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📄 wm_getwindowrect.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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/*
*********************************************************************************************************
*   											 uC/GUI
*   					 Universal graphic software for embedded applications
*
*   					(c) Copyright 2002, Micrium Inc., Weston, FL
*   					(c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*   		   礐/GUI is protected by international copyright laws. Knowledge of the
*   		   source code may not be used to write a similar product. This file may
*   		   only be used in accordance with a license and should not be redistributed
*   		   in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File		: WM_GetWindowRect.C
Purpose 	: Windows manager, submodule
----------------------------------------------------------------------
*/

#include "GUI_Protected.h"
#include "WM_Intern.h"

#if GUI_WINSUPPORT    /* If 0, WM will not generate any code */
#include "GUIDebug.h"
#define WM_DEBUG_LEVEL 1

/*********************************************************************
*
*   	Public code
*
**********************************************************************
*/
/*********************************************************************
*
*   	WM_GetWindowRect
*
* Returns the window rect in screen (desktop) coordinates.
*/
void WM_GetWindowRect(GUI_RECT *pRect)
{
	WM_HWIN hWin;
	WM_LOCK();
	if (pRect)
	{
		WM_Obj* pWin;
#if WM_SUPPORT_TRANSPARENCY
		hWin = WM__hATransWindow ? WM__hATransWindow : GUI_Context.hAWin;
#else
		hWin = GUI_Context.hAWin;
#endif
		pWin = WM_HANDLE2PTR(hWin);
		*pRect = pWin->Rect;
	}
	WM_UNLOCK();
}

/*********************************************************************
*
*   	WM_GetWindowRectEx
*/
void WM_GetWindowRectEx(WM_HWIN hWin, GUI_RECT *pRect)
{
	if (hWin && pRect)
	{
		WM_Obj * pWin;
		WM_LOCK();
		pWin = WM_HANDLE2PTR(hWin);
		if (pWin)
		{
			*pRect = pWin->Rect;
		}
		WM_UNLOCK();
	}
}

#else
void WM_GetWindowRect(void)
{
} /* avoid empty object files */
#endif   /* GUI_WINSUPPORT */

/*************************** End of file ****************************/

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