📄 wm.c
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*/
void WM__DetachWindow(WM_HWIN hWin)
{
WM_Obj* pWin;
WM_HWIN hParent;
pWin = WM_H2P(hWin);
hParent = pWin->hParent;
if (hParent)
{
WM__RemoveWindowFromList(hWin);
/* Clear area used by this window */
WM_InvalidateArea(&pWin->Rect);
pWin->hParent = 0;
}
}
/*********************************************************************
*
* _DeleteAllChildren
*/
static void _DeleteAllChildren(WM_HWIN hChild)
{
while (hChild)
{
WM_Obj* pChild = WM_H2P(hChild);
WM_HWIN hNext = pChild->hNext;
WM_DeleteWindow(hChild);
hChild = hNext;
}
}
/*********************************************************************
*
* Module internal routines
*
**********************************************************************
*/
/*********************************************************************
*
* WM__Client2Screen
*/
void WM__Client2Screen(const WM_Obj *pWin, GUI_RECT *pRect)
{
GUI_MoveRect(pRect, pWin->Rect.x0, pWin->Rect.y0);
}
/*********************************************************************
*
* WM__IsWindow
*/
int WM__IsWindow(WM_HWIN hWin)
{
WM_HWIN iWin;
for (iWin = WM__FirstWin; iWin; iWin = WM_H2P(iWin)->hNextLin)
{
if (iWin == hWin)
{
return 1;
}
}
return 0;
}
/*********************************************************************
*
* WM__InvalidateAreaBelow
Params: pRect Rectangle in Absolute coordinates
*/
void WM__InvalidateAreaBelow(const GUI_RECT *pRect, WM_HWIN StopWin)
{
GUI_USE_PARA(StopWin);
WM_InvalidateArea(pRect); /* Can be optimized to spare windows above */
}
/*********************************************************************
*
* WM_RemoveFromLinList
*/
void WM__RemoveFromLinList(WM_HWIN hWin)
{
WM_Obj* piWin;
WM_HWIN hiWin;
WM_HWIN hNext;
for (hiWin = WM__FirstWin; hiWin;)
{
piWin = WM_H2P(hiWin);
hNext = piWin->hNextLin;
if (hNext == hWin)
{
piWin->hNextLin = WM_H2P(hWin)->hNextLin;
break;
}
hiWin = hNext;
}
}
/*********************************************************************
*
* _AddToLinList
*/
static void _AddToLinList(WM_HWIN hNew)
{
WM_Obj* pFirst;
WM_Obj* pNew;
if (WM__FirstWin)
{
pFirst = WM_H2P(WM__FirstWin);
pNew = WM_H2P(hNew);
pNew->hNextLin = pFirst->hNextLin;
pFirst->hNextLin = hNew;
}
else
{
WM__FirstWin = hNew;
}
}
/*********************************************************************
*
* WM__RectIsNZ
*
Check if the rectangle has some content (is non-zero)
Returns 0 if the Rectangle has no content, else 1.
*/
int WM__RectIsNZ(const GUI_RECT *pr)
{
if (pr->x0 > pr->x1)
{
return 0;
}
if (pr->y0 > pr->y1)
{
return 0;
}
return 1;
}
/*********************************************************************
*
* _Findy1
*
*/
static void _Findy1(WM_HWIN iWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
WM_Obj* pWin;
for (; iWin; iWin = pWin->hNext)
{
int Status = (pWin = WM_H2P(iWin))->Status;
/* Check if this window affects us at all */
if (Status & WM_SF_ISVIS)
{
GUI_RECT rWinClipped; /* Window rect, clipped to part inside of ancestors */
if (pParentRect)
{
GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
}
else
{
rWinClipped = pWin->Rect;
}
/* Check if this window affects us at all */
if (GUI_RectsIntersect(pRect, &rWinClipped))
{
if ((Status & WM_SF_HASTRANS) == 0)
{
if (pWin->Rect.y0 > pRect->y0)
{
ASSIGN_IF_LESS(pRect->y1, rWinClipped.y0 - 1); /* Check upper border of window */
}
else
{
ASSIGN_IF_LESS(pRect->y1, rWinClipped.y1); /* Check lower border of window */
}
}
else
{
/* Check all children*/
WM_HWIN hChild;
WM_Obj* pChild;
for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
{
pChild = WM_H2P(hChild);
_Findy1(hChild, pRect, &rWinClipped);
}
}
}
}
}
}
/*********************************************************************
*
* _Findx0
*/
static int _Findx0(WM_HWIN hWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
WM_Obj* pWin;
int r = 0;
for (; hWin; hWin = pWin->hNext)
{
int Status = (pWin = WM_H2P(hWin))->Status;
if (Status & WM_SF_ISVIS)
{
/* If window is not visible, it can be safely ignored */
GUI_RECT rWinClipped; /* Window rect, clipped to part inside of ancestors */
if (pParentRect)
{
GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
}
else
{
rWinClipped = pWin->Rect;
}
/* Check if this window affects us at all */
if (GUI_RectsIntersect(pRect, &rWinClipped))
{
if ((Status & WM_SF_HASTRANS) == 0)
{
pRect->x0 = rWinClipped.x1 + 1;
r = 1;
}
else
{
/* Check all children */
WM_HWIN hChild;
WM_Obj* pChild;
for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
{
pChild = WM_H2P(hChild);
if (_Findx0(hChild, pRect, &rWinClipped))
{
r = 1;
}
}
}
}
}
}
return r;
}
/*********************************************************************
*
* _Findx1
*/
static void _Findx1(WM_HWIN hWin, GUI_RECT *pRect, GUI_RECT *pParentRect)
{
WM_Obj* pWin;
for (; hWin; hWin = pWin->hNext)
{
int Status = (pWin = WM_H2P(hWin))->Status;
if (Status & WM_SF_ISVIS)
{
/* If window is not visible, it can be safely ignored */
GUI_RECT rWinClipped; /* Window rect, clipped to part inside of ancestors */
if (pParentRect)
{
GUI__IntersectRects(&rWinClipped, &pWin->Rect, pParentRect);
}
else
{
rWinClipped = pWin->Rect;
}
/* Check if this window affects us at all */
if (GUI_RectsIntersect(pRect, &rWinClipped))
{
if ((Status & WM_SF_HASTRANS) == 0)
{
pRect->x1 = rWinClipped.x0 - 1;
}
else
{
/* Check all children */
WM_HWIN hChild;
WM_Obj* pChild;
for (hChild = pWin->hFirstChild; hChild; hChild = pChild->hNext)
{
pChild = WM_H2P(hChild);
_Findx1(hChild, pRect, &rWinClipped);
}
}
}
}
}
}
/*********************************************************************
*
* Sending messages
*
**********************************************************************
*/
/*********************************************************************
*
* WM_SendMessage
*/
void WM_SendMessage(WM_HWIN hWin, WM_MESSAGE *pMsg)
{
if (hWin)
{
WM_Obj* pWin;
WM_LOCK();
pWin = WM_H2P(hWin);
if (pWin->cb != NULL)
{
pMsg->hWin = hWin;
(*pWin->cb) (pMsg);
}
WM_UNLOCK();
}
}
/*********************************************************************
*
* WM__SendMsgNoData
*/
void WM__SendMsgNoData(WM_HWIN hWin, U8 MsgId)
{
WM_MESSAGE Msg;
Msg.hWin = hWin;
Msg.MsgId = MsgId;
WM_SendMessage(hWin, &Msg);
}
/*********************************************************************
*
* WM__GetClientRectWin
*
Get client rectangle in windows coordinates. This means that the
upper left corner is always at (0,0).
*/
void WM__GetClientRectWin(const WM_Obj *pWin, GUI_RECT *pRect)
{
pRect->x0 = pRect->y0 = 0;
pRect->x1 = pWin->Rect.x1 - pWin->Rect.x0;
pRect->y1 = pWin->Rect.y1 - pWin->Rect.y0;
}
/*********************************************************************
*
* WM__GetInvalidRectAbs
*/
static void WM__GetInvalidRectAbs(WM_Obj *pWin, GUI_RECT *pRect)
{
*pRect = pWin->InvalidRect;
}
/*********************************************************************
*
* Invalidation functions
*
**********************************************************************
*/
/*********************************************************************
*
* WM_InvalidateRect
*
* Invalidate a section of the window. The optional rectangle
* contains client coordinates, which are independent of the
* position of the window on the logical desktop area.
*/
void WM_InvalidateRect(WM_HWIN hWin, const GUI_RECT *pRect)
{
GUI_RECT r;
WM_Obj* pWin;
int Status;
if (hWin)
{
WM_LOCK();
pWin = WM_H2P(hWin);
Status = pWin->Status;
if (Status & WM_SF_ISVIS)
{
r = pWin->Rect;
if (pRect)
{
GUI_RECT rPara;
rPara = *pRect;
WM__Client2Screen(pWin, &rPara);
GUI__IntersectRect(&r, &rPara);
}
if (WM__ClipAtParentBorders(&r, hWin))
{
/* Optimization that saves invalidation if window area is not visible ... Not required */
if ((Status & (WM_SF_HASTRANS | WM_SF_CONST_OUTLINE)) == WM_SF_HASTRANS)
{
WM__InvalidateAreaBelow(&r, hWin); /* Can be optimized to spare windows above */
}
else
{
_Invalidate1Abs(hWin, &r);
}
}
}
WM_UNLOCK();
}
}
/*********************************************************************
*
* WM_InvalidateWindow
*
Invalidates an entire window.
*/
void WM_InvalidateWindow(WM_HWIN hWin)
{
WM_InvalidateRect(hWin, NULL);
}
/*********************************************************************
*
* WM_InvalidateArea
Invalidate a certain section of the display. One main reason for this is
that the top window has been moved or destroyed.
The coordinates given are absolute coordinates (desktop coordinates)
*/
void WM_InvalidateArea(const GUI_RECT *pRect)
{
WM_HWIN hWin;
WM_LOCK();
/* Iterate over all windows */
for (hWin = WM__FirstWin; hWin; hWin = WM_H2P(hWin)->hNextLin)
{
_Invalidate1Abs(hWin, pRect);
}
WM_UNLOCK();
}
/*********************************************************************
*
* manage windows stack
*
**********************************************************************
*/
/*********************************************************************
*
* WM_CreateWindowAsChild
*/
WM_HWIN WM_CreateWindowAsChild(int x0, int y0, int width, int height, WM_HWIN hParent, U16 Style, WM_CALLBACK *cb, int NumExtraBytes)
{
WM_Obj* pWin;
WM_HWIN hWin;
WM_ASSERT_NOT_IN_PAINT();
WM_LOCK();
Style |= WM__CreateFlags;
/* Default parent is Desktop 0 */
if (!hParent)
{
if (WM__NumWindows)
{
#if GUI_NUM_LAYERS == 1
hParent = WM__ahDesktopWin[0];
#else
hParent = WM__ahDesktopWin[GUI_Context.SelLayer];
#endif
}
}
if (hParent == WM_UNATTACHED)
{
hParent = WM_HWIN_NULL;
}
if (hParent)
{
WM_Obj* pParent = WM_H2P(hParent);
x0 += pParent->Rect.x0;
y0 += pParent->Rect.y0;
if (width == 0)
{
width = pParent->Rect.x1 - pParent->Rect.x0 + 1;
}
if (height == 0)
{
height = pParent->Rect.y1 - pParent->Rect.y0 + 1;
}
}
if ((hWin = (WM_HWIN) GUI_ALLOC_AllocZero(NumExtraBytes + sizeof(WM_Obj))) == 0)
{
GUI_DEBUG_ERROROUT("WM_CreateWindow: No memory to create window");
}
else
{
WM__NumWindows++;
pWin = WM_H2P(hWin);
pWin->Rect.x0 = x0;
pWin->Rect.y0 = y0;
pWin->Rect.x1 = x0 + width - 1;
pWin->Rect.y1 = y0 + height - 1;
pWin->cb = cb;
/* Copy the flags which can simply be accepted */
pWin->Status |= (Style & (WM_CF_SHOW | WM_SF_MEMDEV | WM_CF_MEMDEV_ON_REDRAW | WM_SF_STAYONTOP | WM_SF_CONST_OUTLINE | WM_SF_HASTRANS | WM_CF_ANCHOR_RIGHT | WM_CF_ANCHOR_BOTTOM | WM_CF_ANCHOR_LEFT | WM_CF_ANCHOR_TOP | WM_CF_LATE_CLIP));
/* Add to linked lists */
_AddToLinList(hWin);
WM__InsertWindowIntoList(hWin, hParent);
/* Activate window if WM_CF_ACTIVATE is specified */
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