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📄 wm.c

📁 MCB2300_ucgui_LCD320240.rar LPC2368的uc/gui的移植
💻 C
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*/
void WM__DetachWindow(WM_HWIN hWin)
{
	WM_Obj* pWin;
	WM_HWIN hParent;
	pWin = WM_H2P(hWin);
	hParent = pWin->hParent;
	if (hParent)
	{
		WM__RemoveWindowFromList(hWin);
		/* Clear area used by this window */
		WM_InvalidateArea(&pWin->Rect);
		pWin->hParent = 0;
	}
}


/*********************************************************************
*
*   	_DeleteAllChildren
*/
static void _DeleteAllChildren(WM_HWIN hChild)
{
	while (hChild)
	{
		WM_Obj* pChild = WM_H2P(hChild);
		WM_HWIN hNext = pChild->hNext;
		WM_DeleteWindow(hChild);
		hChild = hNext;
	}
}

/*********************************************************************
*
*   		  Module internal routines
*
**********************************************************************
*/
/*********************************************************************
*
*   	WM__Client2Screen
*/
void WM__Client2Screen(const WM_Obj *pWin, GUI_RECT *pRect)
{
	GUI_MoveRect(pRect, pWin->Rect.x0, pWin->Rect.y0);
}

/*********************************************************************
*
*   	WM__IsWindow
*/
int WM__IsWindow(WM_HWIN hWin)
{
	WM_HWIN iWin;
	for (iWin = WM__FirstWin; iWin; iWin = WM_H2P(iWin)->hNextLin)
	{
		if (iWin == hWin)
		{
			return 1;
		}
	}
	return 0;
}

/*********************************************************************
*
*   	  WM__InvalidateAreaBelow

  Params: pRect  Rectangle in Absolute coordinates
*/
void WM__InvalidateAreaBelow(const GUI_RECT *pRect, WM_HWIN StopWin)
{
	GUI_USE_PARA(StopWin);
	WM_InvalidateArea(pRect);      /* Can be optimized to spare windows above */
}

/*********************************************************************
*
*   	WM_RemoveFromLinList
*/
void WM__RemoveFromLinList(WM_HWIN hWin)
{
	WM_Obj* piWin;
	WM_HWIN hiWin;
	WM_HWIN hNext;
	for (hiWin = WM__FirstWin; hiWin;)
	{
		piWin = WM_H2P(hiWin);
		hNext = piWin->hNextLin;
		if (hNext == hWin)
		{
			piWin->hNextLin = WM_H2P(hWin)->hNextLin;
			break;
		}
		hiWin = hNext;
	}
}

/*********************************************************************
*
*   	_AddToLinList
*/
static void _AddToLinList(WM_HWIN hNew)
{
	WM_Obj* pFirst;
	WM_Obj* pNew;
	if (WM__FirstWin)
	{
		pFirst = WM_H2P(WM__FirstWin);
		pNew = WM_H2P(hNew);
		pNew->hNextLin = pFirst->hNextLin;
		pFirst->hNextLin = hNew;
	}
	else
	{
		WM__FirstWin = hNew;
	}
}

/*********************************************************************
*
*   	WM__RectIsNZ
*
   Check if the rectangle has some content (is non-zero)
   Returns 0 if the Rectangle has no content, else 1.
*/
int WM__RectIsNZ(const GUI_RECT *pr)
{
	if (pr->x0 > pr->x1)
	{
		return 0;
	}
	if (pr->y0 > pr->y1)
	{
		return 0;
	}
	return 1;
}

/*********************************************************************
*
*   	 _Findy1
*
*/
static void _Findy1(WM_HWIN iWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
	WM_Obj* pWin;
	for (; iWin; iWin = pWin->hNext)
	{
		int Status = (pWin = WM_H2P(iWin))->Status;
		/* Check if this window affects us at all */	
		if (Status & WM_SF_ISVIS)
		{
			GUI_RECT rWinClipped;   			/* Window rect, clipped to part inside of ancestors */
			if (pParentRect)
			{
				GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
			}
			else
			{
				rWinClipped = pWin->Rect;
			}
			/* Check if this window affects us at all */	
			if (GUI_RectsIntersect(pRect, &rWinClipped))
			{
				if ((Status & WM_SF_HASTRANS) == 0)
				{
					if (pWin->Rect.y0 > pRect->y0)
					{
						ASSIGN_IF_LESS(pRect->y1, rWinClipped.y0 - 1);  	/* Check upper border of window */
					}
					else
					{
						ASSIGN_IF_LESS(pRect->y1, rWinClipped.y1);  	  /* Check lower border of window */
					}
				}
				else
				{
					/* Check all children*/ 
					WM_HWIN hChild;
					WM_Obj* pChild;
					for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
					{
						pChild = WM_H2P(hChild);
						_Findy1(hChild, pRect, &rWinClipped);
					}
				}
			}
		}
	}
}

/*********************************************************************
*
*   	 _Findx0
*/
static int _Findx0(WM_HWIN hWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
	WM_Obj* pWin;
	int r = 0;
	for (; hWin; hWin = pWin->hNext)
	{
		int Status = (pWin = WM_H2P(hWin))->Status;
		if (Status & WM_SF_ISVIS)
		{
			/* If window is not visible, it can be safely ignored */
			GUI_RECT rWinClipped;   			/* Window rect, clipped to part inside of ancestors */
			if (pParentRect)
			{
				GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
			}
			else
			{
				rWinClipped = pWin->Rect;
			}
			/* Check if this window affects us at all */	
			if (GUI_RectsIntersect(pRect, &rWinClipped))
			{
				if ((Status & WM_SF_HASTRANS) == 0)
				{
					pRect->x0 = rWinClipped.x1 + 1;
					r = 1;
				}
				else
				{
					/* Check all children */
					WM_HWIN hChild;
					WM_Obj* pChild;
					for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
					{
						pChild = WM_H2P(hChild);
						if (_Findx0(hChild, pRect, &rWinClipped))
						{
							r = 1;
						}
					}
				}
			}
		}
	}
	return r;
}

/*********************************************************************
*
*   	 _Findx1
*/
static void _Findx1(WM_HWIN hWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
	WM_Obj* pWin;
	for (; hWin; hWin = pWin->hNext)
	{
		int Status = (pWin = WM_H2P(hWin))->Status;
		if (Status & WM_SF_ISVIS)
		{
			/* If window is not visible, it can be safely ignored */
			GUI_RECT rWinClipped;   			/* Window rect, clipped to part inside of ancestors */
			if (pParentRect)
			{
				GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
			}
			else
			{
				rWinClipped = pWin->Rect;
			}
			/* Check if this window affects us at all */	
			if (GUI_RectsIntersect(pRect, &rWinClipped))
			{
				if ((Status & WM_SF_HASTRANS) == 0)
				{
					pRect->x1 = rWinClipped.x0 - 1;
				}
				else
				{
					/* Check all children */
					WM_HWIN hChild;
					WM_Obj* pChild;
					for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
					{
						pChild = WM_H2P(hChild);
						_Findx1(hChild, pRect, &rWinClipped);
					}
				}
			}
		}
	}
}

/*********************************************************************
*
*   	Sending messages
*
**********************************************************************
*/
/*********************************************************************
*
*   	WM_SendMessage
*/
void WM_SendMessage(WM_HWIN hWin, WM_MESSAGE *pMsg)
{
	if (hWin)
	{
		WM_Obj* pWin;
		WM_LOCK();
		pWin = WM_H2P(hWin);
		if (pWin->cb != NULL)
		{
			pMsg->hWin = hWin;
			(*pWin->cb) (pMsg);
		}
		WM_UNLOCK();
	}
}

/*********************************************************************
*
*   	WM__SendMsgNoData
*/
void WM__SendMsgNoData(WM_HWIN hWin, U8 MsgId)
{
	WM_MESSAGE Msg;
	Msg.hWin = hWin;
	Msg.MsgId = MsgId;
	WM_SendMessage(hWin, &Msg);
}

/*********************************************************************
*
*   	WM__GetClientRectWin
*
  Get client rectangle in windows coordinates. This means that the
  upper left corner is always at (0,0). 
*/
void WM__GetClientRectWin(const WM_Obj *pWin, GUI_RECT *pRect)
{
	pRect->x0 = pRect->y0 = 0;
	pRect->x1 = pWin->Rect.x1 - pWin->Rect.x0;
	pRect->y1 = pWin->Rect.y1 - pWin->Rect.y0;
}

/*********************************************************************
*
*   	WM__GetInvalidRectAbs
*/
static void WM__GetInvalidRectAbs(WM_Obj *pWin, GUI_RECT *pRect)
{
	*pRect = pWin->InvalidRect;
}

/*********************************************************************
*
*   	Invalidation functions
*
**********************************************************************
*/
/*********************************************************************
*
*   	WM_InvalidateRect
*
*  Invalidate a section of the window. The optional rectangle
*  contains client coordinates, which are independent of the
*  position of the window on the logical desktop area.
*/
void WM_InvalidateRect(WM_HWIN hWin, const GUI_RECT *pRect)
{
	GUI_RECT r;
	WM_Obj* pWin;
	int Status;
	if (hWin)
	{
		WM_LOCK();
		pWin = WM_H2P(hWin);
		Status = pWin->Status;
		if (Status & WM_SF_ISVIS)
		{
			r = pWin->Rect;
			if (pRect)
			{
				GUI_RECT rPara;
				rPara = *pRect;
				WM__Client2Screen(pWin, &rPara);
				GUI__IntersectRect(&r, &rPara);
			}
			if (WM__ClipAtParentBorders(&r, hWin))
			{
				/* Optimization that saves invalidation if window area is not visible ... Not required */
				if ((Status & (WM_SF_HASTRANS | WM_SF_CONST_OUTLINE)) == WM_SF_HASTRANS)
				{
					WM__InvalidateAreaBelow(&r, hWin);  	  /* Can be optimized to spare windows above */
				}
				else
				{
					_Invalidate1Abs(hWin, &r);
				}
			}
		}
		WM_UNLOCK();
	}
}

/*********************************************************************
*
*   	 WM_InvalidateWindow
*
  Invalidates an entire window.
*/
void WM_InvalidateWindow(WM_HWIN hWin)
{
	WM_InvalidateRect(hWin, NULL);
}

/*********************************************************************
*
*   	 WM_InvalidateArea

  Invalidate a certain section of the display. One main reason for this is
  that the top window has been moved or destroyed.
  The coordinates given are absolute coordinates (desktop coordinates)
*/
void WM_InvalidateArea(const GUI_RECT *pRect)
{
	WM_HWIN   hWin;
	WM_LOCK();
	/* Iterate over all windows */
	for (hWin = WM__FirstWin; hWin; hWin = WM_H2P(hWin)->hNextLin)
	{
		_Invalidate1Abs(hWin, pRect);
	}
	WM_UNLOCK();
}

/*********************************************************************
*
*   	manage windows stack
*
**********************************************************************
*/
/*********************************************************************
*
*   	WM_CreateWindowAsChild
*/
WM_HWIN WM_CreateWindowAsChild(int x0, int y0, int width, int height, WM_HWIN hParent, U16 Style, WM_CALLBACK *cb, int NumExtraBytes)
{
	WM_Obj* pWin;
	WM_HWIN hWin;
	WM_ASSERT_NOT_IN_PAINT();
	WM_LOCK();
	Style |= WM__CreateFlags;
	/* Default parent is Desktop 0 */
	if (!hParent)
	{
		if (WM__NumWindows)
		{
#if GUI_NUM_LAYERS == 1
			hParent = WM__ahDesktopWin[0];
#else
			hParent = WM__ahDesktopWin[GUI_Context.SelLayer];
#endif
		}
	}
	if (hParent == WM_UNATTACHED)
	{
		hParent = WM_HWIN_NULL;
	}  
	if (hParent)
	{
		WM_Obj* pParent = WM_H2P(hParent);
		x0 += pParent->Rect.x0;
		y0 += pParent->Rect.y0;
		if (width == 0)
		{
			width = pParent->Rect.x1 - pParent->Rect.x0 + 1;
		}
		if (height == 0)
		{
			height = pParent->Rect.y1 - pParent->Rect.y0 + 1;
		}
	}
	if ((hWin = (WM_HWIN) GUI_ALLOC_AllocZero(NumExtraBytes + sizeof(WM_Obj))) == 0)
	{
		GUI_DEBUG_ERROROUT("WM_CreateWindow: No memory to create window");
	}
	else
	{
		WM__NumWindows++;
		pWin = WM_H2P(hWin);
		pWin->Rect.x0 = x0;
		pWin->Rect.y0 = y0;
		pWin->Rect.x1 = x0 + width - 1;
		pWin->Rect.y1 = y0 + height - 1;
		pWin->cb = cb;
		/* Copy the flags which can simply be accepted */
		pWin->Status |= (Style & (WM_CF_SHOW | WM_SF_MEMDEV | WM_CF_MEMDEV_ON_REDRAW | WM_SF_STAYONTOP | WM_SF_CONST_OUTLINE | WM_SF_HASTRANS | WM_CF_ANCHOR_RIGHT | WM_CF_ANCHOR_BOTTOM | WM_CF_ANCHOR_LEFT | WM_CF_ANCHOR_TOP | WM_CF_LATE_CLIP));
		/* Add to linked lists */
		_AddToLinList(hWin);
		WM__InsertWindowIntoList(hWin, hParent);
		/* Activate window if WM_CF_ACTIVATE is specified */

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