04, 0x04, 0x78 }, // h
{ 0x00, 0x44, 0x7D, 0x40, 0x00 }, // i
{ 0x20, 0x40, 0x44, 0x3D, 0x00 }, // j
{ 0x7F, 0x10, 0x28, 0x44, 0x00 }, // k
{ 0x00, 0x41, 0x7F, 0x40, 0x00 }, // l
{ 0x7C, 0x04, 0x18, 0x04, 0x78 }, // m
{ 0x7C, 0x08, 0x04, 0x04, 0x78 }, // n
{ 0x38, 0x44, 0x44, 0x44, 0x38 }, // o
{ 0x7C, 0x14, 0x14, 0x14, 0x08 }, // p
{ 0x08, 0x14, 0x14, 0x18, 0x7C }, // q
{ 0x7C, 0x08, 0x04, 0x04, 0x08 }, // r
{ 0x48, 0x54, 0x54, 0x54, 0x20 }, // s
{ 0x04, 0x3F, 0x44, 0x40, 0x20 }, // t
{ 0x3C, 0x40, 0x40, 0x20, 0x7C }, // u
{ 0x1C, 0x20, 0x40, 0x20, 0x1C }, // v
{ 0x3C, 0x40, 0x30, 0x40, 0x3C }, // w
{ 0x44, 0x28, 0x10, 0x28, 0x44 }, // x
{ 0x0C, 0x50, 0x50, 0x50, 0x3C }, // y
{ 0x44, 0x64, 0x54, 0x4C, 0x44 }, // z
{ 0x18, 0x3C, 0x3C, 0x7F, 0xFF }, // {
{ 0xFF, 0x00, 0x00, 0x00, 0x00 }, // |
{ 0xFF, 0xFF, 0x7E, 0x3C, 0x18 }, // }
};
const HANZI_STRUCT Hanziku[HANZIKU_MAX] PROGMEM =
{
0x19,0xE2,0x14,0x42,0xF2,0x2E,0x72,0x8F,
0xAA,0x7A,0x02,0x00,0x01,0x07,0x00,0x00,
0x07,0x04,0x04,0x02,0x01,0x02,0x04,0x00, "液",
/* (12 X 12 , 宋体 )*/
0x00,0xC0,0x40,0x5F,0xD5,0x15,0xD5,0x55,
0x5F,0x40,0xC0,0x00,0x00,0x07,0x05,0x05,
0x07,0x00,0x07,0x05,0x05,0x05,0x07,0x00, "晶",
/* (12 X 12 , 宋体 )*/
0x21,0x3D,0x21,0x3F,0xE0,0x00,0xFF,0x89,
0x51,0x71,0x8D,0x00,0x01,0x05,0x05,0x06,
0x01,0x00,0x07,0x04,0x04,0x04,0x05,0x00, "驱",
/* (12 X 12 , 宋体 )*/
0x92,0x52,0x32,0x52,0x92,0x10,0x08,0xFF,
0x08,0x08,0xF8,0x00,0x03,0x01,0x01,0x01,
0x05,0x02,0x01,0x04,0x04,0x06,0x01,0x00, "动",
};
uint8_t Ziku_FindHanzi(uint8_t *pcBuff)
{
HANZI_STRUCT *pcHanziku;
uint8_t i;
pcHanziku = Hanziku;
for(i = 0; i < HANZIKU_MAX ; i++)
{
if(pgm_read_byte(pcHanziku->hanzi) == pcBuff[0] &&
pgm_read_byte(pcHanziku->hanzi + 1) == pcBuff[1])
{
return i;
}
else
{
pcHanziku++;
}
}
return 0;
}
/*************************************************************************
*名称: DelayMS
*功能: 延时nms
*参数: 无
*返回: 无
*************************************************************************/
void Delay_MS(uint16_t dMS)
{
while(dMS--)
{
_delay_loop_2(2000); // 延时1ms(粗略)
}
}
/*************************************************************************
*名称: void Port_Init(void)
*功能: 端口初始化
*参数: 无
*返回: 无
*************************************************************************/
void Port_Init(void)
{
//PORTB |= (1 << PB3) | (1 << PB4) |(1 << PB5) | (1 << PB6) | (1 << PB7);
DDRB |= (1 << PB3) | (1 << PB4) |(1 << PB5) | (1 << PB6) | (1 << PB7);
PORTD |= (1 << PD3) | (1 << PD4) | (1 << PD5) | (1 << PD6);
}
/*************************************************************************
*名称: SPI_MasterInit
*功能: SPI主机模式初始化
*参数: 无
*返回: 无
*************************************************************************/
void SPI_MasterInit(void)
{
SPCR |= (1 << SPE) | (1 << MSTR);
//使能SPI 主机模式,设置时钟速率为fck/2
SPSR |= _BV(SPI2X); //倍速
}
/*************************************************************************
*名称: void SPI_MasterTransmit(uint8_t cData)
*功能: SPI主机模式传送数据
*参数: cData 要传输的字节数据
*返回: SPI接收值
*************************************************************************/
uint8_t SPI_MasterTransmit(unsigned char cByte)
{
SPDR = cByte; //* 启动数据传输
while(!(SPSR & (1<<SPIF)));//等待传输结束
return SPDR; //返回SPI接收的数据
}
/*************************************************************************
*名称: LCD_WriteByte
*功能: 往LCD写一字节数据
*参数: cByte 写入数据,cCommand 0指令,1数据
*返回: 无
*************************************************************************/
void LCD_WriteByte(uint8_t cByte,uint8_t cCommand)
{
LCD_CE_CLR;
if(cCommand == 0)
{
LCD_DC_CLR;
}
else
{
LCD_DC_SET;
}
SPI_MasterTransmit(cByte);
LCD_CE_SET;
}
/*************************************************************************
*名称: LCD_Clear
*功能: LCD清屏
*参数: 无
*返回: 无
*************************************************************************/
void LCD_Clear(void)
{
uint16_t i;
LCD_WriteByte(0x80, 0);
LCD_WriteByte(0x40, 0);
LCD_WriteByte(0x80, 0);
for (i=0; i<504; i++)
{
LCD_WriteByte(0x00, 1);
}
}
/*************************************************************************
*名称: LCD_Init
*功能: LCD初始化
*参数: 无
*返回: 无
*************************************************************************/
void LCD_Init(void)
{
LCD_RST_CLR;
asm("nop"::);
asm("nop"::);
//Delay_MS(1);
LCD_RST_SET;
LCD_CE_CLR;
asm("nop"::);
asm("nop"::);
//Delay_MS(1);
LCD_CE_SET;
asm("nop"::);
asm("nop"::);
//Delay_MS(1);
LCD_WriteByte(0x21, 0); // 使用扩展命令设置LCD模式
LCD_WriteByte(0xc8, 0); // 设置偏置电压
LCD_WriteByte(0x06, 0); // 温度校正
LCD_WriteByte(0x13, 0); // 1:48
LCD_WriteByte(0x20, 0); // 使用基本命令
LCD_Clear();
LCD_WriteByte(0x0C, 0); // 设定显示模式,正常显示
LCD_CE_CLR;
}
/*************************************************************************
*名称: LCD_PutChar
*功能: LCD输出一字符
*参数: x 列0-83, 行0-5, cData输出字符
*返回: 无
*************************************************************************/
void LCD_PutChar(uint8_t x, uint8_t y, uint8_t cData)
{
uint8_t *pcData;
uint8_t i;
x |= 0x80;
y |= 0x40;
pcData = &Ascii;
pcData += (cData - 32) * 5; //获取显示数据的位置
LCD_WriteByte(x, 0);
LCD_WriteByte(y, 0);
for(i = 0; i < 5; i++)
{
LCD_WriteByte(pgm_read_byte(pcData++), 1);
}
}
/*************************************************************************
*名称: LCD_PutChar
*功能: LCD输出字符串
*参数: x 列0-83, 行0-5, pcBuff输出字符
*返回: 无
*************************************************************************/
void LCD_PutString(uint8_t x, uint8_t y, uint8_t *pcBuff)
{
while(*pcBuff)
{
LCD_PutChar(x, y, *pcBuff++);
x +=5;
}
}
/************************************************************************
*函数: LCD_PutHanzi
*功能: 显示一个12*12汉字
*参数: x列地址(0-7), y行地址(0-3),pcBuff要显示的汉字
*返回: 无
************************************************************************/
void LCD_PutHanzi(uint8_t x, uint8_t y, uint8_t *pcBuff)
{
uint8_t i;
uint8_t j;
HANZI_STRUCT *pcHanzi;
uint8_t *pcData;
pcHanzi = &Hanziku;
pcHanzi += Ziku_FindHanzi(pcBuff);
pcData = pcHanzi->data;
x = 0x80 + x * 12;
switch(y)
{
case 0:
{
y = 0x40;
break;
}
case 1:
{
y = 0x42;
break;
}
case 2:
{
y = 0x44;
break;
}
default: y = 0x40;
}
LCD_WriteByte(x, 0);
LCD_WriteByte(y, 0);
for(i = 0; i < 2; i++)
{
for(j = 0; j < 12; j++)
{
LCD_WriteByte(pgm_read_byte(pcData++), 1);
}
y++; //写汉字下半部分
LCD_WriteByte(x, 0);
LCD_WriteByte(y, 0);
}
}
/************************************************************************
*函数: LCD_PutHanziString
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