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📄 drivecarview.cpp

📁 关于 dirve car 的VC 部分源码
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// drivecarView.cpp : implementation of the CDrivecarView class
//

#include "stdafx.h"
#include "drivecar.h"

#include "drivecarDoc.h"
#include "drivecarView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView

IMPLEMENT_DYNCREATE(CDrivecarView, CView)

BEGIN_MESSAGE_MAP(CDrivecarView, CView)
	//{{AFX_MSG_MAP(CDrivecarView)
	ON_WM_PAINT()
	ON_WM_TIMER()
	ON_COMMAND(ID_BEGIN, OnBegin)
	ON_WM_KEYDOWN()
	ON_COMMAND(ID_RESET, OnReset)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView construction/destruction

CDrivecarView::CDrivecarView()
{
	// TODO: add construction code here
	m_rect=CRect(160,350,180,370);
	m_MeInfo=CRect(250,200,450,280);
	m_YouInfo=CRect(280,250,450,330);
}

CDrivecarView::~CDrivecarView()
{
}

BOOL CDrivecarView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView drawing

void CDrivecarView::OnDraw(CDC* pDC)
{
	CDrivecarDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView printing

BOOL CDrivecarView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CDrivecarView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CDrivecarView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView diagnostics

#ifdef _DEBUG
void CDrivecarView::AssertValid() const
{
	CView::AssertValid();
}

void CDrivecarView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CDrivecarDoc* CDrivecarView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CDrivecarDoc)));
	return (CDrivecarDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CDrivecarView message handlers

void CDrivecarView::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	CBrush pbrushNew,*pbrushOld;
	pbrushNew.CreateHatchBrush(HS_DIAGCROSS,RGB(0,0,255));
	pbrushOld=dc.SelectObject(&pbrushNew);
	dc.Rectangle(100,100,600,400);
	dc.SelectObject(pbrushOld);
	dc.Rectangle(140,140,560,360);
	CDC MemDC;
	MemDC.CreateCompatibleDC(NULL);
	CRect rect;
	GetClientRect(&rect);
	m_You.ShowYou(&dc,&MemDC,rect);
	m_Me.ShowMe(&dc,&MemDC,rect);
	CString s;
	s.Format("我方所走圈数:%d",m_Me.m_MLoop);
	dc.TextOut(m_MeInfo.left,m_MeInfo.top,s);
	s.Format("对方所走圈数:%d",m_You.m_YLoop);
	dc.TextOut(m_YouInfo.left,m_YouInfo.top,s);
	// Do not call CView::OnPaint() for painting messages
}

void CDrivecarView::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	InvalidateRect(m_You.GetYou());
	if(!CatchUp(m_Me.GetMe(),m_You.GetYou()))
	m_You.ChangePos();
	else 
	{
		if(m_Me.m_MLoop==m_You.m_YLoop)
		KillTimer(1);
		MessageBox("I have caught you!");
	}
	InvalidateRect(m_You.GetYou(),false);
	if(m_rect.PtInRect(m_You.m_pointYou))
	{
		InvalidateRect(m_YouInfo);
		m_You.m_YLoop++;
		InvalidateRect(m_YouInfo);
	}
	CView::OnTimer(nIDEvent);
}

void CDrivecarView::OnBegin() 
{
	// TODO: Add your command handler code here
	SetTimer(1,100,NULL);
}

void CDrivecarView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
	// TODO: Add your message handler code here and/or call default
	if(nChar==VK_LEFT)
	{
		InvalidateRect(m_Me.GetMe());
		m_Me.ChangePos(0);
		InvalidateRect(m_Me.GetMe(),FALSE);
	}
	else if(nChar==VK_RIGHT)
	{
		InvalidateRect(m_Me.GetMe());
		m_Me.ChangePos(1);
		InvalidateRect(m_Me.GetMe(),FALSE);
	}
	else if(nChar==VK_UP)
	{
		InvalidateRect(m_Me.GetMe());
		m_Me.ChangePos(2);
		InvalidateRect(m_Me.GetMe(),FALSE);
	}
	else if(nChar==VK_DOWN)
	{
		InvalidateRect(m_Me.GetMe());
		m_Me.ChangePos(3);
		InvalidateRect(m_Me.GetMe(),FALSE);
	}
	if(m_rect.PtInRect(m_Me.m_pointMe))
	{
		InvalidateRect(m_MeInfo);
		m_Me.m_MLoop++;
		InvalidateRect(m_MeInfo);
	}
	CView::OnKeyDown(nChar, nRepCnt, nFlags);
}

BOOL CDrivecarView::CatchUp(CRect &body1,CRect &body2)
{
	return body1.PtInRect(body2.TopLeft());
}

void CDrivecarView::OnReset() 
{
	// TODO: Add your command handler code here
	KillTimer(1);
	m_Me.Reset();
	m_You.Reset();
	Invalidate();
}

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